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Literal avatar of meh
After levelling one to 30, I think I can safely say that with all of crowd control options and the ability to kill just about anything in 1 brain burst the only "problem" with the class is that it's a little too straight-forward. You keep your head on a swivel to take care of Big Problems and choose a staff that feels right to help clean up trash mobs.
When you get a force sword you can even take care of more immediate melee problems like maulers with a charge or two, effectively making you a massive threat at any range.
I dunno, I don't think psykers are bad in the least. They just might not be for everyone.
Plays on malice only.
I'm maxing out everything so I have to admit that this is true.
But that's almost entirely due to staffs
You could bring a good Voidstrike or Surge staff and Force Sword, no feats, you'd be almost just as good, all you're going to miss is Kinetic Deflection
The class's entire feat tree is a design wreck
I mean, all you have to do is take a second to notice the class ability, Psykinetic's Wrath, has exactly the same name as one of the level 10 feats, both make the other bug on hover, to realise the entire class was basically rushed at the last minute
Also why its trailer came out so late
I'm curious about what the difference is. Mayhaps I'll pause levelling my zealot to try some higher difficulties and see what's up.
If you're no longer killing thing in 2 brain bursts at most I can see psyker being a real pain.
Maintaining stacks is very feelsbad. It would be a lot better if they ticked down one at a time, a little slower, and you could collect stacks from other warp effects.
All the fire stuff has felt very lackluster at high difficulties even when built for it specifically. Trauma staff is garbage. And if you're running guns, why are you playing this class?
Brainburst feels decent for killing off hard targets engaged in packs like crushers or bulwarks, snipers from behind cover, or dogs which are Moving Like They Do. But the casting time and vulnerability are TERRIBLE which make the kinetic barrage ulti seem a lot better than the alternatives. Combine that with the 15% ability reduction on elite kill in coherency and you're blitzing a ton. This is the only perk combination I've found that feels like it has any rhythm.
The ulti has surprising utility as a defensive tool and you can actually cast it in the middle of other abilities without interrupting them. So you can cast it in the middle of a brainburst to stagger the rager getting up in your face and then immediately brainburst it again while staggered.
I can imagine the block ranged attacks blessing on top of the build warp instability instead of losing stamina on blocking can make for a surprisingly robust block, especially combined with tactical ulting -- but given I can't roll that on a forcesword to save my life after camping the shop for days and crafting essentially hasn't been added yet, I'm not hopeful about seeing it soon. And moving while quenching just seems like too much quality of life to give up. It seems like that should be on all the perks of that level and the specific perk for it should be replaced by something else. The slow-while-quenching just feels terrible while tactically not being THAT big of a deal. It feels like something that's only clunky so you can fix it with the perk it exists to justify.
Staff primary attacks are awful. They do no damage, so you have to do headshots, but they're slow and inaccurate, so good luck. They could probably survive with one, maybe two among slow, low damage, inaccurate -- but they're all three. They have decent stagger, and they don't cost ammunition -- but as it stands, what they aren't worth is *the time to use them,* so that's in a really bad spot. If Fatshark didn't want Psykers brainbursting friggin' everything maybe they should have given them a usable primary ranged attack on their main class items. Not enough to challenge Veteran's niche, but enough to justify itself.
So there ARE some things in the class that work, but a ton of the perks are undertuned or garbage, the class tends to be incredibly squishy, and itemizing is a huge pain because most of your weapon pool doesn't interact with your class mechanics.
It takes three brain bursts to kill the enemies you said psyker was "exceedingly good at killing," which is to say, 8+ seconds isn't exceedingly good, but rather, exceedingly bad.