Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Lylyth Dec 7, 2022 @ 2:33am
Psy flame or electric staff ?
Hi,
which one is best for the team?

Ty
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Showing 1-15 of 54 comments
Magos Flibble Dec 7, 2022 @ 2:34am 
gun
Use whatever is most fun for you, the team will adapt.
Dreyken Dec 7, 2022 @ 2:50am 
Both are useful. With flame it's easy to deal with hordes on a high difficulties, and electric can stagger everything.
Schalimah Dec 7, 2022 @ 2:53am 
void strike or surge.
Kace Dec 7, 2022 @ 3:03am 
Depends. If you want to kill lots of stuff, voidstrike. If you want to be a CC machine and lock groups down, go with the electric.
LAstHongKOnger Dec 7, 2022 @ 3:08am 
flame - CC
Electric - Control
Rаndo Dec 7, 2022 @ 3:10am 
Flame is for CC + horde clear power, Lightning is full on CC.
Last edited by Rаndo; Dec 7, 2022 @ 3:10am
PK_Thunder Dec 7, 2022 @ 3:57am 
Recon Lasgun.
Choco Dec 7, 2022 @ 4:02am 
Surge is objectively better than the flame staff because of its range but it's not as fun imho.
Narky (Banned) Dec 7, 2022 @ 4:13am 
Originally posted by PK_Thunder:
Recon Lasgun.
No. If you're for-funning it in the easier difficulties, then yeah.

Lightning for the stun-lock (opens up tough targets),
Purgatus/Flame for the Stagger + Trash clear.
Last edited by Narky; Dec 7, 2022 @ 4:14am
Surge. Flame staff is only nice for hordes of trash meanwhile it's outclassed in that category by the Voidstrike staff. Surge can stunlock entire groups of ranged behind cover while also stunlocking ogryn and maulers. Trauma is garbage and using a gun is retarded
Gravy Dec 7, 2022 @ 4:18am 
A good voidstrike staff is like having a Quake 3 rocket launcher. Staggers the ♥♥♥♥ outta things too.
Shard of Manus Dec 7, 2022 @ 4:22am 
Flame and Surge staves are for CC.

Flame offers quick and easy CC for minor specials such as Trappers, Bombers, Snipers, Gunners / Shotgunners etc. and are great when paired with a melee weapon to gap close and whack 'em down.

It is useless against Maulers, Ragers, Ogryn Elites etc. as they aren't staggered by it. I think Ragers are sometimes staggered by a sustained flame but that's it.

It's great also for stunning a horde of enemies, and is good for easy pickups and revives in the middle of a horde if another ally grabs a down person while you stun everything.

---

Surge staff is pure CC, but limited. It's not as quick or spammable, very expensive to cast, deals more (but still mediocre) damage against elites and specials. However, it can stun anything if charged (except monstrosities) and is great for stunning elites and specials for melee finishers.

You can easily solo two ragers / maulers etc. with a Surge staff. It also has more range than Purgatus.
glenn3e Dec 7, 2022 @ 4:23am 
Surge is good for support and help your team. Void is when you're bored of that and want to explode things
Ire Dec 7, 2022 @ 4:33am 
off-meta opinion here.

While low level trauma staff is pretty bad, a good lategame one in the hands of a skilled player can actually do some work. Imo, outperforms the voidstrike staff at everything other than extreme range and peril buildup (the trauma staff does build a lot of peril). Ive been having fun with it.

with a good team that sticks together the lightning staff is useful, but if you need to protect yourself because your teamates leave you behind then the flamer staff. Flamer staff is underrated for single target damage - unlike the zealot flamer it isnt capped at 20 stacks, so you can get some insane DoT going on. I do find it a bit boring to use though.

Personally, despite its popularity, Im least fond of the voidstrike. I see guys blasting a couple mobs per shot if theyre lined up, while my trauma staff deletes groups or the lightning staff stunlocks everything big while killing the weaker stuff around it (which is helpful for melee chars so they can land hits on the big bad without wasting hits on trash mobs). It is peril efficient though, so I dont hate it.
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Date Posted: Dec 7, 2022 @ 2:33am
Posts: 54