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So autodesk bought it, rebranded it, then immediately permanently axed it. People were saying it is discontinued but is it really in that case then?
Autodesk just admitted defeat like they did with their other gameware stuffs such as Scaleform and Stingray got relegated to "real time preview" engine for some of their other 3d tools but it's no longer being licensed as an actual game engine, it kind of still lives in some bastardized form but generally only branch of the tree where it's still alive as a game engine is from its original creators which are Fatshark.
Guess I won't be able to play this one since I can barely run Vermintide 2 on lowest settings
The engine is just not made for the amount of assets it has to handle and is giving up on the sheer load before even having to execute ai calculations, it is just incredibly bloated which is very evident. The game allows users to set the threadcount all the way up to what the system can handle and even with that the game puts more load on your system than rendering a video in 4k.
It's beyond my understanding why a company would use their own tech solely for the sake of it, it's much like the japanese in fighting games refusing to use rollback netcode. At the end of the day it might boil down to maybe just not caring about the user performance while being in a comfort zone with inhouse tech and not having to learn something new, like who would wanna get better at their profession am i right.
Like, for how poorly vermintide performs you'd expect the game would atleast look good. But even that's not true as there are MMORPG's with better graphics & performance .
And don't even get me started on the netcode in vt2 that allows u up to 2mb/s upload. Like how do u even do that.
As an example take me and my friends: we playing a lot in Vermintide 2 and Deep Rock Galactic as 3 player team, on the same local server. My ping in this server DRG - 23-45
in Vermintide 2 110-350
Rock and Stone Brother!
For Karl and the Emperor !
Combining both factors, especially the fact that it is very rare for someone to host a session within your vicinity to also have at least 2Mbit/s upload and a machine to hold constant 60 FPS pretty much explains the Vermintide experience and why actual dedicated servers are important for such games.
Switching to UE wouldn't magically solve those issues.