Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
it's basically this, we are the special edge cases, if you listen to the talk of the npcs around by the end of the story you are a abnormally strong
because guard veterans in that game were VERY capable. And that was the sort of game you would get a Veteran, an Arbetise and a sanctioned psyker taking apart a marine.
But as others have said: this isn't a game about guard penal legions. its about an inquisitorial retinue of remarkable individuals.
Psykers and ogryn are capable of some incredible things, even without being veterans in their own right. And the vet/zaelot are the sort of crazy skilled and experienced people who can keep up with that.
Also: Step up and read some lore which isn't about space marines because the guard do this stuff all the time. The Last Chancers or Tanith first and only. even regular squads of PDF or Valhallans lead by Cain, manage to slaughter hoards of orks, and cleave through regular old cultists.
And that in turns bring me to a conclusion that his main source of information on Astra Militarum is a very outdated Fluff Bible.
Also Imperial Guard is not always loosing like he imply. There is a very solid fact the IG is the main imperial army that is constantly fighting through a wast space of the Imperium? with all races and monsters you can imagine, And Imperium of Man still stands. Space marines and the rest have like 0.001% of numbers and effort in hard fought victories of Mankind.
And like it was already said Astra Militarum has a large disparity of equipment, doctrines and organisanion between regiments. What you see on TT is the most generalized version.
This gives us reason to believe that hive is either already fully lost or was defiled in the past and rendered so unholy it cannot be used or even talked about.
It is also worth noting that this is supposedly the best hive in a few sectors, has unique metals it exports, and I *think* serves as a seat of local government for the planets. That notches it up the importance scale for the Imperium.
Though we seem to be in the Dark Imperium by what Hadron says about the Astronomicon and reinforcements and so we may be all there really is to spare and it'd be the Emperor's grace to get marines out here.
What is available is a rogue trader vessel loaded with inquisitorial troops and a few ad-hoc squads of quite remarkable veterans of various fields pressed into kill teams.
There are already guard and PDF fighting on the planet (we just don't get involved in the big stuff)) and the auric (gold) class agents we keep fetching ammo for (which could well be sororitas or marines).
if they were named characters then it would be lore accurate because named characters have plot armour and are the strongest things in the 40k universe.
Not a mistake at all. It is actually a good thing what they did. It means we no longer need 20+ careers just so every "type" of character class exists 4 times, because you cannot play 2 Kruber in the same mission.
In my book the fixed characters were one of the biggest detriment of the game. Being unable to play the Elf, since i like Archers, because the Wayfinder was the Meta or her Spear throw was overpowered or whatever... was annoying as hell.
Not to mention that my friend constantly hogged the Priest/Inquisitor, and the 3rd one wouldn't play anything but Sienna. Only times I would get any of them was when they weren't around.
So no, thank you... at least this time around and i can just go "nah, mate, today i like playing Zealot" or "Psyker", even if that means we are going into a mission with 4 psykers. I don't need to be a Budget version with Kerillian just because i feel like playing Wizard and my friend go in before me to select Sienna before i could.
One of the worst features of the Vermintide games are the locked characters.
Even if, for some reason, one would want to be hardcore about the Lore, then the number of exceptional individuals also wouldn't break the law. You are unlikely to have thousands of friends and the few people you play on the regular with, aren't enough to push it into the "unbelievable" level.
You are not playing with hundreds of people, and chances are, even if you are PUGing, then you will likely not remember the vast majority of people you played with. Meaning it is easy to dismiss their extraordinary feat at that day as them having a once in a lifetime lucky experience.
There is nothing in the story that makes other people special individuals, except for you. And if you have a regular team, then even those aren't enough to break the believability scale in an Inquisitorial Routine, where only the best of the best are recruited.
Gamesworkshop is never going to allow anyone to touch official characters, unless they waive their rights. GW learned their lesson with Malal. The reason Malal isn't mentioned anymore, despite being hugely popular and the 5th big Chaos God, is because its a creation by the comic book artist, who they parted ways with.
Blizzard, certainly made sure GW became as protective of its copyright as it is today.
Because not every 40k title needs a skittles colored smurf in it. If you need them so desperately, in a horde shooter, go play Space Hulk: Deathwing. You'll have green colored smurfs all day long.