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perk for meele crit on bleeding targets
perk for 75% toughness damage reduction on crit
This is before you apply any of the attribute multipliers too, which are up to 1.15x damage vs. the first target and 2.3x damage on critical hits or weakspot hits. The damage keeps scaling higher and higher, and if you have a perfect knife it can do a very high amount of damage .
It might even be close to the highest melee dps at peak output, since it will be doing massive weakspot critical hits and can top out at ~65% crit chance with the right perks/blessings once you get the bloodletting stacks rolling from the zealot feat.
Therein lies the flaw, though.
If you have less than ~70-75% in one of the core attributes (damage + finesse, and to a lesser extent first target/penetration) and/or do not have some combination of a bleed blessing (flesh tear or lacerate) + one of the better dps boosting blessings (backstab, mercy-kill, shred), the damage potential falls off very sharply.
As you start getting farther away from a "perfect roll" it becomes the typical meme joke weapon of all the red-mask tryhards who THINK they are playing the top meta build while they spend 2-3 minutes trying to dance around a slowly bleeding horde of poxwalkers.
Instead of a deadly assassin striking down scores with every stroke of your blade, you become more like an crazy homeless person with a rusty swiss-arm- knife who is desperately trying to kill anything you can before you run out of dodges.
So in summary -
perfect 370+ rating knife roll + best blessings = highest dps potential in the game
decent 330-350 rating knife roll + at least t1 bleed blessing = good but not great
300-320 knife roll = somebody taped a "CARRY ME" sign to your back
I die a little inside every time I see knife zealots run around light attacking hordes.
The Knife is great for moving fast and is amazing for killing flax, unarmored, and infested enemies. Good for killing unyielding. It has great burst damage. It has poor push, block, cleave, stagger, crowd control, and damage to carapace armor. It takes a hit compared to other melee weapons when dealing with hordes because of it's cons.
Heres the part that, from what I have seen, many players haven't realized yet. It gimps your ult. The knife makes you fast so the charge, while still good, is better when you are using a weapon that makes you slow. The Zealot's ult gives you a free crit, so its not that good on a fast attack speed weapon that crits all the time anyways. Much more effective on a slow weapon with low crit.
It's also extremely selfish and most zealots forget they're the tank. Plus the bleed build works just as well with any weapon that has crit increases on it.
Nobody needs to tank, even on damnation. Frontline DPS and frontline tank are both wonderful options here. If the frontline is unable to deal with enemies in front of them though, and too many aggro to the back line, your forcing your team to take a DPS hit overall though and is not good. Besides, based on health and stagger potential, wouldn't Ogry be technically better to tank? It is true, melee based characters are just harder to play then ranged based characters. How hard a run fealt is heavily weighted on how well the frontline played. If the range stays behind the melee things generally go smoothly.