Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Timmy Jan 11, 2023 @ 6:37am
Psyker Penances are too hard...
It's pretty obvious whoever came up with the penances for psyker never even played the class.
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Showing 106-120 of 165 comments
HFG Jan 11, 2023 @ 5:52pm 
The already BS penances were made even worse after the "beta" to incentivize use of the microtransaction store in the game we already paid for.
ionkiller Jan 11, 2023 @ 5:53pm 
Originally posted by Wandering Soul:
You can't kill 3 elites by self-detonation because they have much more HP than your self-detonation damage, this is in t3, not to mention the higher difficulty, this is not a worthwhile means at all, if self-detonation can deal 2000 damage, okay, I'll take it, unfortunately it's not so.

(Also for ForBlaze)

That's funny because I just started testing some things with Veteran vs Psyker. And as I have suspected, Psyker's Perils doing basically the same damage as Veteran is completely false.

I stood at the center of the Rager section (without any prep before hand, which you should do before even attempting the penance (Extra parenthesis, which is what naturally would happen)) And I got them to about 1/4 HP

Or about 600 Damage.

I did this same test on Veteran (obviously not perils explosion but with grenade)
and the grenade (no feats affecting) did 100 Damage.

-

So the facts are stated

ForBlaze:
- Is a load of BS and has no imagination. Doing the penance (on accident) in a sticky stressful situation is very doable.
- Perils does 6x more damage than Veteran Grenade (haven't even got the chance to test Crushers yet), disproving that argument.
- This whole thread is proof of a skill issue and overexaggeration of problems the game has
357 Magnum Ace Jan 11, 2023 @ 5:53pm 
Yeah the penances can be rather disruptive to the matches. I liked some of the earlier ones but the higher tier ones are really meh and some demand the team to cooperate so one person can get an achievement. It's bad design.
Maddzi Jan 11, 2023 @ 5:53pm 
Originally posted by SmallGespenst:
Originally posted by Forblaze:

Change it, obviously. "Kill 20 enemies with a perils of the warp explosion." Introduces the player to the concept of using it tactically while making it infinitely more obtainable.



What do you think a reasonable time scale is for something to need to show up naturally? I see you have 176 hours in the game and do not have the achievement, so I assume it's more than that. And remember we're talking about a mid tier cosmetic reward.
for the first point; that could work, but it'd be out of place among higher level penances since they typically focus on elites/specials since the mooks don't really matter. hence why there's only a few penances based on any kills; the game considers killing killing mooks something worthless.

for the second point; it's easy to miss opportunities if you aren't looking for them, half the point of penances is that you actually recognise that, for example: a mob of enemies on a bridge with no rails can be easily dealt with using the force-push.
if a player considers high peril to be purely detrimental they'll avoid the kind of scenarios it can be useful in, and changing that is part of the beauty of the penances.
It isn't that hard, to be honest, no need to change that. Pick'n'mix is way harder if you ask me.
ionkiller Jan 11, 2023 @ 5:53pm 
Originally posted by Maddzi:
Despite it's hard, but that suicide bombing penance is quite possible to be done naturally on difficulty 3. That's how I did it anyways, just saw the opportunity and suicided into it. Just play the game and you'll get it eventually.

Edit I read something different to what was posted, sorr, but yeah I don't get the complaining and this overly drawn out argument that I could've debunked in a few minutes in the testing area.
Last edited by ionkiller; Jan 11, 2023 @ 5:56pm
Forblaze Jan 11, 2023 @ 5:57pm 
Originally posted by ionkiller:
How does that teach 'using it tactically' by asking the player to go nuke themselves in a horde? If we're 'teaching' players to have bad habits like that against lower-tier enemies, you're inherently encouraging bad behaviors and builds built around suicide bombing hordes.

You're right, I was trying to save something that couldn't be saved. The concept should be scrapped entirely and replaced with something completely different.

It's interesting you're now talking about building bad behaviors around suicide bombing when it already does that.

Originally posted by ionkiller:
And my hours matter why on the stance? I haven't focused on completing any penance besides occasionally trying to work them into the situations I come upon. Or as I've said *naturally* making them occur.

Me not having the achievement, is the fact I've switched and played Ogryn for a while in my pre-made, while a friend and/or their friend swapped between Zealot/Veteran/Psyker.

Good try I suppose. Bringing factors into this that should not need mentioned.

