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What was kind of agreed on is that even a basic astartes would obliterate players' squad.
Not without struggling considering how OP our characters are for "normal" people but still.
Darktide has been relatively accurate lore wise, and making a space marine boss that would be enjoyable in terms of gameplay would be a serious minsinterpretation. In theory, a lore-marine should move at stupid speed with instantaneous reaction times and 99.99% accuracy on all attacks. Combines this with the insane damage his weapons deal (imagine your own bolter but turned against you) and you'll end up with a boss that cannot be beaten without a perfect understanding of the fight, complete knowledge of boss patterns and top tier meta gear.
Of course it's some kind of enjoyment but most players would simply be crushed after barely putting up a fight.
Take this into consideration before throwing players against a bloody 10 thousand years über veteran juiced up with Nurgle bullshittery.
But to stay on your stormfiend equivalent boss idea, a tzeentch FLAMER daemon could be interesting. Like the stormfiend it wouldn't have a lot of health compared to other bosses and also could have an obvious weak spot (maybe its mouths, idk). On top of that it could be faster than other creatures and float slightly over obstacles to make for a powerful close ranged support unit that could be challenging to get rid of if it gets a horde fighting for it.
Both the fantasy choices would get annihilated. As much as I hate people who hyperbole the ever-living-♥♥♥♥ out of the Adeptus Astartes, there's just such clear cut cases where they would paint murals out of their opponents' gizzards for fun.
They've also made it clear Space Marines - even their Chaos counterpart - will never be in this game. Even if they were, there's not yet a substantial enough story-element to explain away why our Protags would be able to handle even a Standard Chaos Marine without Gary/Mary Stu'ing their way out of it.
Darktide is only vaguely accurate to lore. I can point out every lore inconsistency present, but the list would be very large.
The only substance the game has for the Rejects being capable of doing what they do is pure and simply "protagonist syndrome" — the outstanding rule to any and all 40k novella being that the enemies' strength and power is gaited by whoever the 'Good Guys' of the story are.
And, imo, that's not a good enough explanation given there's virtually no story, and a sore lacking in consistency or linearity to give the little 'story' available proper clarity.
Anything is better than "just because", I'd settle with them being blessed by the Emperor himself - which he has been known to do.
Just to point out, lore is not consistent from one another. Thus, it follows a rule of cool when you read any comic, book, or watch any show. What is fact is unit stats on table top, and even then it is constantly moving and changing. Space Marines are powerful units, but they are still units that can take serious damage from the weapons available in game, in specific, Plasma and Bolt Guns.
Considering that a 4 Ogryn Squad is already more tanky and expensive than an actual 4 squad tactical marine, technically speaking we are already seeing something as strong as a Space Marine, if not, stronger.
#GoOgryn-skullbreaker!
Terminators, especially Blightlords, are WAY out of our league. Being in the mere presence of a Blightlord would have our convicts be overwhelmed by disease and have them cough out their organs in an instant. Now, we can sort of ignore that as (I assume, at least) that the Emperor has been deflecting any such sickness we should be getting from fighting Nurgle forces (basically lore explained plot armor for everything in 40k). Even if the Emperor would guard us from the disease, it’s highly unlikely for him to go all that way for a few expendables.
Furthermore, Terminator armor combined with Nurgle blessings would be impossible to kill without firing 10 different plasma guns at them all at once. Even then, they could still survive. It is simply beyond our resources to lorefully kill a Blightlord.
Do I even have to mention that they’re a several thousand year old veteran Chaos Space Marine, with the finest Nurgle-blessed weaponry there is? They would be superior in battle tactics to the grunts that our characters are by a long shot.
On the point of Ogryn squads being tankier and pricier than Tacticals, yeah, Ogryns (especially Bullgryns) can be superior to Space Marines. However, the tabletop limits what Space Marines are capable of. Tacticals have the advantage of being able to think for themselves and speed. These aren’t values that are well translated nor valuable in tabletop, but in the lore, they are the reason for SM superiority. Ogryns are only more expensive as their population is smaller than that of the Astartes as a whole.
Also keep in mind that Chaos Space Marines are usually more experienced than regular Marines.
Physical strength, sure, an Ogryn could overpower a regular Space Marine. However, this is an ELITE CSM with Terminator armor. The strength gap would not be so different against a Blightlord. Plus, you’re ignoring the other attributes (speed, Nurgle’s blessings, intelligence) that separate them.
No, a regular Ogryn does not beat a Blightlord.
This. So would baddies like plaguebearer demons or possibly even swarms of lesser demons like nurglings. But slapping down hordes of drooling cultists or even traitor guard, okay, plausible.