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Bir çeviri sorunu bildirin
piece of brain and worms look beauty !
But the other fact that it takes 3 swings to kill the most basic enemy with a sword is something which i think is not normal.
Also the input delay in this game is incredibly high.
It is about 3 times as much as vermintide 2 was.
Also, we lack the understanding of gear score and how it affects damage breakpoints and traits which make things that usually don't cleave well suddenly cleave well.
But yeah, high damage weapons won't usually cleave that well just like in Vermintide. Barring some special weapon exceptions like the Eviscerator which will just rev up and then chop stuff in half in a wide swath. Can't complain about satisfaction with that one.
Didn't find any delays in swinging, though the block sometimes bugs out and gets all jittery.
I can't say that this is the case for me.
Especially the quick downward light attack on some weapon is pretty much instant for me. To the point where I can throw it out just before the enemy hits me. Taking network lag into account too that shouldn't be possible if there was significant input delay.
If there is a delay it's baked into weapon attack animations but not universal input lag.
It averages between 20-30ms, and has nothing to do with any network configuration or settings.
It's the engine, the game has 3 times as much input/render latency as vermintide 2. This is not something subjective.
weapons that support spam are generally weaker, like shovel. but shovel has terrible stagger and damage against armor.
havent played much zealot yet but maybe with those attack speed buffs there is more opportunity for indefinitely melee. with ogryn, it feels like stop and go before you get stuck in the mud from running out of dodge counts.
my solution: let the player dip into stamina to pay for dodge if they are out of dodge count. there is no indicator on screen that you are about to get a false dodge and get stuck in the mud, which is incredibly punishing. the player can actually see their stamina bar and realize they are getting close to running out, and can anticipate and adjust accordingly.
More fun than the rapier in V2, and I love the rapier.
im not a fan of this but im def. not opposed to it as it does make melee feel weighty
this feels more like vermintide 1 if i had to make a comparison
turn on nvidia reflex + boost if youre having input issues..if u can.
So we're talking 13-20ms difference. Yeah, most people won't notice that.
Overall the game still feels much less laggy than Vermintide did, I haven't had any issues with constant phantom hits. Whatever losses in input delay were clearly made up in netcode. The end result being I find timing blocks and attacks much more reliable then back in Vermintide.
Yeah actually the axe is also very good in cc when you use the Block+Melee combo. But yeah it needs some stamina.
BEst weapon in VT2 for sure. Haven't had the chance to try the dueling sword yet sadly. But i can definitely tell, the heavy sword is crap beyond any imagination.
Yeah nicely noticed. Haven't thought about that yet, that we could always cancel every action. Maybe that's also why i feel like i have not as much instant control over my swings.
I measured every possible combination of setting this in game or in the NV control panel. It 100% does not change it in any way. It is clearly not working correctly because every setting produces the same 20-30ms input latency no matter how it is configured.
And the axe is the worst melee weapon because it has no cleave in a game where you cannot stand and block forever with %BCR gear while spamming pushes and wearing down a horde 1 unit at a time.
The power sword is probably the best melee weapon I have used so far, because it seems to have infinite cleave while powered on. I have killed as many as 30 enemies in a single swing.
There's a lot of contenders for my favourite melee weapon. Bretonnian long sword is fantastic, changes the flow of the game into something like a rhythm game.
Cog hammer is versatile af, love the Elf's Glaive.
Rapier was my first weapon and it is definitely one of my favourites. WHC is still my most reliable carry class.
The duelling sword in this is similar to the rapier, you have to get good with timing your footwork and dodges to get the most out of it. But it minces it's way through hoards when you do. Isn't great against heavy armour, but I've been running it on my psyker and I'll just switch to the headpop for maulers and crushers.