Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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T0AD Jan 23, 2023 @ 8:26pm
Ranged weapons for carapace armor enemies?
Any good ranged options for carapace enemies? I always play with a melee weapon with good armor penetration, but I want to try out some other options while not being useless against the carapace boys.
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Showing 1-15 of 26 comments
Knight of Heaven Jan 23, 2023 @ 8:34pm 
Plasma gun or Bolter seems to do fine
Bolter, Hellbore MK3, Plasma Gun, Rumbler, Blastoom MK3
KruxSmash Jan 23, 2023 @ 8:36pm 
What classes? Certain guns have penetration, that's the stat you're looking for in this case.
Arani Jan 23, 2023 @ 10:14pm 
Originally posted by T0AD:
Any good ranged options for carapace enemies? I always play with a melee weapon with good armor penetration, but I want to try out some other options while not being useless against the carapace boys.
Honestly, just forget about carapace. Only crushers and at least one boss uses it, not sure of both bosses. Sure maulers have a carapace helm, but even with +25% carapace dmg, you do more damage by just shooting them in their flak chest. Best damage types tend to be +flak since that's everywhere, and +maniacs since most of the annoying specials tend to be maniacs. Also +unarmored is severely misleading, as most "unarmored" sections aren't actually "unarmored", but just "infected/maniac/unyielding" etc.

But if you still really want anti-carapace weapons, then this:
Originally posted by Wakipai Pero #PLAYGG:
Bolter, Hellbore MK3, Plasma Gun, Rumbler, Blastoom MK3
Last edited by Arani; Jan 23, 2023 @ 10:15pm
T0AD Jan 23, 2023 @ 10:17pm 
Originally posted by Arani:
Originally posted by T0AD:
Any good ranged options for carapace enemies? I always play with a melee weapon with good armor penetration, but I want to try out some other options while not being useless against the carapace boys.
Honestly, just forget about carapace. Only crushers and at least one boss uses it, not sure of both bosses. Sure maulers have a carapace helm, but even with +25% carapace dmg, you do more damage by just shooting them in their flak chest. Best damage types tend to be +flak since that's everywhere, and +maniacs since most of the annoying specials tend to be maniacs. Also +unarmored is severely misleading, as most "unarmored" sections aren't actually "unarmored", but just "infected/maniac/unyielding" etc.

But if you still really want anti-carapace weapons, then this:
Originally posted by Wakipai Pero #PLAYGG:
Bolter, Hellbore MK3, Plasma Gun, Rumbler, Blastoom MK3
wow was completely unaware of that actually, thank you for all the good info there
m99noble Jan 23, 2023 @ 10:17pm 
Originally posted by T0AD:
Any good ranged options for carapace enemies? I always play with a melee weapon with good armor penetration, but I want to try out some other options while not being useless against the carapace boys.

according to some people on here all weapons are viable, you just know how to use them whatever that means
Ishan451 Jan 23, 2023 @ 10:30pm 
Originally posted by T0AD:
Any good ranged options for carapace enemies? I always play with a melee weapon with good armor penetration, but I want to try out some other options while not being useless against the carapace boys.

Only the Crusher is fully armed with carapace. Maulers have flak armor on their chest (their helmets are carapace), so aiming for center mass will deal with them normally. And Bulwark Shields block everything but a few sources of bleed (Ogryn Heavy attacks, Zealot Bleed Crits) to which they are highly susceptible.

As such i don't think an anti carapace weapon is needed. Crushers can be dealt with by the Psyker via Brainburst easily, or you can Dodge around them with your melee weapon.

That being said:

Revolver does full damage to Carapace, and is available to Veteran, Zealot and Psyker. I would recommend it only on the Zealot tho.

Bolter does 1/4 of its damage to carapace and i don't think its a Veteran weapon, but it is an option.

Ultimately, if we talk "good ranged options", i might suggest this:
Helbore and Plasma Gun for the Veteran. Brain Burst for the Psyker. Grenade Gauntlet for the Orgyn. Revolver for Zealot.
Last edited by Ishan451; Jan 23, 2023 @ 10:31pm
m99noble Jan 23, 2023 @ 11:08pm 
Originally posted by Ishan451:
Originally posted by T0AD:
Any good ranged options for carapace enemies? I always play with a melee weapon with good armor penetration, but I want to try out some other options while not being useless against the carapace boys.

Only the Crusher is fully armed with carapace. Maulers have flak armor on their chest (their helmets are carapace), so aiming for center mass will deal with them normally. And Bulwark Shields block everything but a few sources of bleed (Ogryn Heavy attacks, Zealot Bleed Crits) to which they are highly susceptible.

As such i don't think an anti carapace weapon is needed. Crushers can be dealt with by the Psyker via Brainburst easily, or you can Dodge around them with your melee weapon.

That being said:

Revolver does full damage to Carapace, and is available to Veteran, Zealot and Psyker. I would recommend it only on the Zealot tho.

Bolter does 1/4 of its damage to carapace and i don't think its a Veteran weapon, but it is an option.

