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I love Krubersreik 5, and yes the banter will never be as good as in VT, but the fact that I could make my ogryn myself makes me like him more than them actually. It's just like creating a character in any RPG game. Use your fantasy.
it's the suicide squad. not the justice league.
you're not supposed to give a flying ♥♥♥♥ about your ally because they're convicts like you.
what makes them so special? nothing.
they're not supposed to be. they're in a tyrannical faction who obsesses a holy being.
so they make the most of it by surviving missions and banter with each other when they feel like it.
on the other side of things. i get it. VT2 had interesting conversations.
they're a group of misfits themselves but they actually are a specific group that got together to save all of that .. mumbo jumbo fantasy with their special unicorn. it's very PG.
it's a very different world with a very different situational setting.
not every hero rides a bloody unicorn.
some come from a prison cell.
Fast Forward to release: Background choice only influence on your character is what color their starting outfit is.
I can tell you right now that despite having Abnett and Ward writing the story and dialogue they committee'd the ♥♥♥♥ out of the writing, not a single soul stood up to try and create a unique narrative for each character voice and personality and just kept their head down to get their paycheck while the GW marines had their laser-sights one them, they had zoom meetings on top of zoom meetings on top of some rare in-house meeting for finalization making sure they played it all as safe and harmless as they could so Twitter wouldn't diarrhea dump all over them for anything that could be construed as rightwing or alt-right adjacent and made sure it got approved by some board of suits.
So now you have "What do you think about our pilot?" and "Wow it sure is bad here in the slums" after some random wiki lore entry that one of the four character's randomly brings up.
character creation is half the fun in progression/loot/RPG games in general.
They could make up for it by adding dialog in game relating to backstory to help bring these characters backstories to life. Currently it changes your prison outfit color and gives you a few unique visual choices like eye color based on homeworld. Currently I don't even remember my Zealot/Ogryn's backstory and I haven't found a way to look at an info sheet to see it. That's how memorable those choices were to me.
Problem is that is a metric ton of dialogue to add for all the variations and I don't think they want to invest that kind of effort in.
That's...just not even close to being true lol.
I can get behind that sentiment. And I really do not want to take away from your enjoyment.
All I have to say is, that I do not manage to get the same enjoyment out of a story that purely exists in my head, and my head alone. When playing PnP, it's another thing, as you are playing with other pesons who all engage in the roleplaying fantasy, with semi-free decison making while not being railroaded into slaying hordes after hordes.
I heavily doubt that.
It's the truth... numbers don't lie... and there are many articles out there talking about it, people prefer having their own character over already made up ones...
that's why you see character creation in most games nowadays... it's what most people prefer.
you can doubt all you want... it's the truth.
otherwise they would've stayed with the characters of the trailer.
the majority of players prefer character creation... end of story.
Who am I to argue with such flawless proof of your claim? [/s]