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1. Magic Highlighter. Our purpose is to highlight the head of priority targets so that Veterans can more accurately snipe dangerous foes. If the Veteran fails they are penalized with said mobs head exploding before they can fire.
2. Walking Taser. Our second purpose is to taze specials and hordes so that other teammates have time to both reload and revive each other.
To be honest I'm fine with this. I don't taze to much on lower difs but on 3+ being the walking tazer is a lot of fun if the team understands what your doing.
The staves feel like the only unique reason to bring the psyker, but again you get like three or four full charges then have to quell, and the staff abilities are basically any other classes weapon, the only unique one being chain lighting, that hits a handful of guys and can't kill trash. It's not fun to be a glorified stun grenade so the vet or zealot can kill the ranged guys you stun. If you bring a ranged weapon may as well just play veteran at that point since the elite/special dps is better.
The push is the only good thing, making openings for revives or to help a team mate is satisfying, but I feel like I'm not doing a whole lot most games other than hiding and quelling with my staff while everyone else is getting work done, seems Psykers job is to guard the back and kill a priority target every so often, which is kinda not that fun in all honesty.
Brainburst is just not a fun ability and the inability to make it nearly instant cast hurts it. It should have a cooldown but be nearly instant and no more giving a damn about stacks. Make their passive ability have something to do with Peril and Force Abilities so that every weapon they use is buffed from it somehow instead of being forced to Brainburst to keep stacks up, even the passive that gives you stacks without having to brainburst can have the dmg buff fall off just due to the RNG nature of it.
Also like most staves could probably use buffs. Force Sword is fine, but like Flamethrower Staff is just a much worse Flamer than Zealot gets (and barely any Zealot even uses that), the Lightning Staff does amazing CC but could probably be allowed to hit more targets, the Trauma + Fireball staff could both use faster projectiles, Trauma staff could use a bigger AoE to start with on it's ground explosion (starts off too small) and the Fireball's fully charged AoE could be a little bigger and do more AoE damage (it's single target is fine)
Pysker is weaker elite specialist killer with some cc and team damage
Zealot is good melee horde clear with good single target damage
Ogryn is disabler horde clear damage sponge and being weak.
Just because someone is doing another role doesn't mean it's their main one.
Im actually shocked that 60 hours was not enough to learn how to play.
I'm actually shocked you are making excuses for a class having underwhelming/bad mechanics.
I'm inclined to agree. Trying to run psyker on a damnation difficulty is an exercise in frustration and futility. You just get melted and struggle to try to make yourself of use.