Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it is pin point accurate. where the foresight post is, the bullet goes there.
It's very noticeable on weapons designed to be imprecise or have a low rate of fire, like the bolter. Where, even if you use it well, not all of your shots will land on target anyway. Yet now, you have to worry about the game dropping your shot entirely and not fully firing a shot or tracking the shot up until the moment of impact and dropping the hit registration itself.
However when not being suppressed, it basically shoots where the sight picture (not necessarily the center of the screen is) indicates... So long as you space your shots.
Yeah I've noticed that, but my issue isn't that. Typical flinch mechanic in any shooter on the market - but this is not that. I know the difference (not trying to come off combative really not my intention here) and w/e the hell this is feels like bad optimization and a visual glitch.