Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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papa Jan 10, 2023 @ 7:55pm
ADSing With Boltgun Glitchy Recoil Pattern
Not sure if this is normal for everyone else, but many times when I ADS with the Boltgun and fire, the gun doesn't properly recenter and bullets don't go where the gun is actually aiming, which is confusing if WAI.

I'm assuming it's a visual glitch though since the game is pretty much in a pay to play beta phase.
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Showing 1-15 of 16 comments
I think the bullets actually go where the ironsights are pointing, even when they're off-center due to sway/recoil. It's like a ♥♥♥♥♥♥ minigame.
m99noble Jan 10, 2023 @ 8:36pm 
its not a visual glitch, its recoil and sway. compensate by spacing your shots.
it is pin point accurate. where the foresight post is, the bullet goes there.
papa Jan 10, 2023 @ 9:14pm 
Originally posted by m99noble:
its not a visual glitch, its recoil and sway. compensate by spacing your shots.
it is pin point accurate. where the foresight post is, the bullet goes there.
I do. I main the bolter. I have an incredibly good one, 496 power level overall, and there are times even pacing shots, it's random too, that the gun just kind of glitches around, even while not firing. Don't know to explain it any better. It's not normal recoil. There are times where it seems like a "normal" style of high recoil/high dmg weapon recoil, then others it's randomly that glitchy type.
papa Jan 10, 2023 @ 9:15pm 
Originally posted by Wakipai Pero #PLAYGG:
I think the bullets actually go where the ironsights are pointing, even when they're off-center due to sway/recoil. It's like a ♥♥♥♥♥♥ minigame.
It's definitely a minigame in itself lol. I personally don't think it's WAI. I think, like a lot of things in this depressingly fun game, is there's a lot of glitches that still need to be ironed out.
Awesome® Jan 10, 2023 @ 10:27pm 
I think something is going on with the servers. I've used the bolt gun since beta and the shot registration and predictability was easier in the previous patches. Now ADS is actually harder than hip fire in many situations. I think it's a server issue. I've had issues going from melee and using the ult to swap to boltgun. Takes a couple seconds to register my mouse clicking down to fire and that is a big nono in the higher difficulties.
papa Jan 11, 2023 @ 7:55am 
Originally posted by Awesome®:
I think something is going on with the servers. I've used the bolt gun since beta and the shot registration and predictability was easier in the previous patches. Now ADS is actually harder than hip fire in many situations. I think it's a server issue. I've had issues going from melee and using the ult to swap to boltgun. Takes a couple seconds to register my mouse clicking down to fire and that is a big nono in the higher difficulties.
I agree with this but I'll add to this: I think it's a combo of lag/server instability/hiccups, and just wonky visual glitches when ADS firing a boltgun. I could be wrong, but I also could be right (very intellectual I know lol). I'm glad I'm not the only one. Hip firing 100% feels better in mid range situations - but you're also wasting 2 bullets at a time which is annoying.
papa Jan 11, 2023 @ 7:57am 
Originally posted by SHOKK:
I am thankful on my Zealot I have a 80% stability on my Bolter.
Jesus take the wheel when that bar is any lower.
You're a blessed guy! Mine has like 76 stability, I've even had one for awhile with like 50-60 stability, and the only difference I noticed was during hip firing situations. The glitch I talked about above was still there with both and from what my 34 yr old eyes can tell, identical when ADSing.
[AJSA]MeloDeath Jan 11, 2023 @ 8:05am 
i think they made it that way so you cant spam it while aiming. Just a balance thing if it was too acurate it would be better then lasguns ect without a doubt
Last edited by [AJSA]MeloDeath; Jan 11, 2023 @ 8:05am
Anaztazioch Jan 11, 2023 @ 8:07am 
actually the bolts more often just ghost through enemies, same with lasgun - pretty much only weapons im using. TwinLinked is such a mystery shooter you have absolutely no idea where and how the bullets go. 1st Noticed in late december.
LoveTruffle Jan 11, 2023 @ 8:13am 
Originally posted by Anaztazioch:
actually the bolts more often just ghost through enemies, same with lasgun - pretty much only weapons im using. TwinLinked is such a mystery shooter you have absolutely no idea where and how the bullets go. 1st Noticed in late december.
The games netcode bottomed out or something broken in an update late Dec, a lot of people noticed a sharp drop in gameplay feedback.

