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Except maybe for the twohanded sword which feels weak as hell for some reason.
'Cuz i mained an Agrippi Infantry Autogun for 20 levels straight and made sure it had good damage and stability, especially the latter which reduces sway and recoil very much.
Infantry variant btw, is always full auto but has a slower, manageable RoF allowing for 1 tapping in ADS
Not only do autoguns, shotguns, the revolver and bolters all have a "stopping power" value, which determines how much they stagger and flich a hit enemy, they also do "collateral" which is penetrating the first target and hitting the one behind it, dealing the rest of the dmg.
This collateral always happens when you deal enough dmg to kill target 1 but have excess dmg to deal.
I use Agrippina on my veteran most of the time and I think those that complain about it try to use every weapon with the same playstyle and then wonder why it doesn't work. When I use it on damnation difficulty, I go Infront of the team and tank and kill all the small ranged mobs, while tanking all ranged damage, without the precision fire wearing off until they're all dead. And those mobs are the biggest problem on damnation for most teams. That gun is great if you can tell that it's not supposed to be used in the same way as the bolter etc.
I am interpreting your post to mean that you are questioning why you would use the aggripina MK I "infantry" autogun as opposed to the aggripina MK VIII "braced" autogun.
I hope this is correct.
Although this is a post brought back from several months back, I think it is still helpful to make a distinction between the two guns.
The only real reason you would choose the infantry autogun over the similarly named braced autogun would be that the infantry autogun does significantly more weakspot and critical hit damage.
The braced autogun variant does more damage per shot with a higher rate of fire, has more ammo, is arguably more accurate when used in hipfire mode, and most importantly, has a strong suppression effect when firing at ranged enemies.
What it lacks, however, is scaled damage potential. Weakspot hits and critical hits do not add much damage to a braced autogun shot.
For comparison:
This means that the infantry autogun has a SIGNIFICANTLY higher damage ceiling when compared to the braced version. At least, on paper.
In practice, a lot of this extra conditional damage becomes entirely meaningless since you can stack perk bonuses on either gun in order to drop 250-350 hp ranged enemies in a single shot.
If you can reach the 350 hp breakpoint for damnation dreg shooters, the MK VIII braced autogun tends to outperform almost anything else as a strictly anti-ranged weapon.