Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Gaser Jan 19, 2023 @ 10:10am
A Warp Charges even worth it?
Like they don’t really help you reach any notable dmg break points and only really have a use with Inner Tranquility and Essence Harvest.

Plus it seems the only build type that is able to really maintain them are soublaze ones.

Playing on Heresy mainly and tend to play all 4 classes so I’m not a expert on Psyker.
Originally posted by Arani:
Originally posted by Gaser:
Like they don’t really help you reach any notable dmg break points and only really have a use with Inner Tranquility and Essence Harvest.

Plus it seems the only build type that is able to really maintain them are soublaze ones.

Playing on Heresy mainly and tend to play all 4 classes so I’m not a expert on Psyker.
As a psyker main with an unhealthy amount of hours in the game, this really 100% depends on your build. And yes there ARE breakpoints they help with. I'll give you a few examples of how they play. This is all on damnation btw.

  • Ascendant Blaze's effect of 10% chance to get a charge triggers off the purge staff dot effect (not the main dmg itself).
  • The soulblaze dmg applied by Ascendant Blaze increases exponentially per stack. This means that while 1-3 stacks do basically nothing, 4 stacks soften trash and barely kill the weakest unarmored things. 6 stacks - if you have the Warp Battery feat - kills all normal hordes, ranged, and many specials too, and severely softens everything else.
  • The Psykinetic's Wrath effect goes through all terrain: walls, ground, everything, and has a far longer range of what it "affects" than you would guess from just seeing the knockback effect, so the area that's going to receive your soulblaze is huge. More massive than anything else in the game by a huge margin.

So with all that in mind, the best AoE endgame build in the game bar none is having Psychic Communion, Warp Battery, Ascendant Blaze, and a purge staff. Build the stacks up, and use your ult to wipe everything. This is great for both clearing hordes, as well as just using pre-emptively on those areas of the map you know that after a specific corner there will be tons of mobs waiting. With this, whatever was there will be nothing but a pile of ash in seconds. Or alternatively, if you want a lighter but much easier to manage AoE build you can just pick Kinetic Flayer instead, and use the ult to enhance your purge flaming whenever needed for a quick clear with a 4-charge ult instead.

That said, my favorite build uses the Trauma staff. And for that the 4 warp charges are absolutely essential so I don't overheat every 2-3 casts. Did you know that the Trauma staff AoE goes far beyond the charge circle? It only does a little bit dmg, but even a little is enough to trigger the Kinetic Flayer, giving extra dmg and making it much easier to get those warp charges up. Since in this build you don't want to keep rebuilding them because consistency is more important, I instead pick the Kinetic Barrage feat. That way I don't lose my warp charges when I use my ult, and with 4 charges up my BB's also take only 76% of their usual peril, letting me cast it 5-6x instead of 3x before hitting 100 (5-6 because the added number of casts synergizes surprisingly well with the Battle Meditation passive).
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Showing 1-11 of 11 comments
KTVindicare Jan 19, 2023 @ 10:12am 
They're easy to maintain with the right build. Take Kinetic Flayer and Psychic Communion, the other feats on those tiers aren't really great anyway. Take those two feats and you'll find Warp Charges easy to keep up while in prolonged combat.
Gaser Jan 19, 2023 @ 10:19am 
Originally posted by KTVindicare:
They're easy to maintain with the right build. Take Kinetic Flayer and Psychic Communion, the other feats on those tiers aren't really great anyway. Take those two feats and you'll find Warp Charges easy to keep up while in prolonged combat.
Psykinetic Aura honestly seems better then Psychic Communion.

Also having to dedicate two skill slots to have one feature actually work sounds very awful and not worth it.
Last edited by Gaser; Jan 19, 2023 @ 10:26am
Gaser Jan 19, 2023 @ 10:20am 
Originally posted by SHOKK:
Psyker is not well designed sadly lol, the damage is negligible at max charges.

Yep, and that’s why I’m kinda like going why bother?

They serve no real purpose to you unless you focus the entire build around it.
Sin Jan 19, 2023 @ 10:23am 
Originally posted by Gaser:
Like they don’t really help you reach any notable dmg break points and only really have a use with Inner Tranquility and Essence Harvest.

Plus it seems the only build type that is able to really maintain them are soublaze ones.

Playing on Heresy mainly and tend to play all 4 classes so I’m not a expert on Psyker.

just form my experience with the class so not necessarily meta:
Warp Charges are nice to have but not worth actively persuing outside of very specific builds where you need your charges at specific moments. You should generate enough just by general gameplay. If you are about to lose 4 (6) of them due to a calm and long walk you can try to snipe the first enemy you see with a brainburst and keep it going, but I would never go further than that.
When running Inner Tranquility (second collum, middle talent) I do notice them beeing there or missing, but unless I fully expect to nuke my peril up to 100 within a very short timeframe the next room over I still don't actively try to build them up should they drop of.
1 horde and I am at 4 again.. or a room with a ton of shooty mobs the vet can't get in time ..
Could be a better minigame for the class, but on the other hand: It is not necessarily bad that you don't have to actively manage them, while still recieving a bonus for doing it.
Gaser Jan 19, 2023 @ 10:31am 
Originally posted by Sin:
Originally posted by Gaser:
Like they don’t really help you reach any notable dmg break points and only really have a use with Inner Tranquility and Essence Harvest.

