Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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iPlayPoorly Dec 10, 2022 @ 2:45pm
In defense of the Power Supply Interruption condition.
There are so many discussions about how bad this mode is and about how people hate it so much. I'm wondering how rare it is for someone to enjoy this mode, like myself.

I just cleared another quick play match on Heresy, this time with a person being downed only once. We encountered 3 daemonhosts which we religiously avoided and finished with 2/3 scriptures. It was CHALLENGING and it was FUN!

The mode forces you to change the way you'd normally play a match. You need to move a little slower and actually stay in Coherency with your team. Having the Ogryn bull rush out into the darkness like the damned Dothraki is understandably suicidal at times.

"The lights are out, better bring a torch." The tooltip spells it out. You know what you're getting into. So kit yourself out appropriately. With the exception of the Ogryn, everyone has access to weapons with a dedicated flashlight. Visibility hasn't been an issue for me, even as a Psyker. That staff isn't superglued to my hand.

As another example, I love the chainaxe. The feel of it is incredible. But I'm not bringing that baby into a High Intensity match. I'll be cut to pieces while it's stuck grinding through something.

There might be some high level players who will flame me for being a noob or whatever. So, I'll grant that you're currently playing at a higher difficulty than me, but I can't imagine Damnation being a vast ocean of difference to Heresy. I came to Darktide with 600hrs in Vermintide 2, playing at Cataclysm difficulty. I'll move to Damnation as soon as I get better gear rolls.

Thank you for your time.
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Showing 1-15 of 19 comments
ShadowDragon8685 Dec 10, 2022 @ 2:54pm 
I'm gonna guess you were playing in a team with four of your friends, and you were all on Discord together.
TelenS Dec 10, 2022 @ 2:59pm 
It would work a lot better if quickplay wouldn't randomly drop you into dark missions, lol.
Runic Tunic Dec 10, 2022 @ 3:00pm 
There's been a few threads made to express how much they love it. Not sure if that was done because negative ones were popping up, but people do enjoy it.

I think most feel it needs work that's all. Biggest issues are the flashlight mechanic and the fact enemies aren't affected by the lack of light. Plus the spawn rates and all that need some polish as a whole anyway, so that doesn't help.

If FS makes flashlights more easily accessible and make ranged enemies get a penalty to accuracy, it would address most of the complaints I think.
Last edited by Runic Tunic; Dec 10, 2022 @ 3:27pm
TelenS Dec 10, 2022 @ 3:02pm 
Oh, to add to this: It'd be good (and make sense) if playing with conditions that make the mission more difficult, was also more rewarding. Yeah, challenging missions can definitely be more fun, but there should be some risk-reward stuff here.
Grimshot Dec 10, 2022 @ 3:03pm 
I enjoy it, I don't enjoy it when half the maps are power outage though.
S.P.A.S Mλdness Dec 10, 2022 @ 3:04pm 
I absolutely love it. Finally a game with actual darkness serving the gameplay.
Grimerek Dec 10, 2022 @ 3:07pm 
I tried this mode without light and I like it. The absence of light makes the game almost "horror" as you shoot and kill enemies almost without seeing them as the light present is minimal, and this makes the Warhammer 40k setting even more. However I would like to have a little more light in the character's flashlight as often you don't see well the objects you are walking into and you don't orient yourself well, but generally speaking the Power Supply Interruption condition is good in my opinion.
hitman_2 Dec 10, 2022 @ 3:11pm 
Originally posted by Runic Tunic:
There's been a few threads made to express how much they love it. Not sure if that was done because negative one's were popping up, but people do enjoy it.

I think most feel it needs work that's all. Biggest issues are the flashlight mechanic and the fact enemies aren't affected by the lack of light. Plus the spawn rates and all that need some polish as a whole anyway, so that doesn't help.

If FS makes flashlights more easily accessible and make ranged enemies get a penalty to accuracy, it would address most of the complaints I think.

Good points there. We are not blind but everybody on the map must be blind and everybody needs some kind of debuff for being blind, unless you have torch that removes the debuff so you can shoot straight. Even better if the enemy shooters get some kind of torches too so you can spot them easily in the dark where it ends with reflex vs reflex or aimbot vs reflex.
iPlayPoorly Dec 10, 2022 @ 3:16pm 
Originally posted by ShadowDragon8685:
I'm gonna guess you were playing in a team with four of your friends, and you were all on Discord together.

It was a random pub, I'm not on comms myself and only two of the others were on in-game comms. I just got out of another random, finishing with one grimoire and nobody using the in-game comms.
Last edited by iPlayPoorly; Dec 10, 2022 @ 4:03pm
hitman_2 Dec 10, 2022 @ 3:17pm 
Originally posted by Eldên:
I tried this mode without light and I like it. The absence of light makes the game almost "horror" as you shoot and kill enemies almost without seeing them as the light present is minimal, and this makes the Warhammer 40k setting even more. However I would like to have a little more light in the character's flashlight as often you don't see well the objects you are walking into and you don't orient yourself well, but generally speaking the Power Supply Interruption condition is good in my opinion.

