Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Alpharius Nox Feb 16, 2023 @ 11:15am
Is there an option to turn off hitmarkers yet?
Just curious, I highly doubt it, given the fact that the devs seem to be focused more on selling me skins and crap. But maybe they finally added a simple option to turn hitmarkers off? :D
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Showing 1-15 of 24 comments
Randy Marsh Feb 16, 2023 @ 1:51pm 
No? Did you think they were going to do that? You kind of need them in a ranged game lol
Vespertellino Feb 16, 2023 @ 8:33pm 
huh
now that's a criticism I've never heard before
Marcuso Feb 16, 2023 @ 8:46pm 
I want to turn them off to at alleviate a little my frustrations with server-side hitreg robbing of many hits/shots on moving targets at the very least
DLCI Feb 17, 2023 @ 12:09am 
Originally posted by Marcuso:
I want to turn them off to at alleviate a little my frustrations with server-side hitreg robbing of many hits/shots on moving targets at the very least

so de-sync with the server is making you miss when you think you shouldn't

ok sure, makes sense so far, it happens sometimes

...and your solution is to instead become wholly ignorant of whether you actually hit or miss?

uh, what?

even if that made any sense (which it doesn't) wouldn't it still be obvious that you hit or did not hit based on whether the guys you are shooting at stop moving and fall over dead?
Alpharius Nox Feb 17, 2023 @ 8:36am 
Originally posted by Randy Marsh:
No? Did you think they were going to do that? You kind of need them in a ranged game lol

I don't need hitmarkers to tell me I hit a target.
I can see with my own eyes when blood/gore spurts out.
Or when the enemy ragdolls to the ground.

Lots of FPS games, Metro Exodus, for instance, allows you to turn off hit markers.
It doesn't hinder my ability to aim or focus on a target in any way. It simply declutters my HUD so I can concentrate on the physical aspects of the game design.

I fire a shot, blood spurts out, I fire another shot, the target drops. Simple.
Originally posted by Alpharius:
Originally posted by Randy Marsh:
No? Did you think they were going to do that? You kind of need them in a ranged game lol

I don't need hitmarkers to tell me I hit a target.
I can see with my own eyes when blood/gore spurts out.
Or when the enemy ragdolls to the ground.

Lots of FPS games, Metro Exodus, for instance, allows you to turn off hit markers.
It doesn't hinder my ability to aim or focus on a target in any way. It simply declutters my HUD so I can concentrate on the physical aspects of the game design.

I fire a shot, blood spurts out, I fire another shot, the target drops. Simple.
This guy will end up shooting a dead body that gliched standing up for 3 mins cuz blood will come out but no hit-marker because its dead,yelling something about hit reg.
Alio Feb 17, 2023 @ 1:32pm 
This game favors the shooter in almost every instance. Haven't had any hit reg issues myself, mostly just sound bugs/missing sounds while melee'ing things.
Alpharius Nox Feb 19, 2023 @ 3:55pm 
Originally posted by Quis sum? Solus sum.:
Originally posted by Alpharius:

I don't need hitmarkers to tell me I hit a target.
I can see with my own eyes when blood/gore spurts out.
Or when the enemy ragdolls to the ground.

Lots of FPS games, Metro Exodus, for instance, allows you to turn off hit markers.
It doesn't hinder my ability to aim or focus on a target in any way. It simply declutters my HUD so I can concentrate on the physical aspects of the game design.

I fire a shot, blood spurts out, I fire another shot, the target drops. Simple.
This guy will end up shooting a dead body that gliched standing up for 3 mins cuz blood will come out but no hit-marker because its dead,yelling something about hit reg.

I've never played any FPS where an enemy combatant was frozen in animation as a part of the game design, so anyone with any amount of FPS experience should be able to recognize that glitch before even having the need to shoot at it. But you see, your reliance on hitmarkers has dulled your other, more natural modes of observation. And you probably would shoot at an in-animate object for 3 minutes, because the game is still giving you hitmarkers.
Originally posted by Alpharius:
Originally posted by Quis sum? Solus sum.:
This guy will end up shooting a dead body that gliched standing up for 3 mins cuz blood will come out but no hit-marker because its dead,yelling something about hit reg.

