Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
And then if you run crit build Zealot's purpose is to be nearly immortal. If you can't die, you tend to win runs.
No, the other classes have synergy with him.
You can kit out a Veteran with long range threat deletion, and the Zealot gives synergy by horde clearing and deleting specials in close combat and gives Psykers free room to brain burst or obliterate, Ogryn opens enemies up for Thunder Hammer and Evicerator use.
When you have strong ways to regenerate toughness with very high damage resist and gap closers to get yourself in melee where you're safe, and no one is shooting the ranged enemies and causing them to turn around but not actually killing them, its not nearly as tough.
Nah on Heresy you can use Eviscerator charge hordes with no fear. Spec the impact on 3 enemies hit talent and practice movesets. Heavy + light + light; block push attack + light are great against hordes
For Thunder Hammer, instead of slow swings all day, bring an Autogun. I recommend Braced Mark VIII. Now, enemies will be thinned and weaknesses covered, and more swings will be fun Power activated ones
for elite/hord, both classe can handle them depending of weapon
Sir, I see you are a conisseur in the art of onslought!
When using power sword with Psyker they feel really comparable in mechanic, especially charged special... guess the distinction is mostly for aesthetics