Plus it seems the only build type that is able to really maintain them are soublaze ones.

Playing on Heresy mainly and tend to play all 4 classes so I’m not a expert on Psyker.

just form my experience with the class so not necessarily meta:
Warp Charges are nice to have but not worth actively persuing outside of very specific builds where you need your charges at specific moments. You should generate enough just by general gameplay. If you are about to lose 4 (6) of them due to a calm and long walk you can try to snipe the first enemy you see with a brainburst and keep it going, but I would never go further than that.
When running Inner Tranquility (second collum, middle talent) I do notice them beeing there or missing, but unless I fully expect to nuke my peril up to 100 within a very short timeframe the next room over I still don't actively try to build them up should they drop of.
1 horde and I am at 4 again.. or a room with a ton of shooty mobs the vet can't get in time ..
Could be a better minigame for the class, but on the other hand: It is not necessarily bad that you don't have to actively manage them, while still recieving a bonus for doing it.
Well I kinda just made this entire post because I looked at Psykinetic's Aura and was like: Man this honestly sounds pretty nice to have on the team.

Just sucks the skill in placed next to Psychic Communion. (Which then made me think how useful these charges even are)
Sin Jan 19, 2023 @ 10:35am 
Originally posted by Gaser:
Originally posted by Sin:

sinp

Just sucks the skill in placed next to Psychic Communion. (Which then made me think how useful these charges even are)

I am always torn between the two, but usually land on Communion > Aura.
The only F skills of consequence are those of the Veteran and Psyker. Veterans F comes up quickly enough, you are not an ally to yourself for all skills I have tested so far so I would assume you aren't counted for this one either, which sorta makes it meh.
Zealots can maintain their charge through their level 30 perks - so they should not run out unless things go REALLY badly and the Ogryns F is mostly a panick button to get people out of terrible situations so they are also not required to have it up all the time..

It is a shame, but perhaps the career paths will enable this particular perk a bit more with more interesting / importent F skills :) ..once they happen that is ..
Gaser Jan 19, 2023 @ 10:37am 
Originally posted by SHOKK:
Psychic Communion should just be basekit if there was any change to do lol.
Yeah really feels like it should be more of a passive of the class itself.

Originally posted by SHOKK:
Essence Harvest was gimped so hard it's not worth depending on compared to the other two options. So it certainly wouldn't be OP.

Honestly non of psykers toughness regen skills seem really that amazing.
The author of this thread has indicated that this post answers the original topic.
Arani Jan 19, 2023 @ 10:44am 
Originally posted by Gaser:
Like they don’t really help you reach any notable dmg break points and only really have a use with Inner Tranquility and Essence Harvest.

Plus it seems the only build type that is able to really maintain them are soublaze ones.

Playing on Heresy mainly and tend to play all 4 classes so I’m not a expert on Psyker.
As a psyker main with an unhealthy amount of hours in the game, this really 100% depends on your build. And yes there ARE breakpoints they help with. I'll give you a few examples of how they play. This is all on damnation btw.

  • Ascendant Blaze's effect of 10% chance to get a charge triggers off the purge staff dot effect (not the main dmg itself).
  • The soulblaze dmg applied by Ascendant Blaze increases exponentially per stack. This means that while 1-3 stacks do basically nothing, 4 stacks soften trash and barely kill the weakest unarmored things. 6 stacks - if you have the Warp Battery feat - kills all normal hordes, ranged, and many specials too, and severely softens everything else.
  • The Psykinetic's Wrath effect goes through all terrain: walls, ground, everything, and has a far longer range of what it "affects" than you would guess from just seeing the knockback effect, so the area that's going to receive your soulblaze is huge. More massive than anything else in the game by a huge margin.

So with all that in mind, the best AoE endgame build in the game bar none is having Psychic Communion, Warp Battery, Ascendant Blaze, and a purge staff. Build the stacks up, and use your ult to wipe everything. This is great for both clearing hordes, as well as just using pre-emptively on those areas of the map you know that after a specific corner there will be tons of mobs waiting. With this, whatever was there will be nothing but a pile of ash in seconds. Or alternatively, if you want a lighter but much easier to manage AoE build you can just pick Kinetic Flayer instead, and use the ult to enhance your purge flaming whenever needed for a quick clear with a 4-charge ult instead.

That said, my favorite build uses the Trauma staff. And for that the 4 warp charges are absolutely essential so I don't overheat every 2-3 casts. Did you know that the Trauma staff AoE goes far beyond the charge circle? It only does a little bit dmg, but even a little is enough to trigger the Kinetic Flayer, giving extra dmg and making it much easier to get those warp charges up. Since in this build you don't want to keep rebuilding them because consistency is more important, I instead pick the Kinetic Barrage feat. That way I don't lose my warp charges when I use my ult, and with 4 charges up my BB's also take only 76% of their usual peril, letting me cast it 5-6x instead of 3x before hitting 100 (5-6 because the added number of casts synergizes surprisingly well with the Battle Meditation passive).
Last edited by Arani; Jan 19, 2023 @ 10:48am
Gaser Jan 19, 2023 @ 10:58am 
Originally posted by Arani:
Originally posted by Gaser:
Like they don’t really help you reach any notable dmg break points and only really have a use with Inner Tranquility and Essence Harvest.

