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You undertstood it right. And no, it is not annoying, since you make safe space for teammates. Play further and you will understand waht is good and wha is not so good for teammates.
Thunder Hammer is slight crowd control and just fun weapon to use, since it is copy of loved 2h hammer from vermintide. Best role is destroying big targets. Opening bulwarks and crushers, smashing monsters. Soloing DHs.
Requires some good rythm and dodge/push work. Not an easy thing to use.
What expecvted from class? Destroy level and win. Nothing more.
Stay with team when needed. Rush and bound ranges when needed. Mash big targets when needed. Flame when needed. Run around and collect resources when there is time for that.
But as Zealot, I would say you can have many roles: Crowd control is obviously popular - but I think Zealot has better crowd control options in turt heavy sword, and devils claw.
I think one of the better roles (for your team) is anti ranged/flanker/assaulter - Zealots can get into close combat range with ranged, so good placement can let you go cat amongst the pidgeons with those ranged guys.
The most important aspect is just using your Stun grenades, I'm training my friend up at the moment, and one thin I notice her and other newbies doing is not using Stun Grenades enough. You don't have to solely use those against mobs of hordlings you plan to chop up - they can be used to suppress a group of ranged enemies so you can gap close. They work well synergised with Vet nades, as you can basically wipe problematic groups in seconds.
Zealot can also play anti tank with her ranged and melee options - revolver or bolter, and variety of high alpha strikedown weapons; in this role you will be expected to breaking open the line against multiple bulwarks and assasinate reapers and the like.
You've got some good offensive team buffs and some good TDR options, so if your team is squishy you can stand guard and attack enemies attacking your vets. You also have good offensive/crit stacking options if you synergise with Ogryn and Vet on bleed stacks.
You can also become a good medic with the right feat that removes melee stagger (this can be a curse as well as a blessing though); so you can kit yourself out to be a strong flex player as well, focusing on resolving crises for your team.
But most importantly, as Zealot, you are there for your team to blame when everything goes wrong. If you've been teamed with Zealots in gold masks, you'd understand.
Thunder Hammer: Highest single target, some crowd control, terribly cumbersome to use. You really only bring this to delete bosses. Its fun but not actually very good. The Heavy doesnt cleave enough (compared to Vermintide) and good luck hitting its Charge on targets mid horde. Its bad when you actually need a weapon to kill Elites.
Evis: The best all-rounder. Pick up a cleave talent to make it useable and you're good to go. Kills hordes, pop shread and itll cleave the horde till it stops on the big target. The easiest weapon for the most efficient results. Cleaving 3 groaners and shreading a Raged in a single swing is the bread and butter of why this weapon is so god tier. A skilled Evis user with a good roll will outperform all his other weapons. Outside raw Boss DPS with TH.
Crusher: CC machine, less damage. The Shock spam does rediculous AoE crowd control and some decent damage with a fast recast. Its definetly one of Zealots best weapons now. You lose raw killing power compared to his other 2-Handers but not alot and gain alot of CC.
Knife: Mobile, unkillable, speedrun meme, higher boss damage then youd expect. Really its a selfish pick for people who want missions done fast. It can make you nigh unkillable with the right loadout but you really gotta enjoy its tedium M1 + dodge spam. Doesnt actually do anything for your team when being swarmed other then keeping yourself alive.
Chainsword: Good at everything, never bad, if you're indecisive use this. Litterally does everything good and is super flexible. Blessings let your crit build, cleave hordes, Power boosts on hordes, or really anything. Its a slightly weaker but less skill/blessing dependent Evis.
Axe: Chad pick, unironicly better then some people think, Blessing/build depentent. Way better then it should be. Pick your poison on which to use. Just make sure you get a crit stacking Blessing and run the Crit Build. Maybe get lucky with a Power stacking too.
Heavy Sword: Useable now with buff, brain off easy to use, meh at everything. Kinda fun I guess but other weapons are just better. Still it can damage even crushers so whatever.
Normal sword: Really the same thing as Heavy. Kinda just do everything but worse.
You're referring to the Devil's Claw. Devil's Claw is arguably the best sword in the game - it's easily best wave clear, absolute monster at killing traitor captains, kitted right can do awesome cleave, amazing attack patterns.
You're not wrong about the weapons you do know about; but I can kinda tell from how many words you dedicated to each one, what you use.
Devils Claw (esp Mk IV) is fkn sick, and not just because of parry. Turt Heavy swords are also really good and also worth investing in. You gotta remember different Mks have different properties. Devils Claw IV heavy attack is like 230~ dmg (off the top of my head) - twice that of the PS.
Plus a blessing stacking Cleave, Power or Damage on hit, or on multi hit is absolutely not uncommon so you can get a ♥♥♥♥ load of extra power for just using the weapons sweeps against mobs.
