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Ive got most penances and pretty much all achievs except for psyker going out with a bang. Haven't tried it but this one defo needs a premade or solo private lobby.
Psyker got the easiest ones, every other class has at least 1 messed up where you need more than 2 braincells.
I did almost all psyker quest without even trying, the only ones missing are the monster kill and suicide elite kills.
LMAO well thats the nature of RNG some people get EXTREMELY lucky others have to suffer the nasty effects.
Warp Battery is a skill based and reasonable Psyker penance I admit, but the fact that you got Pick n Mix, and Cliffhanger done easily is a pure miracle.
Also good luck completing Malleus Monstronum in solo queue. It took me 3 days of trying to do that (and that was before it was made easier) wonder how long it will take you.
Well i play with friends mostly duo or trio, but the warp batter and pick and mix was done without effort.
Also, it helps a lot if you are playing on damnation, as there are actually enemies so killing 5 elites/specials or sustaining max charge for 5 mins is literally impossible to fail unless you try really hard.
Just like almost every other penance for other classes, you control the setup to get the outcome. You crying and saying "it's just RNG, everyone else has it easier than me" is such obvious copium it's laughable. It'll be RNG if you keep waiting to do with bots and solo, hoping you trip up onto 5 weakened mobs, or you could just talk to other human beings and get it done like everyone else has to with their penances (except veteran).
Well yeah Warp Battery is the only well designed unique Psyker penance. Its not that hard, and its a fair test of skill.
You likely got Pick n Mix done cus you got lucky. This isn't an insult or a knock on your skill level because Pick n Mix is a purely RNG penance. Skill isn't a factor with that one, luck is.
Lastly of course I've been playing on Damnation exclusively for it. Its just that some maps are better for it than other, and all of yesterday the maps were plagued with blackouts and lack of endless hordes.
There's only a few beneficial that I can think of off the top of my head that are acceptable, such as Marked for Death (Sharpshooter - hit 4 enemy weakspots without missing a short during Volley Fire), One in the Chamber (again, Sharpshooter), Deadeye (Heresy Threat+, during one use of Volley Fire kill 5 Highlighted enemies with Weak Spot Hits while using the weapons ADS).
Ogryn penances flow the most naturally because they are not to the detriment of your team. They actually tend to synergise.
That's just some to name, and they all happen to majority belong to the Veteran. Zealot has maybe one or two—one that encourages the use of Stumm Grenades, the other that again encourages Stumm Grenading a Sharpshooter.
It's counter productive to the game's purpose—Penances are meant to be challenges, yes, but not to the detriment to the flow of teamplay. Each one should actually be a benefactor to the well-being of a team, with the best being the most difficult to pull off at higher difficulties.
Malleus Monstronum, for example, is not. Especially not after the recurring nerfs to Brain Bursts' damage output. Your team is FORCED to sit there and do nothing, because one scratch invalidates the Penance (even after the Penance change), unless there's the chance Horde or Special that spawns.
All of the zealot penances are easy except for the speedrunning one, the psyker ones (going out with a bang, malleus, and pick n mix) are the hardest in the game now, not because they are actually hard to do but require the right enemies in the right place without your team sabotaging you. Malleus is likely very easy with a premade team of people willing to waste their time for you to get it. Going out with a bang is actually a lot harder than you would think since your warp explosion does crap damage and only works on softened up enemies, and pick n mix only works if you have very specific elites, dreg gunner/shotgunners/etc. that can be BB'ed in one go, since roughly half of the elites on heresy+ require 2-3 BBs to take down.
Exactly this. Whoever at Fatshark designed and approved most of these penances were clearly not thinking it through.
Though again, I do say that Warp Battery is a well designed Penance.
All of this.
It would be more fair if Pick n Mix was 4 elite/specials. Its still challenging but most people can actually pull that off reasonably. 5 is too much even at 12 seconds.
if it was 4 within 10 seconds there would be FAR less complaints.
Similarly with Going Out With a Bang. Aside from the fact that it sabotages your team, it would be better if it was 2 elites/specials.
5 elites/specials need some luck, thats true.
But compare it to charge 6 ogryn with a single ult? That is a lot more harder, because even hi density damnation it is not that frequent to have 6 of them at the same time, THEN you have to line them up.
At least with psyker you can just spam BB and jobs done once you have those 5 different units (and since you spam away BB anyway it isnt something that oh fck, my ability is on CD)