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You might find the braced autogun (agripina v8) to be more effective though.
No comment on the HH autoguns, as I find those all to be extremely underwhelming.
Vraks HH 7 - Good for killing gunners at long range. It's slightly better than kantrael 12 at long range.
Agripina braced - Good for assault and close combat. Have good knock back and dps.
I agree that the HH rifle's lack of armor penetration makes it a bad choice.
some braced autogun goes well above 1.4k dps.
when it comes to those 2 boss-missions, ranged dmg seems heavily reduced when shooting the shield, so that sweet dps might not mean anything.
for the demonhost you´re really going to miss hard if it´s not currently draining someone.
for slug + plagueogryn it would be decent but that´s like 1% of the mission, even if you get 3 spawns during 1 mission.
that said, vets job is do decimate gunners & specials quick + efficient and the k12 is accurate, has good ammo and sits well with its damage-breakpoints. it´s slow enough to sit on target with constant-fire and slow enough to easily go from target to target. also it´s unnecessary to use reload talents that are required for the bolter + plasma.
that all said, besides shooting a shield-ogryn in the back and maybe running 5 missions on diff 3 and about 5 on diff 1 (25 mission weekly lel), i didnt touch them that much. still, being that inaccurate (braced) didnt feel good but maybe you can make it work.
in my opinion about 50 of those 70+ weapons could be removed instantly and it would make the game better (bc RNG). all autoguns (which i havent played a lot) fall in that category.
Refer to above. All bosses receive an enormous amount of defense vs ranged attacks.
Beast of Nurgle--weakspot still receives 50% damage reduction vs ranged
Daemonhost-- weakspot receives 30% damage reduction vs ranged
Plague Ogryn -- 20% DR v Ranged
Assassination Bosses (Captains) -- 25% DR v Ranged, but only on head. Interesting to note that they receive 100% bonus damage from melee (200% bonus damage on shield).
from HH ones, all of them are ok, except the 2 round burst green one, since it has locked fire rate
dont use braced autoguns
You could feel it's bad if you care about dps. DPS of Vraks 7 is much worse than kantrael 12. V7 is weapon for focusing on killing gunners with faster and precise handling. I don't think blessing is important.
I think you already found it has good magnifying ratio. It has better ratio than kantrael 12 having scope. It is actually not weapon for dps and it has bad, aka 'usable', dps in close to mid range. But many gunner type enemies don't require high dps except ripper. Common dreg/scab gunners and elites are more threatening than any other types in high difficulty. That's why I suggest V7. You don't need to have high dps because many gunners are not much tough but they love hiding in cover and sidewalk to disturb your aim. Kantrael is also good for killing gunners but V7 gives better aims and it means speed of reducing enemy fire power is increased. It is very important in high diff games. In damnation games, there are many spots where gunfire walls are formed at 30~40m distance by 10~30 shooters including elites. V7 is better than kantrael for this situation.
you use braced-RNG-gun for everything. probably bad.
also you dont melee a snail, after you´ve learnt that i can eat you with it´s tail, before it insta-turns.
demonhost... depends, but since you´ve to be really close to make the braced autogun work, you´re well in the knockback zone. also you dump mags into people who go melee.
using not-braced autoguns means your dps isn´t as insanely above a k12, also you have ironsights and not one of the good kind.