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First strike is "bonus damage on first hit on healthy enemy"
Mobility is "reduction to movement speed penalty while swinging"
What I dont know is what is finesse? crit chance?
"Stopping power" speaks for itself.
All the different symbols on light/heavy attack don't, would be nice to see an explanation.
I think that stats are relative within one gun pattern. Like big ammo on stabgun = it will have smth around 24/160 instead of 18/124.
Cheers for this - was getting thrown with the whole Mobility thing
https://primagames.com/tips/warhammer-40k-darktide-weapon-stats-explained
Yep, all stats are modifiers to whatever the base stats of the weapon are. For example, most autoguns seem to have around 20 ammo in a magazine, but if you roll high on the Ammo Stat, you can get 24-30 bullets instead (or roll low and only get 18 or so).
That being said, it'd be nice if there were a tick mark on the bars to let you know where the baseline is, so you can tell if a weapon rolled well or poorly compared to its intended pattern.
Got of the same lasgun, 1 epic, 1 blue with 100 more power level and more of all the stat bars except ammo cap. The purple one does more damage despite its damage "stat" being 1/4 less almost.
I despise this stat display.
I'm used to it, Vermintide 2 had the same problem, some mods managed to put numbers on the weapons but it needs to be in the base game, period.
funny meme:
https://www.reddit.com/r/DarkTide/comments/yxvaf2/fatshark_rejects_we_hear_you_we_are_introducing_a/