Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Ultra Feb 12, 2023 @ 5:46pm
what blessings would you recommend for thunder staff?
i really dont know what would work better, still trying to get a good fire staff
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Showing 1-7 of 7 comments
Ishan451 Feb 12, 2023 @ 5:51pm 
What is a thunder staff? Thunder Hammer or Surge Force Staff? Or something entirely different like the Crusher?
Ultra Feb 12, 2023 @ 5:53pm 
Originally posted by Ishan451:
What is a thunder staff? Thunder Hammer or Surge Force Staff? Or something entirely different like the Crusher?

the Surge Force staff the name is a bit different in spanish
Ishan451 Feb 12, 2023 @ 6:07pm 
Surge Staff?

For the Traits i think Damage, Quell Speed and Charge speed are the 3 most important traits. Critical Bonus is, imho, the dump stat.

I would say "Terrifying Barrage" (Suppress Enemies within 5-8m Radius on Close range kill) for a blessing. The other blessings are rather "meh" in my opinion, not sure if the hip fire one lets you quell peril while running.

In terms of Perks... Damage Bonus for Infested enemies (That would be Poxhounds and Pox Walkers), to help clear Hordes with your Staff, and Flak Armored Enemies (Most of the Scabs count as these, like Scab Maulers and Scab Ragers)

Maniac could also be a good Perk (Flamers, Mutants and Dreg Ragers).

I wouldn't bother with Carapace and any of the weakspot and crit perks.
Last edited by Ishan451; Feb 12, 2023 @ 6:08pm
Peril>crit
cannot be interrupted
Ultra Feb 12, 2023 @ 6:23pm 
many thanks! i really didn't know what stats were the best
Arani Feb 13, 2023 @ 1:28am 
Originally posted by Ultra:
i really dont know what would work better, still trying to get a good fire staff
As a main psyker with some 300h+ on just that class, I've yet to get a single any staff with the right blessings. But a few of them are at least some good: Warp Flurry (reduced charge time on chained secondaries) and Terrifying Barrage (suppress on kill) are always good. I generally think perks are more important because you can actually get them, as one of them can be rerolled. Stats obviously also matter a great deal.

But if I could choose, this is what I would go with:
  • Surge: Warp Flurry / Terrifying Barrage / Focused Channeling (can't be interrupted)
  • Voidstrike: Transfer Peril (remove 2-5% on weakspot hit) and Surge (2 shots on crit)
  • Purge: Run N Gun (can fire primary while sprinting/sliding), Warp Flurry, Terrifying Barrage
  • Trauma: Rending Shockwave (+2-8 rending, meaning remove 20-80% (stacks up to max of 80%) armor for the next 5 seconds), Terrifying Barrage, Warp Flurry
Last edited by Arani; Feb 13, 2023 @ 1:29am
EastCLiff Feb 13, 2023 @ 1:35am 
Terrifying barrage or focused channeling.
RnG is good for purgatus but you don't need it with bolt staffs.
TB is usually better choice for many ranged weapons, even for guns. FC can be worked good but you would feel it's waste of a slot later. Actually, there are very few choices so you don't need to be struggled with it.
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Date Posted: Feb 12, 2023 @ 5:46pm
Posts: 7