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Experienced psykers should have no problem dealing with CSM
Gotta stop worshipping marines like this. They can still die to attacks from skilled opponents and our 4 that have killed thousands of Nurgle worshippers are considerably skilled. Not to mention we have access to bolters (of the same variety used by Adepta Sororitas), chainswords and eviscerators (same as before), plasma guns, thunder hammers, psychic powers and more.
Stop exagerrating. If we can kill a Daemonhost we can certainly kill a Chaos Space Marine. They're strong but stop overhyping them. Hell a Single plasma gun shot should be enough to kill a regular Chaos Space Marine or a well placed bolter shot.
The fact that we can kill a beast of nurgle and a plague ogryn absolutely means we can kill a chaos space marine.
Exactly this. A single Ogryn is strong enough to pick up and throw a Space Marine across the room. A single thunder hammer hit would do serious damage to a Space Marine.
Even the daemon host is not some all terrifying creature space marines would run into on a planet with a serious chaos infestation.
Remember, we are at the very early stages of finding and fighting the ruinous powers on the planet, its why they are throwing rejects like us at the problem.
If anything serious showed up, they would send in the big guns, well, first, the guard would have a go, who are better equipped, then eventually in a decades time, a chapter if space marines might get involved, at which point, the taint would be on such a level those such as us would stand no chance.
Not to mention, the chaos space marine we'd be fighting would be a plague marine, we would stand no chance!
Edit.
The psyche argument is pointless, there are many levels of psyche, ours is weak.
What if plot twists games asa service we the strongest that ever was just gonna powrr creep over next decade
Lmao dude. Daemonhosts are incredibly powerful. A Daemonhost could wreck a Space Marine including Chaos Space Marine.
People need to stop thinking Space Marines are invincible. They're powerful but not as powerful as you're making them out to be.
An Ork nob can kill a Space Marine, our 4 man group can definitively kill an Ork nob. A Beast of Nurgle can kill a Space Marine a plague Ogryn can kill a space marine.
Even if you look at the tabletop stats.
An Ogryn Bone'ead (the Ogryn you can play as) has these stats
Movement 6"
Weapon Skill: 3+
Ballistic Skill: 4+
Strength: 5
Toughness: 5
Wounds: 3
Attacks: 4
Leadership: 8
Save: 5+
While a typical Chaos Space Marine stats are
Movement: 6"
Weapon Skill: 3+
Ballistic Skill: 3+
Strength: 4
Toughness; 4
Wounds: 2
Attacks: 3
Leadership: 8
Save: 3+
Yeah we can take a Space Marine. They would be strong but if we can take an Ogryn in Carapace Armor we can take a normal Chaos Space Marine.
You're talking out of your butt. The player character Psyker is not weak. I'd say our Psyker is likely Beta Grade. Which is the highest level a human Psyker that isn't Mephiston, a Primarch or the Emperor can be while still being considered sane.
Beta grade Psykers can definitely kill a Chaos Space Marine.
of course, whether our psyker is sane or not is very up for discussion depending on the voice
I'd say Psyker Loner (my main (female of course, I can't stand the male Psyker loner)), and Savant are perfectly sane.
Dreamer is only somewhat sane.
He's slow walking like a chad and tanky, sometimes charges with melee. Switches between strong ranged and melee attacks. Strong enough to push you away long distance. Requires lot of force and fire power to take down. All that fits a space marine like a glove. The only problem is the lore perspective.
More importantly it's cool to play against and isn't stretching the lore that far.
V2 stretched things way further. 5 mooks using normal gear were able to take on endless horders of rats and rotmen. They killed Chaos Warriors by the dozens. Killed trolls. chaos spawn and rat ogres. Even powerful enemy lords like Chaos sorcerers. If you were being super lore strict then realistically 5 no bodies should not have been able to accomplish 1/3 of what they did. But it was awesome to play and it didn't really break the lore in any big or meaningful way. Warhammer has always been about putting the "rule of cool" first and lore/logic second
If you think this scrappy band of start up cultists have managed to summon any kind of scary demon without being wiped out by it already, then you need to go do some reading on daemon hosts.
No, our psychers are not all that powerful, maybe for humans they are getting up there, but in the setting, they are very much small fry and not even close to the level of say a librarian etc.
That you were not put immidietly to death once imprisoned kind of suggests their level of power in the setting.
i would like to see one but it is unlikely