Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Warspawn Jan 21, 2023 @ 8:05am
New Player 'Dodge' and 'Jump' Keybind Question
Hi all!

With the default jump in most games being 'space', I left it alone here in Darktide. I did have a quick question however...

I also bound 'dodge' to the same space bar, thinking that a jump-dodge wouldn't be a bad thing. But I found myself getting smacked still quite a bit when I'm hitting that spacebar that's bound to both.

Did I make a mistake? Should they be bound to separate keys to insure the dodge is functioning properly?

Thanks!!

o7

~War~
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Showing 1-14 of 14 comments
lockwoodx Jan 21, 2023 @ 8:08am 
If you're out of stamina you won't dodge.
edit: you can't just bind it to a key and mash it. Well you can but you'll be spent fast.
Last edited by lockwoodx; Jan 21, 2023 @ 8:10am
Least Shaman Jan 21, 2023 @ 8:12am 
Originally posted by JG Wentsworth:
If you're out of stamina you won't dodge.
edit: you can't just bind it to a key and mash it. Well you can but you'll be spent fast.
you can dodge with no stamina. You just don't regen stamina while dodging. Dodging also has a 0.85 second cooldown after 3-4 dodges to where it makes it so you can only dodge at about 25% of your normal distance.
lockwoodx Jan 21, 2023 @ 8:21am 
Originally posted by Noob Helper:
Originally posted by JG Wentsworth:
If you're out of stamina you won't dodge.
edit: you can't just bind it to a key and mash it. Well you can but you'll be spent fast.
you can dodge with no stamina. You just don't regen stamina while dodging. Dodging also has a 0.85 second cooldown after 3-4 dodges to where it makes it so you can only dodge at about 25% of your normal distance.

Since I don't doge all that often except for specials I'll double check next time but it certainly felt like I couldn't dodge without stam. Usually I'm up front cleave-regening tho.
[SCZ]Celestrian Jan 21, 2023 @ 8:23am 
i´d suggest to bind sprint to caps, dodge to shift and let jump on space. a lot of games are set up like this and it depends if your brain/muscle memory is used to it ot can adapt. that said, i tried it and failed but you are not me... which is good for you, but thats besides the point.

i kept both dodge + jump on spacebar and brain/muscle-memory how long the dodge takes before i can dodge again, without jumping. it does not work 100% but neither does my brain so that´s ok.

also i can´t think of many relevant scenarios where i´d be forced to jump backwards over some railing to keep kiting the horde and having dodge on the same button would slow me down significantly... actually since i described the situation, now i can... remember the scenario.
that said, i´m not sure if you can backwards-leap over stuff and leaping is way more common than jumping over things.

it doesnt really matter as long as you can work with what you set it up to be and usually you will immediatly notice if something is "out of the flow". gamerbrains do that.
Least Shaman Jan 21, 2023 @ 8:23am 
Originally posted by JG Wentsworth:
Originally posted by Noob Helper:
you can dodge with no stamina. You just don't regen stamina while dodging. Dodging also has a 0.85 second cooldown after 3-4 dodges to where it makes it so you can only dodge at about 25% of your normal distance.

Since I don't doge all that often except for specials I'll double check next time but it certainly felt like I couldn't dodge without stam. Usually I'm up front cleave-regening tho.
I did an extensive review on the melee combat and how janky it is in comparison to previous titles. THe cooldown used to be 1 full second but they "buffed" it
[SCZ]Celestrian Jan 21, 2023 @ 8:35am 
not sure if i remember correctly but the force sword seems to have unlimited dodge, which feels good. it also has the feature that when you charge heavy attack, during holding you can start to spring. not many weapons have this and certainly not for such a long distance.

also going deeper into FoV fisheye mode for melee combat doesnt help with doing veteran stuff. from the zero stamina aspect, by now i cant recommend playing the stamina-drain skill. bleeding nades seem quite stupid but prefer it on a basic nade/1min k12-anti gunner no camo spec, bc 2 of them will clear a horde via bleed dmg and one will set up non-1shot weapons like the ogryn shield into 1-shot territory.
basically teamwork breakpoint meta, tho not sure if such theories exist.
Arani Jan 21, 2023 @ 8:41am 
Originally posted by Noob Helper:
Originally posted by JG Wentsworth:
If you're out of stamina you won't dodge.
edit: you can't just bind it to a key and mash it. Well you can but you'll be spent fast.
you can dodge with no stamina. You just don't regen stamina while dodging. Dodging also has a 0.85 second cooldown after 3-4 dodges to where it makes it so you can only dodge at about 25% of your normal distance.
This.