They matter because you're suggesting that this is something that will just happen naturally when you've played for 176 hours without it happening. That you don't actually play psyker makes it more understandable why you don't understand just how bad perils of the warp is though.
ionkiller Jan 11, 2023 @ 5:57pm 
New addition for ForBlaze.

Even the Perils explosion has no decrease in damage against a Crusher. It's 600 damage which takes them down to 2/3 of their healthbar.

This is actually hilarious.
Maddzi Jan 11, 2023 @ 5:57pm 
Originally posted by ionkiller:
Originally posted by Maddzi:
Despite it's hard, but that suicide bombing penance is quite possible to be done naturally on difficulty 3. That's how I did it anyways, just saw the opportunity and suicided into it. Just play the game and you'll get it eventually.

Check what I just wrote.
No problems here, I confirm that it's totally doable. And it also has quite the range, that explosion, which makes things easier.
ionkiller Jan 11, 2023 @ 5:59pm 
Originally posted by Forblaze:
They matter because you're suggesting that this is something that will just happen naturally when you've played for 176 hours without it happening. That you don't actually play psyker makes it more understandable why you don't understand just how bad perils of the warp is though.

I mean I just proved how *good* perils of the warp is against Crushers/Ragers, the two targets you would likely get pinned in a corner by.

It's funny you're still going about something that is completely false and making the assumption (I/or others) don't know what we're talking about.
Germaine's Bra Jan 11, 2023 @ 6:00pm 
Originally posted by Forblaze:
Originally posted by ionkiller:
It's pretty obvious people complaining about every little thing about difficulty in this game clearly don't want a challenge

"Commit suicide" isn't challenge, it's griefing. "Solo a monstrosity" isn't a challenge, it's asking your team to inconvenience themselves as a favor to you.

Same for keeping 6 orgyn alive, or rushing you through with less than 1 wound of health in 20 mins, or 0 missed shot 0 ammo and not being melee hit at all...

Can a premade complete it as a challegen sure, but any pug it's nothing but griefing....
Forblaze Jan 11, 2023 @ 6:01pm 
Originally posted by ionkiller:

That's funny because I just started testing some things with Veteran vs Psyker. And as I have suspected, Psyker's Perils doing basically the same damage as Veteran is completely false.

I stood at the center of the Rager section (without any prep before hand, which you should do before even attempting the penance (Extra parenthesis, which is what naturally would happen)) And I got them to about 1/4 HP

Or about 600 Damage.

I did this same test on Veteran (obviously not perils explosion but with grenade)
and the grenade (no feats affecting) did 100 Damage.

Veteran grenade does 900 damage

https://steamcommunity.com/sharedfiles/filedetails/?id=2916664114
ionkiller Jan 11, 2023 @ 6:01pm 
Originally posted by Forblaze:

Veteran grenade does 900 damage

https://steamcommunity.com/sharedfiles/filedetails/?id=2916664114

Crusher and Ragers buddy. Pay attention and read.

Also Edit: Even worse that Perils even goes through Bulwark shields, so that's even more proof how much better it is over the Veteran grenade, and even more proof that people in this forum has dramatized how hard it is to do this penance.

I could go and get this done quickly in a high-intensity malice mission if I really wanted to.
Last edited by ionkiller; Jan 11, 2023 @ 6:06pm
Iron Horse Jan 11, 2023 @ 6:09pm 
Originally posted by ionkiller:
Lots of piggy-backing on each other.

Yet no argument is being (actually) made.


No, plenty of arguments have been made. And they solidly trounce your assertions.

I'm sorry that you feel personally offended that some people have said less than stellar things about your golden calf. But about half the penances for all classes are poorly realized, and require essentially griefing your team, or bringing the overall experience down just so you can get another recolored shirt but with ONE extra pouch on it. Wowee.

And looking at your followup post where you preface by saying you don't want to be seen as "bull-shooting", it makes you seem desperate and defensive to be right. Even going so far as to provide anecdotal evidence of how, essentially, "I haven't experienced any of these scenarios, therefore they don't happen".

Sad, really.
ionkiller Jan 11, 2023 @ 6:10pm 
New addition. In Heresy, perils at 4meters can Half a Rager's healthbar. Which means all you need is a (unbuffed brainburst) or a couple trauma staff stomps and they're well-more than prepped to be nuked.
Maddzi Jan 11, 2023 @ 6:11pm 
While everybody argues, I'll just link this, completed today. Congrat me :D https://steamcommunity.com/sharedfiles/filedetails/?id=2916665896
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Date Posted: Jan 11, 2023 @ 6:37am
Posts: 165