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That's what the kinetic barrage is for.
Sometimes you get unlucky with the only good feat in that line that gives you 4% on enemy death to get a warp stack
That's when you will see me proc a BB on a random trash mob
Warp stacks need a rework, and we also need a big feats balance overhaul because right now you have the choice between garbage, trash, and slightly better than piss
His complaint isn't about people using head pop, its people using it at bad times.
^during a horde
To your point:
Psyker's should honestly be getting these stacks up outside of hordes. There are enough random enemies sprinkled around the map that the other three players could handle, as well as enough specials you can catch and one/two pop that you should be able to maintain max stacks until an actual horde. Then, you go all out with your melee/ranged-staff until the hordes over. You may lose your max stacks, but then you build them back up with the randos throughout the stage.
Against your point:
Maintaining max warp stacks is not easy. I know I just made it sound easy, but it's really not as easy as I make it out to be. If the party has multiple psykers, then it becomes increasingly difficult as every single psyker is looking to pop everything that comes into view. Warp Stacks last 25 or so seconds, which isn't much time in-between transition periods when you're waiting for elevators, scans, etc. And sometimes there are times where a horde catches you just right where your stacks just expired. A lot of the staves secondary fire cannot horde wipe without the max warp stacks at T3 or higher missions, which require multiple uses which is hard since after the Psyker nerf that increases peril across the board.
Neutral for the sake of pointing out:
There are also a lot of newer players that just see the magic class and want to play. When I first started playing Vermintide and Vermintide 2 so many new players wanted to play the mage class only to have no idea how to manage the winds of magic (Vermintide's version of peril). It's a new game, and yes many of the Vermintide players have migrated over, but because this is set in the 40k world there are also a lot of new-new players. So give them a break. If you have a mic, teach them (if you know what you yourself are talking about). Sometimes you just gotta take the L on someone in your party not knowing what they are doing and try to figure out what you can do to make up for it. It's a multiplayer game with different skill levels that aren't considered when matchmaking, so you just have to take it for what it is.
TLDR; Leave the Psykers alone or they'll burst your head. Everyone just love everyone. Glory to the Emperor
It lets the other classes have better access to the ammo, and they’re too squishy to jump into melee.
Yes, the Psykers doing brain burst on normals for keeping the stacks up is quiet funny. Investing the time + 45% of peril just to have 3% more damage, while you could have killed hordes with force staff in that time, or a close by specialist with enhanced ps sword ... Invested Ressources and output.
They must have a really good team to be so relaxed to be able investing so much energy in bursting and reducing peril, while others kill enemies.
The "fireball" staff only does marginal damage on the explosion. It's mostly knockback utility.
The majority of damage comes from the charged projectile piercing pretty much *everything* while having enough damage to one tap elites on Malice. It isn't primarily a projectile you're throwing to place an explosion... you should be firing it as a line ability straight through high-health targets.
One, it gives them warp charges.
Two, it gives them something to do while they're in the back.
You might be saying, well why are they in the back during a horde? Well you don't need 4 people to kill a horde, hordes are garbage. Being in the back, or more importantly being somewhere where you have vision over everything which often happens to be in the back, lets you snipe specials elites and ranged enemies faster.
If I'm expecting some specials or elites to spawn and have melee teammates who are competent enough that I don't need to protect them from pure trash mob, I'll often brain burst the trash mobs then quell back down to 0 just to maintain warp charges while I watch for more threatening enemies (and every once in a while zap that 1 poxwalker that somehow ends up in someone's back).
To be fair though I far more frequently just hit the horde, because there are a lot of people playing right now who seem to only understand the shooter aspect of this game, and if I let them fight a horde alone they'll somehow die.
If they're hitting horde enemies while literally anything else is alive, that's a mistake. But, it sometimes does happen. I've had times where there's like a rager or something else important in a horde or something, and the brain burst locks onto a poxwalker next to them, and I either don't notice or can't manage to get brain burst to lock onto the rager so I just burst the poxwalker.
If a psyker is doing nothing but brain bursting even while there is a horde in their back, then yeah that's probably not a very skilled player. There's a ton of not very skilled players right now. Honestly that's probably better than them charging into melee and dying instantly because they don't know how to block or dodge yet.
/thread