Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Crayzus Jan 3, 2023 @ 5:37am
Can you just remove poxhounds from the game?
-they have way too much hp
-their animations are jank
-you can't dodge them consistently
-they don't respond to pushes consistently
-they don't get staggered consistently
-they don't die when hit consistently
-they recover from stagger too quickly
-they move too quickly
-they aren't taggable consistently

Overall they aren't a fun enemy to fight. They are an enemy that break the game. At least mutants can be dodged properly. Poxhounds magnetize to you half the time making dodging impossible.
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Showing 1-15 of 35 comments
SHOKK♥ Jan 3, 2023 @ 5:40am 
-at times they tackle before pouncing causing knockback, then they pounce making shoving useless

lmao this video game
Last edited by SHOKK♥; Jan 3, 2023 @ 5:41am
They REALLY need to be fixed or toned down (if not entirely off).

Though for the moment I'm just glad that the mission modifier that spams them seems to have sodded off for a couple of days. That was particularly obnoxious.
EASY PETE Jan 3, 2023 @ 5:42am 
No thats intended they are just there to make sure you are sticking together
Calv Jan 3, 2023 @ 5:53am 
Consistency is boring, let some variety into your life.
RykerZzZ Jan 3, 2023 @ 5:54am 
skillissue learn to shove and bait jumps into objects
ArterialSpray1066 Jan 3, 2023 @ 6:02am 
Originally posted by RykerZzZ:
skillissue learn to shove and bait jumps into objects
Sometimes it works fine. Sometimes the hounds run right up to the whole group, somehow survive a brain burst and hail of fire, then glitch-pounce, teleporting several meters and staggering everybody before ending up pounced on someone who dodged round a 90* bend.
Ishan451 Jan 3, 2023 @ 6:12am 
Originally posted by Crayzus:
-they have way too much hp

I would say that is an aim or weapon damage issue. I can kill a poxhound with two axe strikes to the head on 5er Difficulty. And playing Poxhound Baseball is a favorite pasttime with my Zealot. Activate Thunderhammer, dodge Hound and when it sails past you, whack!.. Unstoppable force meets unstoppable force.. and the head of the doggy yields.

Originally posted by Crayzus:
-their animations are jank

But a lot of fun. In that goat simulator type of fashion.

Originally posted by Crayzus:
Overall they aren't a fun enemy to fight.

They are not supposed to be fun to fight. They are supposed to be an "oh ♥♥♥♥, better be on my toes" type of enemy... and unlike the Trapper and the Mutant, they accomplish their missions. The Trapper is a joke to deal with, unless you don't pay attention or they somehow manage to surprise you by coming around a corner ready to fire. And the Mutant is just one big, loud, lump of HP...

If anything it is the Mutant that needs its ability to turn on a dime fixed. Poxhounds are one of the few enemy types that seem to actually work for the role they are intended. The howl is supposed to put you on edge... and then you are constantly looking out for them, because they are difficult to deal with.

The only issue arises is when the team is downed or you have a lot of them spawning. A level 5 mission where you get 3 hounds a trapper and a mutant admist a horde... for most part that is just mission failure, in my experience. And a damn great feeling if you walk away from that situation.

And yes, the pathing could use a bit tightening down. Having a hound "explode" up into the sky or glitch out over a ledge or something, isn't fun. But Pathing is about the only thing you didn't cover, but is the only thing that needs fixing in my opinion.

If the pathing works, it won't suddenly teleport to the ceiling when it receives a stagger effect and the game somehow messes up the pathing and positioning of the actor. Also no more running circles and where nobody knows where its going... It shouldn't be running past someone and doing a 180 on the spot to leap at them.

The same can be said for Mutants. When you wait behind a doorway, they shouldn't be in full charge and turn 90° on a dime to catch you. But all these are pathing issues.
Last edited by Ishan451; Jan 3, 2023 @ 6:14am
Snobby Hobo Jan 3, 2023 @ 6:13am 
Originally posted by RykerZzZ:
skillissue learn to shove and bait jumps into objects
"Skill issue" has become synonymous with "git gud" and pepe avatars. 19/20 people who use it are basically marking themselves as the biggest, most thoughtless donkeys in the discussion.

Hounds are extremely janky, but some of these complaints depend on the server. When there's a bit of latency shoving mid-jump (which is when you should shove them) simply does not work. Sidestepping hounds is a bad plan in most games, as there is some tracking to the jump. You basically need to spam shove and hope you get lucky.

Unfortunately most issues with the hounds will not be fixed unless they fix the servers, and that is a much bigger issue.
MeGa Jan 3, 2023 @ 6:15am 
Originally posted by SHOKK:
-at times they tackle before pouncing causing knockback, then they pounce making shoving useless

lmao this video game
Yeah, I seen this happen many times, they somehow knock me back, then pounce on a mate.

I dont want them removed but yeah, balance em asap
MoiCestTOM Jan 3, 2023 @ 6:31am 
they are like the jockey in l4d2 no one loves them
Nihil Jan 3, 2023 @ 6:34am 
Pox hounds are just broken. They even snap to you when you dodge them and you are clearly not in their line of jump. And often not reacting to pushes or stuns.
They are just a cheap mechanic.

But every enemy is just the same. As soon they start the hit swing animation, they will just start sliding /ice skating towards you with raised arms and only hit as soon they catch up to you. This kind of rubberbanding wasn't fun in car racing games neither. And it isn't fun here too.
Buzzarag Jan 3, 2023 @ 6:43am 
Got to say I never had any problems with them. Sometimes they yank up into the air (which makes me giggle rather than rage) and dodging them seems very tough but I for example counter their weird attack box with corners. Simply dodge behind corners or objects and most of the time even their weird attack box gets blocked out by them.
Other than that: You are not supposed to solo dogs. You are not a space marine. You are not the main character of an anime. You are supposed to work together to survive, those dogs are fine and yes, it's their job to hit you and make sure people are keeping an eye on their team. ;P
EmDriver Jan 3, 2023 @ 6:54am 
Originally posted by MeGa:
balance em asap

You can't balance this, the emp flows through me
Reppe Jan 3, 2023 @ 7:00am 
skill issue
Nihil Jan 3, 2023 @ 7:01am 
Originally posted by Reppe:
skill issue
mentality issue
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Date Posted: Jan 3, 2023 @ 5:37am
Posts: 35