Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
edit: you can't just bind it to a key and mash it. Well you can but you'll be spent fast.
Since I don't doge all that often except for specials I'll double check next time but it certainly felt like I couldn't dodge without stam. Usually I'm up front cleave-regening tho.
i kept both dodge + jump on spacebar and brain/muscle-memory how long the dodge takes before i can dodge again, without jumping. it does not work 100% but neither does my brain so that´s ok.
also i can´t think of many relevant scenarios where i´d be forced to jump backwards over some railing to keep kiting the horde and having dodge on the same button would slow me down significantly... actually since i described the situation, now i can... remember the scenario.
that said, i´m not sure if you can backwards-leap over stuff and leaping is way more common than jumping over things.
it doesnt really matter as long as you can work with what you set it up to be and usually you will immediatly notice if something is "out of the flow". gamerbrains do that.
also going deeper into FoV fisheye mode for melee combat doesnt help with doing veteran stuff. from the zero stamina aspect, by now i cant recommend playing the stamina-drain skill. bleeding nades seem quite stupid but prefer it on a basic nade/1min k12-anti gunner no camo spec, bc 2 of them will clear a horde via bleed dmg and one will set up non-1shot weapons like the ogryn shield into 1-shot territory.
basically teamwork breakpoint meta, tho not sure if such theories exist.
Each weapon has a "dodge limit" and a recharge - which doesn't seem to be accurate at all. Typically melee weapons have a limit of 5 dodge moves, and ranged weapons around 3. After that you gotta avoid dodging for a couple of seconds to reset. If you attempt to dodge during this time, you will just sort of get a stuck animation thingie and the "reset counter" will start from beginning. So you will never get your dodges back as long as you keep doing that. Note that some rare weapons like the Force Sword have unlimited dodges, which is really, really great.
While space for both dodge and jump is the default, the jump system is finnicky as heck, and was the same in VT2. Basically if you dodge twice or more in a row too soon, you will jump. Also if the server decides to lag, you might jump. Or if the game just feels like it when nothing is going on and there's no explanation for it, you might just jump anyway. I don't understand the difficulty in just making it so that you only EVER jump, if you're pressing forward and space, and otherwise always try to dodge. But... it is what it is.
If you can handle 2 different keybinds for both I'd recommend you do it, but I'm too old to bother re-learning any other key except space for jumping, it's ALWAYS been the jump key. But I can't assign dodge anywhere else either seeing as you spam it 500 times per game, and there's no other key on either my kb or mouse as fit for the job as space.
Separate dodge and jump (space bar)
Sprint and dodge on the key bind (shift key)
It works for me, maybe it will also work for you. Sprint and dodge is about stamina so... and sprint is a new feature in fatshark tide game. But it's more about muscle memory i guess.
This is the way
This is the way
This, also have it set to sprint on press not hold to save my pinkie, although one annoying wegee hit and your not sprinting =(
As long as your moving forward with W you wont dodge and you need to be moving forward when sprinting anyways so no conflict.
shift is sprint
space is jump
mouse thumb is dodge.
been this was since they started putting thumb buttons on mice.