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A ratling would require a whole new archetype, complete with whole new voice lines recorded for itself and everyone else. That's not what we're getting.
it would fit that they would be purged after maybe playing with some arecheotech they werent supposed to or messing with scrap code or just seeing a tech priest doing something they werent supposed to, maybe we were on our way to being servitored in the prison transport.
Hiring multiple voice actors (and hiring back the previous ones) for the sake of a new archetype - along with all the requisite weapons (which also means graphics, sound design, etc) - is quite a bit more than a map.
Besides, they've already said: more maps, more (probably monetized) classes. That's confirmed.
That seems to be intentional for the Devs who said in Vermintide II they always wanted to bring in a sixth character but it was too difficult due to the requirements with voice acting to make it feel natural.
You're still focusing completely on the voice side. A tech priest, or another abhuman like others keep bringing up in these topics, would be a new archetype, and a new archetype is far more than just voices.
-New body + animations (especially when you're talking things like tech priests, abhumans, etc)
-New weapons, which require new visuals and audio
-Class perks
-Cosmetics
-Penances
-Unique Voices and the scripting for them
-Reactions to that voice
If they want parity with the other archetypes, that means designing multiple classes for the archetype, which at minimum means a second set of perks - potentially weapons/cosmetics/penances as we don't know what exactly new classes will bring.
Perhaps this is why, once again, they've specifically said new *classes* and new maps are what's planned - rather than new archetypes.
Again the devs said during Vermintide II they always wanted to add another character, but just couldn't because of how the game's dialog was set up. Darktide's dialog is set up in a totally different manner so that it's much easier to drop new voice lines in for another character. Likely because they learned from Vermintide and did not wish to be hamstrung into only a set cast.
Almost the entire community agrees on this. Go watch any of the major Youtubers and they've all got videos talking about this when it was first revealed there were only four characters, but we controlled them and the devs specifically said their dialog was not as story focused as vermintide.
I don't need to watch YouTubers, because I've read Fatshark's October 14 news post about classes and what's coming to the game: new classes, areas, missions, and game modes. Noticeably no additional archetypes.
It's fine to dream and spitball ideas all you want, but it's not some sure thing simply because of something they said they wanted to do in a previous game multiple years ago. They already accomplished what they wanted by having 3 voice lines for each archetype; to them, those ARE different characters. Hell, I doubt even this game's current class design matches what it was just a year ago; for all their talk about how the classes here are "completely different" from VT2 careers, they're really not.
Also... noticeably looking through all recent dev info Archtype and Class are used interchangeably, and currently everything in the game is built into each "class" not archtype. Ogryn is listed as both a class and archtype by Fat Shark; so when they say new class they could just easily mean new archtype as they've been using them interchangeably.
Only a single PCGamer Article attempts to make a distinction, and does nothing to elaborate that distinction beyond just, "One is X one is Y."
Listening to what Devs previously wanted to do creatively is actually a really good metric to see what they will attempt in the future. They did all but say, "we're gonna try and add new characters in the next couple of games and make it less static." Especially decent Devs like Fat Shark. I mean they took what they had with Vermintide II and stretched it by adding new Careers for each Hero.
Even on the main website for Darktide they list the Class and Archtype together, interchangeably. Nothing is stopping them from throwing in a Squat - Sniper or Abhuman - Bounty Hunter or some form of Tech Priest as a "class"
They have officially said. It's not like this information is difficult to find, and it's very clear.
https://www.reddit.com/r/DarkTide/comments/xyysh0/one_class_per_archetype_at_launch_confirmed/
Here's even more!
https://twitter.com/Darktide40K/status/1576538586928717825?s=20&t=CdfY9XE5mzZlIdeGZulYng
"You can further refine your Archetype’s playstyle by choosing a Class, gaining a unique range of skills and abilities. The Preacher is ONE SUCH CLASS for the Zealot ARCHETYPE."
Emphasis mine. Not interchangeable, Archetype = the top level template, Class = the specialization.
A Psykinetic is one class of a Psyker; Psykers using other disciplines, like Pyromancy or Biomancy, would be their own classes.
Sharpshooter is the class to the Veteran archetype. Medic, Commissar, or Storm Trooper are 3 more examples that could pop up as Veteran classes based on existing Imperial Guard units.
Etc etc etc.
They could absolutely do it, we do have a 5th character slot after all. It's just that adding a 5th archetype hasn't been stated anywhere in their plans for upcoming content. If they planned a 5th archetype they could have easily just said so.
So even if a 5th archetype is coming, it's probably at least a year away, after the existing ones each get their second class. I'm pretty sure that translates to something like 3 years in FatShark time.