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Singleplayer is an optional feature in multiplayer titles, it doesn't have to be included for a game to release when it clearly states so.
Можем вместе пойти в известное место. Жди год или ищи игру в которой одиночный режим есть.
Соло режим у них не в приоритете, это мультиплеер кооператив, ты либо играешь с хоть одним другом в приватном режиме (он в одного не запустится, не хорошо место 4 игроков занимать в одну харю на сервере), либо с рандомами.
I'm sure they are sad that they're not working on your time table, and I'm sure if you apply for a job with them they are more then willing to hire you on and then make you the task master.
They are not competing at any level.
What they have said they are working on is private lobbies so players that do not want to join the normal queue and only play with each other can do so, but they're going to have to work with the terrible BOT AI that is unlikely to get fixed for a long time if ever. Even Vermintide 2's bots, while better because they can be equipped and specc'd how you want, are still dumb as rocks. Again, if more players actually wanted this and it was the determining factor of whether they purchased the game or not, I'm sure it would be higher on their list of priorities.
It is something they are working on, and something we're eventually going to get, but I personally can think of at least 5 or 6 things I want to be completed first before I care about a single player mode. We know finishing crafting was at the top of their priorities list following release and that took 3 months to finish after the game released. That should give you an idea of how long it's going to take for some of the lesser prioritized things to come out.
The issue is that the bots aren't programmed to use special abilities. They can chop things and shoot things and that's it. Having leveled all but the Psycher, I would rank complexity of play as follows, from least to most complex:
4) Sharpshooter - All choppy shooty, their special is great when used at the right time, but not essential. Simple play so all AI teammates are Sharpshooters programmed for choppy shooty duty.
3) Ogryn - Some might argue that Ogryn is the easiest to play, but the Ogryn is balanced by his best weapons being low in ammo. Bots don't (AFAIK) require ammo, so an Ogryn bot could get rather OP..
2) Preacher - At first thought it would seem the preacher is an easy class, but itemization is pretty important so it wouldn't really work with randomized gear. Using the player's hand-mades might work, but we are about midway into the biggest AI issue: AOE. The AI doesn't use AOE... no grenades, no AOE weapons of any kind because the programming to have AI properly deploy AOE is difficult. Anything that would require the AI to pick a spot on the ground for best effect is too hard for this AI. So the Preacher would be without his essential grenades, and OP with a flamer that he doesn't need to reload.*
1) Psycher - My hats off to good Psychers, it's too much plate spinning for me. The Psycher embodies everything that is a limitation for BOTS... HEAVY AOE, and requires a constant resource dance to keep running. If you created a BOT Psycher that could use AOE and didn't need to juggle warp heat then you could mostly sit back and let the Psycher do all the heavy lifting in a BOT game.
TL;DR - The absence of ammo management means that the AI has to be nerfed on the weapons it can use (ie. Sharpshooter BOTS love the Laspistol, never carry the heavy bolter or plasma gun), BOTS are also nerfed because they don't use AOE weapons like grenades, so the only way to make BOTS useful without being OP is to give them light, ranged weapons that carry a lot of ammo anyway so that their one buff, unlimited ammo, isn't so obvious.
This is a completely valid concern, and does matter to those of us who want single player and multi player components in our games (multi player components often fail or stagnate over time). Sweeping it under the rug will have consequences, mainly for the players, and that will affect Fatshark as well.