Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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tizeY Jul 23, 2020 @ 2:49pm
For the love of god, don't use your inhouse engine for this
Your engine is old, it's bad, you can't properly optimise it and the ai code is so heavy that modern systems turn into jet engines.

Just do it properly for once, please.
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Showing 1-14 of 14 comments
I wouldn't even call it an "inhouse engine". It's a slightly modified autodesk stingray that functions terribly like you mentioned.
SkacikPL Jul 23, 2020 @ 3:04pm 
Originally posted by Coe⁧⁧ Quality Control:
I wouldn't even call it an "inhouse engine". It's a slightly modified autodesk stingray that functions terribly like you mentioned.
It is inhouse, Autodesk bought the engine FROM Fatshark, it was originally called Bitsquid before Autodesk bought it, then failed to license it to literally anyone and it's kind of back in FS hands as only studio making use of it and having control of it.
Originally posted by SkacikPL:
It is inhouse, Autodesk bought the engine FROM Fatshark, it was originally called Bitsquid before Autodesk bought it, then failed to license it to literally anyone and it's kind of back in FS hands as only studio making use of it and having control of it.

So autodesk bought it, rebranded it, then immediately permanently axed it. People were saying it is discontinued but is it really in that case then?
SkacikPL Jul 23, 2020 @ 4:08pm 
Originally posted by Coe⁧⁧ Quality Control:
Originally posted by SkacikPL:
It is inhouse, Autodesk bought the engine FROM Fatshark, it was originally called Bitsquid before Autodesk bought it, then failed to license it to literally anyone and it's kind of back in FS hands as only studio making use of it and having control of it.

So autodesk bought it, rebranded it, then immediately permanently axed it. People were saying it is discontinued but is it really in that case then?
Well, not immediately - it had about 5 years lifespan (Bitsquid debuted as Stingray with Vermintide 1) where it technically existed on the market except since 2013 cruel truth of the market is that if someone is going to use a a popular engine instead of making their own one, they'll pick either Unreal or Unity because they already cover 90% of use cases with better toolsets and workflows and everything else is just kinda there battling for scraps.

Autodesk just admitted defeat like they did with their other gameware stuffs such as Scaleform and Stingray got relegated to "real time preview" engine for some of their other 3d tools but it's no longer being licensed as an actual game engine, it kind of still lives in some bastardized form but generally only branch of the tree where it's still alive as a game engine is from its original creators which are Fatshark.
Last edited by SkacikPL; Jul 23, 2020 @ 4:10pm
DeMasked Jul 23, 2020 @ 4:19pm 
Hopefully they will use systems that aren't outdated or no longer supported.
Mr Hat and Clogs Jul 23, 2020 @ 7:24pm 
I just hope it isn't Unreal, because I will be expecting Epic to swoop in and this to go EGS exclusive for a year.
The mods on the V2 forums said that they're still using the Stingray engine :awkward:
Aler Jul 24, 2020 @ 7:44am 
Originally posted by guts' theme on repeat:
The mods on the V2 forums said that they're still using the Stingray engine :awkward:
*facepalm*
Guess I won't be able to play this one since I can barely run Vermintide 2 on lowest settings
tizeY Jul 24, 2020 @ 8:23am 
Originally posted by ALER:
Originally posted by guts' theme on repeat:
The mods on the V2 forums said that they're still using the Stingray engine :awkward:
*facepalm*
Guess I won't be able to play this one since I can barely run Vermintide 2 on lowest settings

The engine is just not made for the amount of assets it has to handle and is giving up on the sheer load before even having to execute ai calculations, it is just incredibly bloated which is very evident. The game allows users to set the threadcount all the way up to what the system can handle and even with that the game puts more load on your system than rendering a video in 4k.

It's beyond my understanding why a company would use their own tech solely for the sake of it, it's much like the japanese in fighting games refusing to use rollback netcode. At the end of the day it might boil down to maybe just not caring about the user performance while being in a comfort zone with inhouse tech and not having to learn something new, like who would wanna get better at their profession am i right.

Like, for how poorly vermintide performs you'd expect the game would atleast look good. But even that's not true as there are MMORPG's with better graphics & performance .

And don't even get me started on the netcode in vt2 that allows u up to 2mb/s upload. Like how do u even do that.
Dreyk Rayser Jul 24, 2020 @ 12:00pm 
Yean hope they switch this piece of trash to UE4, because net code is awful mess.

As an example take me and my friends: we playing a lot in Vermintide 2 and Deep Rock Galactic as 3 player team, on the same local server. My ping in this server DRG - 23-45
in Vermintide 2 110-350
Gipsy Dragon Jul 24, 2020 @ 12:14pm 
Originally posted by Dreyk Rayser:
Yean hope they switch this piece of trash to UE4, because net code is awful mess.

As an example take me and my friends: we playing a lot in Vermintide 2 and Deep Rock Galactic as 3 player team, on the same local server. My ping in this server DRG - 23-45
in Vermintide 2 110-350

Rock and Stone Brother!
[Wahr] Eogard Jul 24, 2020 @ 12:14pm 
Originally posted by Gipsy Dragon:
Originally posted by Dreyk Rayser:
Yean hope they switch this piece of trash to UE4, because net code is awful mess.

As an example take me and my friends: we playing a lot in Vermintide 2 and Deep Rock Galactic as 3 player team, on the same local server. My ping in this server DRG - 23-45
in Vermintide 2 110-350

Rock and Stone Brother!


For Karl and the Emperor !
SkacikPL Jul 24, 2020 @ 12:23pm 
Originally posted by Dreyk Rayser:
Yean hope they switch this piece of trash to UE4, because net code is awful mess.

As an example take me and my friends: we playing a lot in Vermintide 2 and Deep Rock Galactic as 3 player team, on the same local server. My ping in this server DRG - 23-45
in Vermintide 2 110-350
That's because vast majority of games don't have anywhere near such bandwidth throughput plus they don't factor host player frametimes as part of latency.

Combining both factors, especially the fact that it is very rare for someone to host a session within your vicinity to also have at least 2Mbit/s upload and a machine to hold constant 60 FPS pretty much explains the Vermintide experience and why actual dedicated servers are important for such games.

Switching to UE wouldn't magically solve those issues.
Inci Jul 24, 2020 @ 1:49pm 
using the same engine :)
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Date Posted: Jul 23, 2020 @ 2:49pm
Posts: 14