Ultimately, if we talk "good ranged options", i might suggest this:
Helbore and Plasma Gun for the Veteran. Brain Burst for the Psyker. Grenade Gauntlet for the Orgyn. Revolver for Zealot.

my bolter out of volley 4 tap head 6 tap body on crushe, minus 1-2 shots if volley active. ....brain burst TTK is not comparable. The time it takes me to reload and shoot brain burst still wont have gone off.
tools guy-kun Jan 23, 2023 @ 11:20pm 
Not a lot of options, to be frank. Most of, if not all of them, are pretty much listed above.

Anything that doesn’t pack a punch in a single shot on impact would probably get you to imagine them being not so effective.
Zealot's charge ability make carapace armor count as flak for 3 secs (when screen is yellow), including for ranged weapon. Any good autogun can shred Crushers with it.
wei270 Jan 23, 2023 @ 11:27pm 
Originally posted by Eagle_I_am:
Zealot's charge ability make carapace armor count as flak for 3 secs (when screen is yellow), including for ranged weapon. Any good autogun can shred Crushers with it.

or flamer lol
Originally posted by wei270:
Originally posted by Eagle_I_am:
Zealot's charge ability make carapace armor count as flak for 3 secs (when screen is yellow), including for ranged weapon. Any good autogun can shred Crushers with it.

or flamer lol
Flamer build damage with burn stacks, which cannot remove enoughh hp in short time. So no. When ability ends, flame stacks start do like 5 damage
Steinar Jan 23, 2023 @ 11:52pm 
Originally posted by Eagle_I_am:
Flamer build damage with burn stacks, which cannot remove enoughh hp in short time. So no. When ability ends, flame stacks start do like 5 damage
Flamer is super good at killing Crushers on Damnation with Zealot's F ability. Just spray them with flames a bit, turn around and press F in the opposite direction. Wait and they die.
Arani Jan 23, 2023 @ 11:59pm 
Originally posted by Steinar:
Originally posted by Eagle_I_am:
Flamer build damage with burn stacks, which cannot remove enoughh hp in short time. So no. When ability ends, flame stacks start do like 5 damage
Flamer is super good at killing Crushers on Damnation with Zealot's F ability. Just spray them with flames a bit, turn around and press F in the opposite direction. Wait and they die.
This. The zealot ult increases the dmg of the last stack of the flamer. You can test this out in the meat grinder. If you keep flaming for roughly 4-5 seconds and then use your ult the DoT will max out at over 400 damage per tick, and stay there for quite a while. A single zealot can kill everything in a manner of seconds with this. Got 10 oggies, a mutie, dogs, whatever else in Damnation? 4 seconds and a tap and they're all gone. It also turns the flamer into an insane anti-boss weapon capable of melting around 30%+ off their hp with just one of these.
Ishan451 Jan 24, 2023 @ 12:23am 
Originally posted by m99noble:
my bolter out of volley 4 tap head 6 tap body on crushe, minus 1-2 shots if volley active. ....brain burst TTK is not comparable. The time it takes me to reload and shoot brain burst still wont have gone off.

And you are out of ammo in that clip, taking ammo away from the rest of the team, possibly even the flamer, who could saved you a lot of "wasted" time by having to fight that horde manually. By comparison the brainburst doesn't cost any resources and crushers shouldn't be an issue to deal with for your melee teammates.

On my Zealot, up close and personal, i need 1,5 magazines (22shots, even with crits in there) for a crusher in damnation difficulty Psykhanium. That is with a 75% damage bolter (the blessings and other perks don't really matter for this purpose)

On the Veteran, up close and personal, i need 11 rounds of the 15 round magazine. But on this bolter i do have Shattering Impact Blessing (which gives +2 Rending and thus armor penetration). Volley Fire plays no role in how many shots i need with the bolter, unless i also trait into the level 30 Monstrosity and Ogryn feat (The bigger they are), in which case i need 6 shots, which is still almost half a mag, on a gun that has about 130 shots on the Veteran.

Originally posted by Eagle_I_am:
Flamer build damage with burn stacks, which cannot remove enoughh hp in short time. So no. When ability ends, flame stacks start do like 5 damage

When i go to Damnation and use a flamer on the Crusher with a Flamer that has 70% burn stat, i end up doing 18 damage per Flame tick, after building the stacks as high as it would go. And 31 damage per tick while actively flaming them (not counting the ocassional crit)

Now its possible that if you lost a bunch of health and have other modifiers going that is slightly higher, but flaming the crusher in the Psykhanium doesn't do much. You'd even be better off using an Autogun on the Crusher's head, as it will frequently crit with 40 to 60 damage (Admittedly that was a 62% damage Columnus auto gun with +10% crit damage and +8% elite damage)

And that on an enemy that has 2550 HP on Damnation.
Last edited by Ishan451; Jan 24, 2023 @ 12:40am
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Date Posted: Jan 23, 2023 @ 8:26pm
Posts: 26