Plus it seems the only build type that is able to really maintain them are soublaze ones.

Playing on Heresy mainly and tend to play all 4 classes so I’m not a expert on Psyker.
As a psyker main with an unhealthy amount of hours in the game, this really 100% depends on your build. And yes there ARE breakpoints they help with. I'll give you a few examples of how they play. This is all on damnation btw.

  • Ascendant Blaze's effect of 10% chance to get a charge triggers off the purge staff dot effect (not the main dmg itself).
  • The soulblaze dmg applied by Ascendant Blaze increases exponentially per stack. This means that while 1-3 stacks do basically nothing, 4 stacks soften trash and barely kill the weakest unarmored things. 6 stacks - if you have the Warp Battery feat - kills all normal hordes, ranged, and many specials too, and severely softens everything else.
  • The Psykinetic's Wrath effect goes through all terrain: walls, ground, everything, and has a far longer range of what it "affects" than you would guess from just seeing the knockback effect, so the area that's going to receive your soulblaze is huge. More massive than anything else in the game by a huge margin.

So with all that in mind, the best AoE endgame build in the game bar none is having Psychic Communion, Warp Battery, Ascendant Blaze, and a purge staff. Build the stacks up, and use your ult to wipe everything. This is great for both clearing hordes, as well as just using pre-emptively on those areas of the map you know that after a specific corner there will be tons of mobs waiting. With this, whatever was there will be nothing but a pile of ash in seconds. Or alternatively, if you want a lighter but much easier to manage AoE build you can just pick Kinetic Flayer instead, and use the ult to enhance your purge flaming whenever needed for a quick clear with a 4-charge ult instead.

That said, my favorite build uses the Trauma staff. And for that the 4 warp charges are absolutely essential so I don't overheat every 2-3 casts. Did you know that the Trauma staff AoE goes far beyond the charge circle? It only does a little bit dmg, but even a little is enough to trigger the Kinetic Flayer, giving extra dmg and making it much easier to get those warp charges up. Since in this build you don't want to keep rebuilding them because consistency is more important, I instead pick the Kinetic Barrage feat. That way I don't lose my warp charges when I use my ult, and with 4 charges up my BB's also take only 76% of their usual peril, letting me cast it 5-6x instead of 3x before hitting 100 (5-6 because the added number of casts synergizes surprisingly well with the Battle Meditation passive).
Huh so I guess I assumed right that soulblaze are just the only really well supported Psyker build. :/

Tho very helpful answer, thank ya.
Arani Jan 19, 2023 @ 11:39am 
No that's just the biggest AoE build in the game. People complain a lot about the psykers but I've found all 4 staves are absolutely amazing in the right hands. It's really really hard for me to say which one is better than the others. Everyone knows surge is great for CC and team support utility. Everyone knows voidstrike is a great penetrating sniper, especially with the blessing that reduces peril on headshots. And by now everyone knows purge is insane horde burn, and with the above it goes beyond that. Speaking of surge CC, the trauma staff can CC too. It knocks down or staggers everything including oggies, except for mutants. With +25% carapace / unyielding it does amazing damage against the nurgle boss, and works as a great anti-oggie AoE tool.

People complain constantly that BB doesn't scale well, but considering all the other stuff psykers can do, I kinda feel it does. It still single shots a lot of targets, and when it doesn't you just learn to compensate. As for oggies, its most important role is to stagger them and open them up for attacks from others. And just because it doesn't kill them, don't mistake that for not doing damage. It severely softens them up, making it much easier for teammates to take them down.

Really my only two complaints with psykers is that warp charges just vanish, without decaying 1 by 1, and some feats as well as the feat tiering are just completely pointless. Psykinetic's Wrath feat bonus is too small, Wrack and Ruin applying 2 soulblaze effects is completely meaningless the way soulblaze works, Mind in Motion is just completely useless, and Kinetic Flayer synergizes best with the 2 other feats that were placed in the same tree with it. Imagine if a zealot had to pick between either their bleed+crit feat or the +75% toughness dmg on crit, because they were on the same tree? Makes no sense. Not really sold on Quicken either, the ult itself is not worth it considering you lose the warp stacks that passively reduce peril buildup anyway.

Anyway, sorry for rambling. :D Psykers are beyond a doubt my favorite class, even though I love my zealot and vet I just can't get enough of psykers. They are the perfect utility and allrounder / support class, something I always love to play in games.
Ponyeater Jan 19, 2023 @ 9:30pm 
In my opinion, no, not at all.
You are better off ignoring them and using your abilities based on the situation at hand.
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Date Posted: Jan 19, 2023 @ 10:10am
Posts: 11