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I think most feel it needs work that's all. Biggest issues are the flashlight mechanic and the fact enemies aren't affected by the lack of light. Plus the spawn rates and all that need some polish as a whole anyway, so that doesn't help.
If FS makes flashlights more easily accessible and make ranged enemies get a penalty to accuracy, it would address most of the complaints I think.
Good points there. We are not blind but everybody on the map must be blind and everybody needs some kind of debuff for being blind, unless you have torch that removes the debuff so you can shoot straight. Even better if the enemy shooters get some kind of torches too so you can spot them easily in the dark where it ends with reflex vs reflex or aimbot vs reflex.
It was a random pub, I'm not on comms myself and only two of the others were on in-game comms. I just got out of another random, finishing with one grimoire and nobody using the in-game comms.
This is correct and it is fun, only when at least one in the team has torch on the gun. That way you play very good version of aliens where one leads and the others follow behind watching for the glowing eyes in the dark. If noone have light you better leave the lobby because it will end with wipe after the first horde.
Enemies do actually seem affected, have a longer cooldown between shots and take longer to aim, and often don't see you until you bump right into them.
Vet obviously has the biggest advantage since volley fire highlights all shooters and specials in the dark and through walls, and there are flashlights on the good guns, so it defenitely feels like it was designed for vet in mind.
It sucks that the modifier actually only applies to 4-5 specific missions and not all of them, that you can't put on flashlights on weapons that lack them/have an actual light separate from your gun (ogryns have no light at all), that there are no penances associated and that the reward for having it as a modifier is abysmal (basically extends the mission by maybe 20-50% in the worst cases).
Also it's stupidly rare, I don't get why they don't just run all modifiers all the time and randomly generate modifiers whenever instead of it being X modifier for Y hours/days.
I have friends who don't even think it's a real modifier that exists.
It's good but it feels half baked and there isn't really much of a reason to run it besides for fun/to break up the insanely mind numbingly boring monotony of playing normal missions and normal missions (double spawns) over and over.
It's a unique challenge, which is great. If too many maps are dark, it feels frustrating. But unique challenges like that are cool, in general.
But I do also agree that the mode needs some work in regards to shooting enemies in the mode. I think that the Scabs being able to fire accurately in the dark is fine as they have those bright ass neon green goggles which one can easily imagine are functioning as night vision goggles. The bright neon green eyes thus make a good target for players to pick out in the dark and counter fire so it feels nicely balanced.
But the dregs on the other hand, they are the ones that need their accuracy slashed in lights out mode since they got no night vision or even no bioluminescence like the poxwalkers do. Since they don't got anything other than their eyes they should have their range and accuracy toned way way down during lights out. Same with Reapers for the same reason listed above with the dregs. If they using nothing but their eyes, need to have their accuracy and range dropped if the lights are out.