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It's a really good gun, and I would say either go Thunder Hammer+Flamer, or Eviscerator+Bolter.
Flamer doesnt do huge direct damage rather apply a burn effect that hits harder the longer its in contact with an enemy.
It's a crowd control weapon which helps the team greatly if you're team from being overwhelmed. It's not huge single target damage but it will delete anything not a crusher no matter how many there are. It also has a suppression effect preventing enemy hit from firing at you which is great stopping enemies from shooting at you.
With the exception of crushers (which takes reduced burn and bleed damage) doesn't matter how many of them as long as they're clumped together you can hold down alt fire and burn until they're dead.
Of course like you said they're weak against snipers, bomber due to their range but its also the best gun for dealing large numbers of enemies up close. It's also particularly bad against those exploding units because it takes a second for the dot to kill it and its usually already close enough to blow up when it happens.
The flamers in vermintide 2 worked the same way. Truth be told, I've always felt its more a fun weapon than an actually practical one. The increased reliance on your team can be a pain too.
That being said, its a ♥♥♥♥♥♥♥ flamethrower. That definitely earns it some usability points.
but yeah the primary attack is useless, from my experience to even hit with it you need to be pinpoint accurate to hit with it.
The vision can be a bit disturbing, especially if it has blessings that benefits from firing for a long time. I usually just stop for a short bit so i can get some vision again, the staggering stoppingpower of the flamer is great so they wont reach you anyway. If they do, you can still dodge while flaming. So practice to dodge around while using it and they will never hit you. The snipers and bursters and such isnt the zealots job, thats mainly for the Vetaran and Psyker to deal with. Just try to mark them for them when you can. Snipers are also quite easy to dodge once you get a hang of that.
When you play on Heresy and Damnation it will shine a bit more than on other difficulties where you have bigger and badder hordes coming your way.
So in a sense it goes counter to zealot stuff, since you'l' usually be in melee range, and those long setup times mean you will probably eat some hits.
The actual flamethrower part melts hordes, and with a long enough burst you can still melt some specials and human elites.
It attacks fast and that can work well with martydom stacks...if I read the skills correctly.
you can also just use the standard lmb to stop specials from moving with it's stun. and while its ammo consuming, you can deal a consistent stream of damage on bosses to help down them quicker. it also doesnt get blocked by ogryns and other players.
1 grenade and a flamer can quickly trivialize even a high intensity horde.
it's also just really damn fun.
Thats why you need no heavy melee weapon, just swift to deal with single targets.
And yes. You need to gather horde in nice ball to burn it quickly. And need good mates, who will target far specials.
Thats why flamer work best with premade team and awful with randoms. Especially with bad playing randoms.
While zealot has great potential to for clutches, flamer reduces it a lot.