Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Dethklok213 Nov 25, 2022 @ 6:01am
What is Psyker role?
So lvl 30 Psyker, watched some guides, still confused.

I have a Headburst: core class feature that takes 3s (1.5 for short time after ult) to charge and deals less damage that bolter/plasma shot (requires 0 charge time) from Veteran without ult. So Psyker definetly not for killing elites.
I have some staffs and swords for horde clearance, but here comes Zealot with evi and flamethrower and hapilly brrrrrrrz hordes without any issue. Again, wrong area of combat.
And let's not compare frontline abilities with Ogrin.

I'm not saying that Psyker is unplayable, but I just don't get it combat role. What should I focus on?
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Showing 31-45 of 94 comments
nazerick Nov 25, 2022 @ 6:59am 
I can say with utmost confidence as a Psyker main that our purpose is twofold.

1. Magic Highlighter. Our purpose is to highlight the head of priority targets so that Veterans can more accurately snipe dangerous foes. If the Veteran fails they are penalized with said mobs head exploding before they can fire.

2. Walking Taser. Our second purpose is to taze specials and hordes so that other teammates have time to both reload and revive each other. :steamfacepalm:
Last edited by nazerick; Nov 25, 2022 @ 6:59am
Aedwynn Nov 25, 2022 @ 7:01am 
Originally posted by Dethklok213:
You can anticipate, yeah. By doing nothig with very slow walking speed and raising your perills (and let's not forget that auto-aim don't have any target priority for elites over adds, so it also takes some times in bad situations). And is also VERY painfully to do in a horde (literally).
Ammo is not a huge issue, because after last update it seems to spawn in 70-80% of crates. So you can fire at every spec, elite, monstrocity and still have plenty to spend (speaking from observation in my runs), and regen it on elite kills.
As I said, it's observation bias. Try playing Vet instead.
saice Nov 25, 2022 @ 7:02am 
Originally posted by nazerick:
I can say with utmost confidence as a Psyker main that our purpose is twofold.

1. Magic Highlighter. Our purpose is to highlight the head or priority targets so that Veterans can more accurately snipe dangerous foes. If the Veteran fails they are penalized with said mobs head exploding before they can fire.

2. Walking Taser. Our second purpose is to taze specials and hordes so that other teammates have time to both reload and revive each other. :steamfacepalm:

To be honest I'm fine with this. I don't taze to much on lower difs but on 3+ being the walking tazer is a lot of fun if the team understands what your doing.
Monkey89brains Nov 25, 2022 @ 7:11am 
I've been maining psyker this beta, and this is how I feel. Brainbursting elites is fine on lower difficulties, but once the game starts spamming them I can do two or three bursts, netting me one or two kills before having to quell, in that time the veteran could have killed multiple more(if he didn't just kill the ones I was in the process of brainbursting netting me perils for nothing). Same goes for the force sword, you get more uses before having to quell but it takes about as long as a brain burst so you are stuck in an animation in melee and are just going to get hit unless it is one v one, even with the perils damage boost you just can't compete in melee/frontline with a zealot or ogryn. Force sword's special charge really should just be a damage/armour bypass buff on light attack and the head pop on the heavy attack imo.

The staves feel like the only unique reason to bring the psyker, but again you get like three or four full charges then have to quell, and the staff abilities are basically any other classes weapon, the only unique one being chain lighting, that hits a handful of guys and can't kill trash. It's not fun to be a glorified stun grenade so the vet or zealot can kill the ranged guys you stun. If you bring a ranged weapon may as well just play veteran at that point since the elite/special dps is better.

The push is the only good thing, making openings for revives or to help a team mate is satisfying, but I feel like I'm not doing a whole lot most games other than hiding and quelling with my staff while everyone else is getting work done, seems Psykers job is to guard the back and kill a priority target every so often, which is kinda not that fun in all honesty.
Last edited by Monkey89brains; Nov 25, 2022 @ 7:24am
Nokturnal Nov 25, 2022 @ 7:11am 
Yea they definitely need a kit rehaul.

Brainburst is just not a fun ability and the inability to make it nearly instant cast hurts it. It should have a cooldown but be nearly instant and no more giving a damn about stacks. Make their passive ability have something to do with Peril and Force Abilities so that every weapon they use is buffed from it somehow instead of being forced to Brainburst to keep stacks up, even the passive that gives you stacks without having to brainburst can have the dmg buff fall off just due to the RNG nature of it.

Also like most staves could probably use buffs. Force Sword is fine, but like Flamethrower Staff is just a much worse Flamer than Zealot gets (and barely any Zealot even uses that), the Lightning Staff does amazing CC but could probably be allowed to hit more targets, the Trauma + Fireball staff could both use faster projectiles, Trauma staff could use a bigger AoE to start with on it's ground explosion (starts off too small) and the Fireball's fully charged AoE could be a little bigger and do more AoE damage (it's single target is fine)
Least Shaman Nov 25, 2022 @ 7:27am 
Originally posted by Nokturnal:
Yea they definitely need a kit rehaul.

