Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Klawir Dec 9, 2022 @ 4:16am
Toughness % on a curio
Hey there guys, have any of you seen the toughness bonus on curio above 17%?
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Showing 1-15 of 25 comments
CH13F Dec 9, 2022 @ 4:24am 
well with additional perks yes. but as main attribute highest i seen 16 on a mastercrafted.
Last edited by CH13F; Dec 9, 2022 @ 4:24am
Kattsylt Dec 9, 2022 @ 4:28am 
I've seen max 16% toughness and max 21% health.
SwingLifeAway Dec 9, 2022 @ 4:29am 
As a primary stat I've seen highest 16% toughness, you can get additional toughness in perk rolls on the curio.
Emilia Tempest Dec 9, 2022 @ 4:31am 
I think I saw a 17%, but I remember seeing more 16%.
DLCI Dec 9, 2022 @ 4:31am 
if you are looking on darkmass keep in mind that none of the gear we have access to can go above 80% in any stat

so to find the max on what is obtainable would be 20% * 0.8 = 16% is the current max
BadSmells Dec 9, 2022 @ 5:01am 
Originally posted by DLCI:
if you are looking on darkmass keep in mind that none of the gear we have access to can go above 80% in any stat

so to find the max on what is obtainable would be 20% * 0.8 = 16% is the current max

This. Smart man here.
Klawir Dec 9, 2022 @ 5:03am 
Originally posted by DLCI:
if you are looking on darkmass keep in mind that none of the gear we have access to can go above 80% in any stat

so to find the max on what is obtainable would be 20% * 0.8 = 16% is the current max

Well, your calculations are incorrect, i have curio with primary stat 17% toughness
Free Luigi M. Dec 9, 2022 @ 5:04am 
Originally posted by DLCI:
if you are looking on darkmass keep in mind that none of the gear we have access to can go above 80% in any stat

so to find the max on what is obtainable would be 20% * 0.8 = 16% is the current max

Wrong information. I myself own several curios with +17% Toughness.
DLCI Dec 9, 2022 @ 5:13am 
then the math must be that the highest possible value goes off the minimum 10% as a roll of 0

so if the range is 10-20 then 0.8 * 10 +10 = 18

should be 18% max possible
The Killer Dec 9, 2022 @ 5:16am 
19% if blessing +perk counts, otherwise ive only seen 16%
Rob DiGiorno Dec 9, 2022 @ 5:18am 
Originally posted by DLCI:
then the math must be that the highest possible value goes off the minimum 10% as a roll of 0

so if the range is 10-20 then 0.8 * 10 +10 = 18

should be 18% max possible

I don't believe this works like you think it does as I have seen higher
Kyrial Dec 9, 2022 @ 5:23am 
According to gadget_buff_templates.lua, the max is 20%

templates.gadget_inate_toughness_increase = { predicted = false, class_name = "buff", keywords = {}, lerped_stat_buffs = { [stat_buffs.toughness_bonus] = { min = 0.05, max = 0.2, lerp_value_func = value_lerp_2dp } }

But the lerp_value_func is used inside buffs.lua and i dont know yet how this have an impact on the displayed value at the shop/item.
DLCI Dec 9, 2022 @ 5:23am 
higher than 18% on a primary stat, without the perk?

I strongly doubt it. do you have any proof?
DLCI Dec 9, 2022 @ 5:27am 
Originally posted by Kyrial:
According to gadget_buff_templates.lua, the max is 20%

templates.gadget_inate_toughness_increase = { predicted = false, class_name = "buff", keywords = {}, lerped_stat_buffs = { [stat_buffs.toughness_bonus] = { min = 0.05, max = 0.2, lerp_value_func = value_lerp_2dp } }

But the lerp_value_func is used inside buffs.lua and i dont know yet how this have an impact on the displayed value at the shop/item.

We knew the theoretical max was 20%, but the point is what exists in game right now.

I have never seen one that had lower than 10% as a primary blessing, suggesting it isn't using that value directly and is instead part of a function to calculate store inventory as inherently worse than what can be made through other means.

It makes very little sense that they would apply two different shop modifiers to weapons and curios. That might mean that store-bought weapons have a minimum range of something like 20-25% for stats instead of 0%.
Last edited by DLCI; Dec 9, 2022 @ 5:30am
Kyrial Dec 9, 2022 @ 5:29am 
Originally posted by DLCI:
Originally posted by Kyrial:
According to gadget_buff_templates.lua, the max is 20%

templates.gadget_inate_toughness_increase = { predicted = false, class_name = "buff", keywords = {}, lerped_stat_buffs = { [stat_buffs.toughness_bonus] = { min = 0.05, max = 0.2, lerp_value_func = value_lerp_2dp } }

But the lerp_value_func is used inside buffs.lua and i dont know yet how this have an impact on the displayed value at the shop/item.

We knew the theoretical max was 20%, but the point is what exists in game right now.

I have never seen one that had lower than 10% as a primary blessing, suggesting it isn't using that value directly and is instead part of a function.

Im trying to understand it too.
From my own data mining, appears also there's a tier 6 item (above t5 yellow/orange), maybe some of the higher % are reserved for those futures item ? Just throwing an idea here.
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Date Posted: Dec 9, 2022 @ 4:16am
Posts: 25