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Psyker works best when you put away brain burst completely. You keep the team safe from hordes with low cost abilities and they do the rest.
Brain burst is still good for getting snipers, and gunners that are far away
100%. It doesn't matter if there are 3 other veterans on the team, because 99% of the time they're too busy playing call of duty with the guys 3 feet in front of them to even notice snipers, bombers, etc in the mid to far parts of the map. That's where daddy psyker can come in, take them out, and then go unthanked because he's so efficient at removing threats before they're actually a threat, no one even notices he's done anything.
most of the time as a psyker, it is better to staff bolt attack snipers, instead of loading BB (more so for gunners).
Brain burst is too slow, takes a lot of heat to apply. There are much better and faster ways to deal with them. Expecting the Psyker to just spend the next 5 seconds charging a brain burst is not optimal unless nobody can expose to deal with it.
Using brain burst to keep up warp charges is a trap. Dont do it.
Use the talents to keep up warp charges and save brain burst for enemies far away like snipers, gunner, bombers that are pestering the team.
You are much more useful actually supporting the team in melee and with your gun/staff than trying to brain burst things all game.
Brain burst is essentially psykers grenade, it isnt meant to be used all game for everything.
The fact we have to be pidgeon-holed into certain parameters in order to be optimal.
The Force Sword with Deflector is gimmicky. Is it good? Yes, for tanking - but is it the best? Debatable. I've gotten far more use out of an Antax Axe in killing things without having to dump perks, feats and blessing into being able to tank for longer - same with Toughness, which I've found to be inessential when you know how to dodge, push-block and cleave appropriately. I'm actually able to be useful in melee with the Antax Axe, which has generous cleave with the First Heavy into Block-push Cleave.
Infinite dodge is not nearly as handy a quality as many like to think, and banking too much on that is a fool's errand - because it's all down to the economy of a dodge's use. It's the same with Stamina.
Deflector's a Blessing that requires a situated team that cooperates fluidly and knows what they're doing, which in a Pug play environment is hardly ever going to be the case.
Of course, what I've said about the Antax Axe fits into my playstyle of utilizing the inarguably superior CC of the Surge Staff and utilizing Kinetic Flayer to aid in the build up of Warp Charges in dispensing of Horde Waves with Ascendant Blaze. Hell, Warp Battery ENSURES that wave of 100+ adds is going to die. I can literally spam the Surge Staff and I've had runs where my team have NEVER taken any health damage because of the Stun locking (I lie, perhaps a little through the one or two odd bleed-throughs).
Plus, you can quick-tab out of the Surge Staff after a fast-tap of your stun and immediately do a head strike with an Antax light. Which I enjoy a lot - it takes practice, because you can take sheer advantage of that interval of the stun because the Antax hits hard even with its Lights which can stagger (and I'm certain, can knockdown as I've seen).
Kinetic Barrage, I'm sorry, is the absolute worst of the three level 30 feats we get as the Psyker, because one thing you need to realise is that we are going to lose our stacks, it's a matter of how we dispense of them in use. Using it simply to retain the stacks and make use of Brain Burst is pointless, and on the selfish-end of things, because you could be doing far more useful things in that duration for your team even with the stacked damage from Warp Charges. Especially with the Surge.,
All builds are situational, this is just one that optimises the use of the Force Sword more, which is why I hate these generalised posts that only build parameters around hypothetical and go "this is the right way to play X!!!", and not actual reliability.
Why the hell would I put away a long range tool?