Brainburst is just not a fun ability and the inability to make it nearly instant cast hurts it. It should have a cooldown but be nearly instant and no more giving a damn about stacks. Make their passive ability have something to do with Peril and Force Abilities so that every weapon they use is buffed from it somehow instead of being forced to Brainburst to keep stacks up, even the passive that gives you stacks without having to brainburst can have the dmg buff fall off just due to the RNG nature of it.

Also like most staves could probably use buffs. Force Sword is fine, but like Flamethrower Staff is just a much worse Flamer than Zealot gets (and barely any Zealot even uses that), the Lightning Staff does amazing CC but could probably be allowed to hit more targets, the Trauma + Fireball staff could both use faster projectiles, Trauma staff could use a bigger AoE to start with on it's ground explosion (starts off too small) and the Fireball's fully charged AoE could be a little bigger and do more AoE damage (it's single target is fine)
This.
Maxpain Nov 25, 2022 @ 7:34am 
Same as every other role which is dive in kill everything and dont die. I don't think anyone plays a set role as all games i am in I see Og's at the back with guns and Veterans in melee at the front and Pskers taking all the ammo.
Last edited by Maxpain; Nov 25, 2022 @ 7:35am
Blade Nov 25, 2022 @ 7:35am 
Played psyker for 60+ hours to find out psyker is a detriment to a group when any other class would be a better asset. A lot of people trying to make excuses for the class being bad. Game is a week from launch, if you have high hopes of the class getting fixed, I wish I was able to share in your optimism. Sadly the way things are shaping up, psyker is slated to just suck. It will likely remain that way we'll into official release. When every other class can do what you do but only faster and better all the while having better survivability what's the point in running psyker?
Least Shaman Nov 25, 2022 @ 7:41am 
Originally posted by Maxpain:
Same as every other role which is dive in kill everything and dont die. I don't think anyone plays a set role as all games i am in I see Og's at the back with guns and Veterans in melee at the front and Pskers taking all the ammo.
Vet is elite/specialist killer
Pysker is weaker elite specialist killer with some cc and team damage
Zealot is good melee horde clear with good single target damage
Ogryn is disabler horde clear damage sponge and being weak.

Just because someone is doing another role doesn't mean it's their main one.
Last edited by Least Shaman; Nov 25, 2022 @ 7:41am
Lamiosa Nov 25, 2022 @ 7:42am 
The brain burst just needs to be redone. Instead of charging and doing damage at the end, it should do damage right away and scale up with charging. There are too man sharpshooters wanting to show the finger with killing enemies which are getting a brain burst and the peril is too high.
s0laris Nov 25, 2022 @ 7:42am 
Originally posted by Blade:
Played psyker for 60+ hours to find out psyker is a detriment to a group when any other class would be a better asset.

Im actually shocked that 60 hours was not enough to learn how to play.
Least Shaman Nov 25, 2022 @ 7:42am 
Originally posted by Blade:
Played psyker for 60+ hours to find out psyker is a detriment to a group when any other class would be a better asset. A lot of people trying to make excuses for the class being bad. Game is a week from launch, if you have high hopes of the class getting fixed, I wish I was able to share in your optimism. Sadly the way things are shaping up, psyker is slated to just suck. It will likely remain that way we'll into official release. When every other class can do what you do but only faster and better all the while having better survivability what's the point in running psyker?
It's gonna be a zealot, vet meta mainly in damnation
Last edited by Least Shaman; Nov 25, 2022 @ 7:44am
Least Shaman Nov 25, 2022 @ 7:47am 
Originally posted by Lamiosa:
The brain burst just needs to be redone. Instead of charging and doing damage at the end, it should do damage right away and scale up with charging. There are too man sharpshooters wanting to show the finger with killing enemies which are getting a brain burst and the peril is too high.
This as well the right click needs to be replaced with a highlight aiming system similar to Sisters of Thorn's lift with her staff.
Blade Nov 25, 2022 @ 7:48am 
Originally posted by s0laris:
Originally posted by Blade:
Played psyker for 60+ hours to find out psyker is a detriment to a group when any other class would be a better asset.

Im actually shocked that 60 hours was not enough to learn how to play.

I'm actually shocked you are making excuses for a class having underwhelming/bad mechanics.
Blade Nov 25, 2022 @ 7:51am 
Originally posted by -34ID-Frosty:
Originally posted by Blade:
Played psyker for 60+ hours to find out psyker is a detriment to a group when any other class would be a better asset. A lot of people trying to make excuses for the class being bad. Game is a week from launch, if you have high hopes of the class getting fixed, I wish I was able to share in your optimism. Sadly the way things are shaping up, psyker is slated to just suck. It will likely remain that way we'll into official release. When every other class can do what you do but only faster and better all the while having better survivability what's the point in running psyker?
It's gonna be a zealot, vet meta mainly in damnation

I'm inclined to agree. Trying to run psyker on a damnation difficulty is an exercise in frustration and futility. You just get melted and struggle to try to make yourself of use.
Last edited by Blade; Nov 25, 2022 @ 7:52am
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Date Posted: Nov 25, 2022 @ 6:01am
Posts: 95