This is correct and it is fun, only when at least one in the team has torch on the gun. That way you play very good version of aliens where one leads and the others follow behind watching for the glowing eyes in the dark. If noone have light you better leave the lobby because it will end with wipe after the first horde.
Egg Dec 10, 2022 @ 3:29pm 
It's great, pubs consistently do well on Malice and usually on Heresy, and if you've played the game for a while you know most of the maps well enough to know where to go even without light.

Enemies do actually seem affected, have a longer cooldown between shots and take longer to aim, and often don't see you until you bump right into them.
Vet obviously has the biggest advantage since volley fire highlights all shooters and specials in the dark and through walls, and there are flashlights on the good guns, so it defenitely feels like it was designed for vet in mind.

It sucks that the modifier actually only applies to 4-5 specific missions and not all of them, that you can't put on flashlights on weapons that lack them/have an actual light separate from your gun (ogryns have no light at all), that there are no penances associated and that the reward for having it as a modifier is abysmal (basically extends the mission by maybe 20-50% in the worst cases).

Also it's stupidly rare, I don't get why they don't just run all modifiers all the time and randomly generate modifiers whenever instead of it being X modifier for Y hours/days.
I have friends who don't even think it's a real modifier that exists.

It's good but it feels half baked and there isn't really much of a reason to run it besides for fun/to break up the insanely mind numbingly boring monotony of playing normal missions and normal missions (double spawns) over and over.
Chadronius Dec 10, 2022 @ 3:30pm 
Originally posted by Michael:
There are so many discussions about how bad this mode is and about how people hate it so much. I'm wondering how rare it is for someone to enjoy this mode, like myself.

I just cleared another quick play match on Heresy, this time with a person being downed only once. We encountered 3 daemonhosts which we religiously avoided and finished with 2/3 scriptures. It was CHALLENGING and it was FUN!

The mode forces you to change the way you'd normally play a match. You need to move a little slower and actually stay in Coherency with your team. Having the Ogryn bull rush out into the darkness like the damned Dothraki is understandably suicidal at times.

"The lights are out, better bring a torch." The tooltip spells it out. You know what you're getting into. So kit yourself out appropriately. With the exception of the Ogryn, everyone has access to weapons with a dedicated flashlight. Visibility hasn't been an issue for me, even as a Psyker. That staff isn't superglued to my hand.

As another example, I love the chainaxe. The feel of it is incredible. But I'm not bringing that baby into a High Intensity match. I'll be cut to pieces while it's stuck grinding through something.

There might be some high level players who will flame me for being a noob or whatever. So, I'll grant that you're currently playing at a higher difficulty than me, but I can't imagine Damnation being a vast ocean of difference to Heresy. I came to Darktide with 600hrs in Vermintide 2, playing at Cataclysm difficulty. I'll move to Damnation as soon as I get better gear rolls.

Thank you for your time.
I personally use the Atrox axe in higher difficulties. It may not cleave, but you can zip and zoom from gunner to gunner no problem.
Herja Dec 10, 2022 @ 3:39pm 
i love lights out, steam forums cry about pretty much anything. Praise the emperor the devs have wisely abandoned it.
SquarelyCircle Dec 10, 2022 @ 3:42pm 
I like the mode. I don't want to play it a lot, but I do want to play it occasionally. I don't like when I have to play multiple dark missions one after another, but I do like playing one occasionally.
It's a unique challenge, which is great. If too many maps are dark, it feels frustrating. But unique challenges like that are cool, in general.
Stinky Rat Dec 10, 2022 @ 3:45pm 
I do really enjoy the shakeup the mode brings to the maps, forcing a slower and much more deliberate and tactical advance through the map paired with the increased Daemonhosts for that oh so good bit of tension.

But I do also agree that the mode needs some work in regards to shooting enemies in the mode. I think that the Scabs being able to fire accurately in the dark is fine as they have those bright ass neon green goggles which one can easily imagine are functioning as night vision goggles. The bright neon green eyes thus make a good target for players to pick out in the dark and counter fire so it feels nicely balanced.

But the dregs on the other hand, they are the ones that need their accuracy slashed in lights out mode since they got no night vision or even no bioluminescence like the poxwalkers do. Since they don't got anything other than their eyes they should have their range and accuracy toned way way down during lights out. Same with Reapers for the same reason listed above with the dregs. If they using nothing but their eyes, need to have their accuracy and range dropped if the lights are out.
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Date Posted: Dec 10, 2022 @ 2:45pm
Posts: 19