Originally posted by Warspawn:
Hi all!

With the default jump in most games being 'space', I left it alone here in Darktide. I did have a quick question however...

I also bound 'dodge' to the same space bar, thinking that a jump-dodge wouldn't be a bad thing. But I found myself getting smacked still quite a bit when I'm hitting that spacebar that's bound to both.

Did I make a mistake? Should they be bound to separate keys to insure the dodge is functioning properly?

Thanks!!

o7

~War~
Each weapon has a "dodge limit" and a recharge - which doesn't seem to be accurate at all. Typically melee weapons have a limit of 5 dodge moves, and ranged weapons around 3. After that you gotta avoid dodging for a couple of seconds to reset. If you attempt to dodge during this time, you will just sort of get a stuck animation thingie and the "reset counter" will start from beginning. So you will never get your dodges back as long as you keep doing that. Note that some rare weapons like the Force Sword have unlimited dodges, which is really, really great.

While space for both dodge and jump is the default, the jump system is finnicky as heck, and was the same in VT2. Basically if you dodge twice or more in a row too soon, you will jump. Also if the server decides to lag, you might jump. Or if the game just feels like it when nothing is going on and there's no explanation for it, you might just jump anyway. I don't understand the difficulty in just making it so that you only EVER jump, if you're pressing forward and space, and otherwise always try to dodge. But... it is what it is.

If you can handle 2 different keybinds for both I'd recommend you do it, but I'm too old to bother re-learning any other key except space for jumping, it's ALWAYS been the jump key. But I can't assign dodge anywhere else either seeing as you spam it 500 times per game, and there's no other key on either my kb or mouse as fit for the job as space.
Last edited by Arani; Jan 21, 2023 @ 8:42am
Raw Jan 21, 2023 @ 9:11am 
My setup is...
Separate dodge and jump (space bar)
Sprint and dodge on the key bind (shift key)

It works for me, maybe it will also work for you. Sprint and dodge is about stamina so... and sprint is a new feature in fatshark tide game. But it's more about muscle memory i guess.
Last edited by Raw; Jan 21, 2023 @ 9:16am
Blackfrost Jan 21, 2023 @ 9:18am 
Originally posted by Raw:
My setup is...
Separate dodge and jump (space bar)
Sprint and dodge on the key bind (shift key)

It works for me, maybe it will also work for you. Sprint and dodge is about stamina so... and sprint is a new feature in fatshark tide game. But it's more about muscle memory i guess.

This is the way
Hawkshot86 Jan 21, 2023 @ 9:19am 
Originally posted by Blackfrost:
Originally posted by Raw:
My setup is...
Separate dodge and jump (space bar)
Sprint and dodge on the key bind (shift key)

It works for me, maybe it will also work for you. Sprint and dodge is about stamina so... and sprint is a new feature in fatshark tide game. But it's more about muscle memory i guess.

This is the way

This is the way
CopperBack Jan 21, 2023 @ 9:23am 
Originally posted by Raw:
My setup is...
Separate dodge and jump (space bar)
Sprint and dodge on the key bind (shift key)

It works for me, maybe it will also work for you. Sprint and dodge is about stamina so... and sprint is a new feature in fatshark tide game. But it's more about muscle memory i guess.

This, also have it set to sprint on press not hold to save my pinkie, although one annoying wegee hit and your not sprinting =(

As long as your moving forward with W you wont dodge and you need to be moving forward when sprinting anyways so no conflict.
Varyn [GER] Jan 21, 2023 @ 9:46am 
Put sprint+dodge on space, slide on shift and jump on strg/alt.
qqgachoo Jan 21, 2023 @ 9:49am 
i put dodge on thumb button on the mouse. dual binds of any kind are a sin

shift is sprint
space is jump
mouse thumb is dodge.

been this was since they started putting thumb buttons on mice.
Arani Jan 21, 2023 @ 9:51am 
Originally posted by Hawkshot86:
Originally posted by Blackfrost:

This is the way

This is the way
Omg this is an amazing idea! There is no conflict, dodge always works, so not only could I rebind jump to shift, I could also now bind ctrl back to crouch since you can actually press space and ctrl the same time, unlike shift and ctrl. We'll see how many times I just run down a cliff smashing space but I think it'll work. :D
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Date Posted: Jan 21, 2023 @ 8:05am
Posts: 14