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Also having to dedicate two skill slots to have one feature actually work sounds very awful and not worth it.
Yep, and that’s why I’m kinda like going why bother?
They serve no real purpose to you unless you focus the entire build around it.
just form my experience with the class so not necessarily meta:
Warp Charges are nice to have but not worth actively persuing outside of very specific builds where you need your charges at specific moments. You should generate enough just by general gameplay. If you are about to lose 4 (6) of them due to a calm and long walk you can try to snipe the first enemy you see with a brainburst and keep it going, but I would never go further than that.
When running Inner Tranquility (second collum, middle talent) I do notice them beeing there or missing, but unless I fully expect to nuke my peril up to 100 within a very short timeframe the next room over I still don't actively try to build them up should they drop of.
1 horde and I am at 4 again.. or a room with a ton of shooty mobs the vet can't get in time ..
Could be a better minigame for the class, but on the other hand: It is not necessarily bad that you don't have to actively manage them, while still recieving a bonus for doing it.
Just sucks the skill in placed next to Psychic Communion. (Which then made me think how useful these charges even are)
Honestly non of psykers toughness regen skills seem really that amazing.
So with all that in mind, the best AoE endgame build in the game bar none is having Psychic Communion, Warp Battery, Ascendant Blaze, and a purge staff. Build the stacks up, and use your ult to wipe everything. This is great for both clearing hordes, as well as just using pre-emptively on those areas of the map you know that after a specific corner there will be tons of mobs waiting. With this, whatever was there will be nothing but a pile of ash in seconds. Or alternatively, if you want a lighter but much easier to manage AoE build you can just pick Kinetic Flayer instead, and use the ult to enhance your purge flaming whenever needed for a quick clear with a 4-charge ult instead.
That said, my favorite build uses the Trauma staff. And for that the 4 warp charges are absolutely essential so I don't overheat every 2-3 casts. Did you know that the Trauma staff AoE goes far beyond the charge circle? It only does a little bit dmg, but even a little is enough to trigger the Kinetic Flayer, giving extra dmg and making it much easier to get those warp charges up. Since in this build you don't want to keep rebuilding them because consistency is more important, I instead pick the Kinetic Barrage feat. That way I don't lose my warp charges when I use my ult, and with 4 charges up my BB's also take only 76% of their usual peril, letting me cast it 5-6x instead of 3x before hitting 100 (5-6 because the added number of casts synergizes surprisingly well with the Battle Meditation passive).
Tho very helpful answer, thank ya.
People complain constantly that BB doesn't scale well, but considering all the other stuff psykers can do, I kinda feel it does. It still single shots a lot of targets, and when it doesn't you just learn to compensate. As for oggies, its most important role is to stagger them and open them up for attacks from others. And just because it doesn't kill them, don't mistake that for not doing damage. It severely softens them up, making it much easier for teammates to take them down.
Really my only two complaints with psykers is that warp charges just vanish, without decaying 1 by 1, and some feats as well as the feat tiering are just completely pointless. Psykinetic's Wrath feat bonus is too small, Wrack and Ruin applying 2 soulblaze effects is completely meaningless the way soulblaze works, Mind in Motion is just completely useless, and Kinetic Flayer synergizes best with the 2 other feats that were placed in the same tree with it. Imagine if a zealot had to pick between either their bleed+crit feat or the +75% toughness dmg on crit, because they were on the same tree? Makes no sense. Not really sold on Quicken either, the ult itself is not worth it considering you lose the warp stacks that passively reduce peril buildup anyway.
Anyway, sorry for rambling. :D Psykers are beyond a doubt my favorite class, even though I love my zealot and vet I just can't get enough of psykers. They are the perfect utility and allrounder / support class, something I always love to play in games.
You are better off ignoring them and using your abilities based on the situation at hand.