I've never played any FPS where an enemy combatant was frozen in animation as a part of the game design, so anyone with any amount of FPS experience should be able to recognize that glitch before even having the need to shoot at it. But you see, your reliance on hitmarkers has dulled your other, more natural modes of observation. And you probably would shoot at an in-animate object for 3 minutes, because the game is still giving you hitmarkers.
so now something that actually happens *guys standing up dead some times* is a comparison to getting hit-markers for shooting nothing which never happens "LoGiC":steamfacepalm:
Last edited by Simple Kind of Man; Feb 19, 2023 @ 4:01pm
Alpharius Nox Feb 19, 2023 @ 4:25pm 
Originally posted by Quis sum? Solus sum.:
Originally posted by Alpharius:

I've never played any FPS where an enemy combatant was frozen in animation as a part of the game design, so anyone with any amount of FPS experience should be able to recognize that glitch before even having the need to shoot at it. But you see, your reliance on hitmarkers has dulled your other, more natural modes of observation. And you probably would shoot at an in-animate object for 3 minutes, because the game is still giving you hitmarkers.
so now something that actually happens *guys standing up dead some times* is a comparison to getting hit-markers for shooting nothing which never happens "LoGiC":steamfacepalm:

You don't need to lie to prove a point. Hitmarkers glitch just like every other mechanic in a game can glitch. I remember in the original COD Black Ops, there was a hitmarker glitch where shooting at certain walls would give you hitmarkers. So yeah, it does "actually happens".
Ishan451 Feb 19, 2023 @ 4:32pm 
Originally posted by Alpharius:
I don't need hitmarkers to tell me I hit a target.
I can see with my own eyes when blood/gore spurts out.
Or when the enemy ragdolls to the ground.

Except they don't really in this game. Unless you are using some high caliber explosive weapon, there is no way to tell you killed someone other than the hitmarker. A lot of enemies will go into long death animations.

No hit markers means you will waste a lot of shots on an already dead enemy. I've killed Trappers with headshots and reloaded an entire magazine during the very same Trapper playing their "oh woe is me, i am doomed and not long for this world" animation spiel.. which actually took so long that teammates remarked on what the hell i did to that trapper, because she was dying so painfully and so slowly.

Poxwalkers and Groaners also have a tendency to enter longer death animations.. not as long as some of the specials, tho.

I have often seen teammates attack groaners or poxwalkers that still stumbled forward after i had killed them with a headshot, and a teammate thought it was still an active threat.

And not to mention hitmarkers telling you that you are currently shooting a part of the enemy that you cannot harm...

Originally posted by Alpharius:
Lots of FPS games, Metro Exodus, for instance, allows you to turn off hit markers.

I can get behind the idea of immersion, but then again...this isn't really the game for that. That being said... allegedly mods are allowed that deal with the UI, so maybe you are going to get a no UI mod.

Originally posted by Alpharius:
I fire a shot, blood spurts out, I fire another shot, the target drops. Simple.
And with a hitmarker you would have known that it was already killed after the first shot and you didn't need to waste time and ammunition on the second one.
Last edited by Ishan451; Feb 19, 2023 @ 4:33pm

Show me one video of shooting a wall giving you a hit marker in darktide(you cant i looked)....i can give you many videos of glitched dead body's tho...
As said in the above post, if you take an extra shot for every guy that's a lot of wasted time and ammo...when the hit marker would have told you for free.
Last edited by Simple Kind of Man; Feb 19, 2023 @ 4:40pm
Ishan451 Feb 19, 2023 @ 4:41pm 
Originally posted by Quis sum? Solus sum.:
Show me one video of shooting a wall giving you a hit marker in darktide(you cant i looked)....

That is another good point... i've shot so many fences in this game, believing i should hit the enemy behind it and couldn't get a hitmarker for the life of me, despite the fence having gaps as big as a childs arm.
Originally posted by Ishan451:
Originally posted by Quis sum? Solus sum.:
Show me one video of shooting a wall giving you a hit marker in darktide(you cant i looked)....

That is another good point... i've shot so many fences in this game, believing i should hit the enemy behind it and couldn't get a hitmarker for the life of me, despite the fence having gaps as big as a childs arm.
SO TRUE, some you think you could, you cant shoot thru, others you proly shouldn't, you can lol
Ishan451 Feb 19, 2023 @ 4:52pm 
Originally posted by Quis sum? Solus sum.:
SO TRUE, some you think you could, you cant shoot thru, others you proly shouldn't, you can lol

Not to mention all the fences you can only partially shoot through. There are so many chainlink fences where the difference between shooting through it and not shooting through it is like 10 pixles to either side.

That one refinery level, where they build the Lehman Russ and you walk over the production lines, is particularily bad like this. I really would love how the hitboxes of some of those chainlink fences look like, because i strongly suspect they look like jail cells.

The hitboxes for the geometry in this game is a whole can of worms to complain about, once the most glaring issues are done. Like there are even some doorways that straight up eat Psyker projectiles from the void staff. Like an invisible wall on that door frame.
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Date Posted: Feb 16, 2023 @ 11:15am
Posts: 24