It's very noticeable on weapons designed to be imprecise or have a low rate of fire, like the bolter. Where, even if you use it well, not all of your shots will land on target anyway. Yet now, you have to worry about the game dropping your shot entirely and not fully firing a shot or tracking the shot up until the moment of impact and dropping the hit registration itself.
papa Jan 11, 2023 @ 7:55pm 
Originally posted by LoveTruffle:
Originally posted by Anaztazioch:
actually the bolts more often just ghost through enemies, same with lasgun - pretty much only weapons im using. TwinLinked is such a mystery shooter you have absolutely no idea where and how the bullets go. 1st Noticed in late december.
The games netcode bottomed out or something broken in an update late Dec, a lot of people noticed a sharp drop in gameplay feedback.

It's very noticeable on weapons designed to be imprecise or have a low rate of fire, like the bolter. Where, even if you use it well, not all of your shots will land on target anyway. Yet now, you have to worry about the game dropping your shot entirely and not fully firing a shot or tracking the shot up until the moment of impact and dropping the hit registration itself.
THIS!!! Holy crap this happens countless times every game, and it gets frustrating when it's on heresy or damnation and every shot counts. A no-reg on a sniper or a fkin' dog will end your run when a horde spawns.
papa Jan 11, 2023 @ 7:57pm 
Originally posted by AJSAMeloDeath:
i think they made it that way so you cant spam it while aiming. Just a balance thing if it was too acurate it would be better then lasguns ect without a doubt
I mean technically in the lore the lasgun are mass produced weapons and the bolter is near the pinnacle of human infantry weaponry design for destruction of enemy. Lasgun is more versatile I guess, but I'd say the bolter has a shorter ADS zoom, but the hip fire full auto 2x burst makes it incredibly versatile for bursting down chunky targets.
papa Jan 11, 2023 @ 7:58pm 
Originally posted by Anaztazioch:
actually the bolts more often just ghost through enemies, same with lasgun - pretty much only weapons im using. TwinLinked is such a mystery shooter you have absolutely no idea where and how the bullets go. 1st Noticed in late december.
Facts. It's frustrating but game is in a beta. They don't even have a proper crafting system in game yet, like bartering an orange or purple gives you absolutely no crafting materials which will eventually be added, but I doubt that's at the top of their list of priorities - maybe #4 or #5.
talkingmute Jan 11, 2023 @ 8:15pm 
Originally posted by daspapa:
Originally posted by m99noble:
its not a visual glitch, its recoil and sway. compensate by spacing your shots.
it is pin point accurate. where the foresight post is, the bullet goes there.
I do. I main the bolter. I have an incredibly good one, 496 power level overall, and there are times even pacing shots, it's random too, that the gun just kind of glitches around, even while not firing. Don't know to explain it any better. It's not normal recoil. There are times where it seems like a "normal" style of high recoil/high dmg weapon recoil, then others it's randomly that glitchy type.
The game has a suppression mechanic that drastically effects aim when there's any shot from an enemy going anywhere near you. Because the boltgun (even one that has a high stability) has a low stability, it will often go all over the place even when someone throws a rock at you (figuratively speaking).

However when not being suppressed, it basically shoots where the sight picture (not necessarily the center of the screen is) indicates... So long as you space your shots.
papa Jan 11, 2023 @ 8:58pm 
Originally posted by talkingmute:
Originally posted by daspapa:
I do. I main the bolter. I have an incredibly good one, 496 power level overall, and there are times even pacing shots, it's random too, that the gun just kind of glitches around, even while not firing. Don't know to explain it any better. It's not normal recoil. There are times where it seems like a "normal" style of high recoil/high dmg weapon recoil, then others it's randomly that glitchy type.
The game has a suppression mechanic that drastically effects aim when there's any shot from an enemy going anywhere near you. Because the boltgun (even one that has a high stability) has a low stability, it will often go all over the place even when someone throws a rock at you (figuratively speaking).

However when not being suppressed, it basically shoots where the sight picture (not necessarily the center of the screen is) indicates... So long as you space your shots.

Yeah I've noticed that, but my issue isn't that. Typical flinch mechanic in any shooter on the market - but this is not that. I know the difference (not trying to come off combative really not my intention here) and w/e the hell this is feels like bad optimization and a visual glitch.
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Date Posted: Jan 10, 2023 @ 7:55pm
Posts: 16