Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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VSlayer420 Nov 22, 2022 @ 4:39am
ogryn should be able to break free from trapper.
so we all know the trappers in darktide the guys that shoot the net at you can merk ur entire party if npt careful well tbh we feel like its a lil broken when theres more then 2 of them at once we thought i good fix for this would be to give the ogryn immunity to them or the ability to break thru the net by some kind of button mash mini game or something anyone else agree? how do i bring this idea up the the creators of the game?
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Showing 1-14 of 14 comments
No, they really shouldnt. Trappers, like the dogs, exist to pin players that decided they have to run off on their own. That includes every class.
ZexXx Nov 22, 2022 @ 4:44am 
Originally posted by VSlayer420:
so we all know the trappers in darktide the guys that shoot the net at you can merk ur entire party if npt careful well tbh we feel like its a lil broken when theres more then 2 of them at once we thought i good fix for this would be to give the ogryn immunity to them or the ability to break thru the net by some kind of button mash mini game or something anyone else agree? how do i bring this idea up the the creators of the game?

this happened to our group a few times with multiple dogs/trappers combination and made us really careful about positioning and awareness.

since this is intended as a heavy co-op game, where going off alone or bad teamwork can get you killed, this shouldn't be allowed in my opinion. would be hard to justify giving one class this huge benefit. it will detract from having to do actual teamwork and think about positioning etc,.

Since Ogryns are huge maybe some mechanic can be implemented where if you execute a dodge+block (or something) at the right moment you can swat off a dog. not sure how that would work for nets.
Last edited by ZexXx; Nov 22, 2022 @ 4:55am
i think trappers are a lil overtuned but i dont think giving a single player class pseudo immunity is the solution. i would prefer if they just shot a lil slower and had more delay between incapping players.
Troglodyte Nov 22, 2022 @ 4:52am 
They could just represent ogryn strength more by him freeing trapped allies twice as fast or something
Zheppon Nov 22, 2022 @ 4:53am 
nope not gonna happen
Lamiosa Nov 22, 2022 @ 4:54am 
Imagine a round with 4 Ogryns, where all trappers, mutants and hounds become normal enemies, because they cannot do their mechanics anymore. It would be a game breaker.
Winterson Nov 22, 2022 @ 4:54am 
No, they shouldn´t. No matter how big you are, that voltage just weakens you. And it seems like that twisted steel cable, so I´m not sure if even ogryn in weaken state could be capable to break it.
DLCI Nov 22, 2022 @ 4:54am 
If the trapper dies and there are no enemies near the player, the player should eventually break out of the net.

It is really incredibly stupid that if you get stuck in a net up on a ledge right before your teammates jump down, you are stuck to slooooooooooooooooooooowly die from the net shocking you 10 hp at a time.

Leeches and gutter-runners stopped disabling people when they died. Trappers don't, which is stupid.
Resting Lyon Nov 22, 2022 @ 4:54am 
Ogryns should be able to bust out of nets, have access too bolters and dual wield them, have a raptor jump pack, chuck other ogryns at other enemies like their grenade box, charge like mutants, take on space marines, drive a leman russ, and crap dark matter.

Tired of these threads where people demand Ogryns to be more powerful than a space marine.
Winterson Nov 22, 2022 @ 4:55am 
Originally posted by DLCI:
If the trapper dies and there are no enemies near the player, the player should eventually break out of the net.

It is really incredibly stupid that if you get stuck in a net up on a ledge right before your teammates jump down, you are stuck to slooooooooooooooooooooowly die from the net shocking you 10 hp at a time.

Leeches and gutter-runners stopped disabling people when they died. Trappers don't, which is stupid.

Yeah, happened several times when two were incapacitated by net and two were downed = run over.
L3ros Nov 22, 2022 @ 4:57am 
You can dodge trapper nets with a little practice. If you want to play on malice or higher you need to get good at dodging anyway.
Magos Flibble Nov 22, 2022 @ 4:57am 
Nah

git gud and dodge them or kill them asap
They are more lenient than pack rats ffs
Rob DiGiorno Nov 22, 2022 @ 4:58am 
trappers need to not be able to shoot a fking net at you while you are attacking them. i've witnessed rounds hammering his face and yet somehow he still nets someone.
DLCI Nov 22, 2022 @ 5:01am 
Originally posted by L3ros:
You can dodge trapper nets with a little practice. If you want to play on malice or higher you need to get good at dodging anyway.

Being able to dodge the net 99% of the time does not make the 1% time it spawns directly behind you and nets you in a position you can't get rescued from any less obnoxious.
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Date Posted: Nov 22, 2022 @ 4:39am
Posts: 14