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Same was in vermintide
Thats just very flawed system in my opinion.
I wouldnt call it a flawed system, its an optional challenge that can you can get. Part of that challenge is that if the player carrying it dies, its lost forever. So only players confident in survivng should carry them. It worked like that in Vermintide too, except Vermintide had more of an incentive to go out of your way to get them.
risk vs reward
So be honest OP are you fishing for jester awards???
Eh, you see... many of these players are kerillians mains... that is the only explanation i have...
Usually I only go for 1 grim because of that, it's just too punishing the second without any curse resistance.
If the reward would be higher though, I might consider taking the risk again.