Also, unlike the ripping/sawing of the chain weapons (don't get me wrong that's cool af), swords go through as they cleave/killshot a guy, whereas the chainsword tends to anchor your character into your opponents body as you saw them in half. Not necessarily a detraction from chain weapons, but if you are going for evasive strike down styles, it makes the swords a better fit.
Also the push block attack on some of the swords is absolutely lethal. In fact I'd say this is an underappreciated aspect of all weapons that people don't comment on enough. I think it's the Turt IX or VI or something that has a block>push>attack that consistently crits and kills most things if you headshot with it. The Cadia IV also a similarly gory push>block>attack.
You can light spam with the chain sword and outdamage the Devil's Claw. Heavy attack spam for hordes and light spam for single target or small grouping. Chain has higher DPS even when you IGNORE the shread. Which is just a huge bonus.
Seriously I challenge you to Inspect the weapons and Press Tab to check the actual numbers. Devil's Claw might edge out a tiny bit more on only Unarmored targets but Chainsword wins in every single other situation by like 50% damage a swing.
I can use it, but I sucked with it in Verm 2 also. Its just wonky for me because its the heavy attacks that are the crowd control, most other weapons its the opposite.
But in this game I cannot deny the power of the Thunder Hammer against Elites and Armored. I knew it was good against Elites on when you charge it, but I had no idea it was that nasty.
Eviscerator is my norm and its pretty good, but when I went out to test Thunderhammer in the Meatgrinder, its eye popping on Elites. It was around 500 damage on its special charged up attack while my Eviscerator was only 250 and the Thunder Hammer knocks them to the ground for easy followup.
The attack patterns are much harder to use against a Horde because it needs all Heavy attacks to do its clearout pattern, but the Block/Push on it is also much stronger than other weapons. So you can block/push and then have time for a wind up Heavy clearout strike.
As Zealot I have a million and one options for taking on Elites in melee, and even though Eviscerator is good on elites.. there are much better options for that specifically.
Those numbers are frequently misleading.
Chainsword has a finesse penalty on weakspots and critical hits, whereas normal swords have a finesse bonus.
These kind of penalties/bonuses are not factored into the numbers shown on the attack breakdown screen.
This is part of why the tactical-axe looks like it does mediocre damage based on the numbers but actually does significantly more due to stacking finesse/critical bonuses.
Are you looking at the Mark I?
Look at the Mark IV.
So I just went in and checked the first two in my list they aren't perfect baserolls by any stretch, but damage stat is mostly the same ~60%
The Catachan Devil's Claw mk IV 57/232 w/ two sweeps.
The Cadia Iv Chainsword 124/154 w/ strike and sweep.
There's more to this just numbers as well. So the Cadia is very much a strikedown weapon, with single click strikedown, whereas the DCIV is clearly about crowd control (I think access to strike is 2nd attk deep in heavy chain) being able to access both sweeps off both buttons.
This makes a substantial difference between the two. The Devils Claw can initiate a maximum cleave strike from practically anywhere in their moveset. Using a chainsword requires time to rev and then charge the heavy.
Correspondingly, the MkIv at least, isnt as good versus carapace and armoured targets that need a good bop on the head/sawwing in half. The chainsword is very good at this as you can select a target in melee, hook into his brain and deliver that max cleave/damage strike.
Both weapons have their strengths, but to say one is better than another is missing the point. They are specialised towards different strengths. Also Devil's Claw gets parry, which is beast.
I challenge you, sir! to try out each variant correctly and think about each strike you make rather than spamming the attack chain; or at the very least try out a Mark IV in the context it shines in.
Yeah you are sometimes at the mercy of the quick play draw, but I do find very often if you are trying to play something other than crowd control, you are usually fine - since there is always somebody who wants to do CC.
Why can't you steam link directly a screenshot from the upload widget?
Blurgh. Anyways, I think you'll find the numbers on the Mark IV Catachan are significantly higher.
Yeah Shred is only usable really when you have a single Elite in front of you. And it is nasty.
That said... the real downside of the Cadia Chainsword (one handed version) isn't the damage, that is really good. Its just that, the strikedown is too vertical. The real problem I have with using this is that when you are dodging, the strikedown isn't angled enough so you miss a lot with it as you'd dodging while striking. The attack patterns aren't really designed for mobility they're kinda designed for head on fighting. That said the push/strike on it is nasty even though its only a single target stab.
Conversely the Devil's Claw is actually the Falchion from Verm 2 with the same attack patterns. Its got a ton of cleave and stagger. but its not as damaging.
Its definitely designed more for a mobile style usage. I use this one a lot on Veteran because its so good at that, You can dance around hordes doing the dodge dance while slowly chopping them up and keeping them staggered with the occasional push to keep them grouped up. If you know what you're doing you'll never take damage while using this one.