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Bir çeviri sorunu bildirin
I prefer the voidstrike because it's just "good" for most things, not amazing, not fantastic, just good....and doesn't have that annoying ass issue the surge staff does where I finish my chain lightning and randomly gain another 5% peril for no ♥♥♥♥♥♥♥ reason and starts the self destruct sequence XD
And yea Trauma could definitely use a buff to how big the ground explosion starts. It's entirely too small and you gotta spend a lot of time and Peril to make it big enough to actually kill a good amount of enemies.
Even Voidstrike could use a buff (I just call it the Fireball Staff), both Trauma and Voidstrike's projectiles could have their speed increased. Even Voidstrike's AoE on the fully charged Fireball could be a little bigger, though that might just be due to the one I was using. It does good single target though.
100% this. Voidstrike feels great. That's something to aim for, not the other way around. How anyone would want to nerf it is beyond me.
Trauma staff needs more range and either a larger AOE or more damage to the few things it does hit. Flamethrower needs to output damage faster, have its particle effects accurately represent its AOE (right now the VFX are much wider than the actual effect), and offer either a better range option on LMB or some sort of proper hitstun.
Sadly as a longtime Sienna player that has generally not been Fatshark's Modus Operandi. If there's one good staff in a selection of bad/mediocre staves, the good staff is what will be nerfed to put them all on the same level.
That put aside, what's the issue with cool weapons and why call for nerfs ?
Wait am I enjoying myself a little ? Devs, nerf it now !
*penitent picks up his whip again and starts lacerating his back*
I wouldn't go that far. I don't think it's intentional with how stylized the other staves are. Especially the firestorm wanna be. There's too much attention to the nuance of the individual staves for it to be a simple case of picking a favorite. They've simply fallen behind where the psykers need them to be in order to be competitive.
People swear by that surge staff but I cannot figure out why (beyond the stun I get that) you would want to use the darn thing. It's limited on the number of targets it can affect at one time best I can tell.
Basically the logic is that in like 4+ you want to have Surge staff so you can keep everything spam staggered while your other teammates secure the actual kills. Which is complete dogvomit from a gameplay perspective, but results-wise it does the job.