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you can generally avoid it
it does help to not pull it during a horde or before you cleared most enemies around it.
whoever aggroed it should go full defensive. gives you alot of time then if the person targeted tries to fight back (and dies shortly after)
when it does the finisher on a downed player it leaves itself extremely vulnerable. weapons with high damage can focus on its head (i prefer the XII lasgun for my vet) since it doesnt move and kill it in a short period of time
it basically punishes players with no awareness. otherwise its pretty easy to deal with, atleast for me in public difficulty 3 missions
i dont think thats true. been playing psyker to level him up and havent seen any increase to daemonhost spawns
Wondering how that's supposed to work here, or if the developers honestly thought that an enemy that will kill at least one team mate just about automatically was a good idea.
Honestly one of the least fun 'mini bosses' I've encountered in gaming.
If you're going to skip it, just delete it from the game. At worst it makes you path slightly off to the side, so remind me why it's in the game again? Just a trap for idiots, and once all the idiots learn it stops being a factor in any round ever? Cool...
Just dumb across the board even if it could be tweaked to actually add something to the mix.
We killed the very first one we came across, and have never touched one ever again because...why exactly would we?
in fairness the psyker does have to make use of a weapon that allows them to dodge a lot and has good peril cool down but having half the roster of classes with a tool that (is super useful outside of dealing with the deamonhost) have essentially an "I win" button, in my opinion at least, offsets the fact that the deamonhost is a player killing machine
I do wish they'd drop you something as a reward for going out of your way to fight them though like the old loot dice from Vermintide