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As for why it consumes 2-3 ammo, because lasgun shoots energy out of a battery, you are consuming 3 bullets worth to fire a powerful enough beam to deal good damage, if you fired 1 you would barely hurt poxwalkers which is why lasguns are mocked as "flashlights", it takes quite some energy for it to blow limbs off.
It would honestly be a lot more intuitive if the ammo use multipliers were just more shots per magazine instead of an arbitrary 1-6 "rounds". The end result will be exactly the same anyway.
P.S. Not to mention, even in case of autoguns, burst fire still shows you bullets, not number of bursts you can fire.
half of stats you have to guesswork how they work , others are not consistant as i had 2 las guns with exact same "ammo" stats , but one who had bigger , had less both total ammo , max ammo and used more ammo per shot , it was same type of gun too so ether bar lies to you or has wierd rounding
not to say when you compare you dont actualy see "what bigger" you have to eyeball it really hard
they should ditch the bars and give us raw numbers or have it as toggable opton as only way to check damage , ammo efficiency is have bunch of guns and go to shoting range
It would make just as much sense for it to quantify magazine "ammo" to whatever charge you have selected.
ie, it still would make more sense to have 1 shot = 1 "bullet".
If you're going to multiply or divide ammo based on charge, it would be much more intuitive to do so by just increasing/reducing the magazine/total capacity.
As for the Lucius, they could just have each charge use 1,2 or 3 "bullets" and it would make much more sense because you're actively charging it to use more.
I would suggest that Fatshark takes a look at other games like Deep Rock Galactic for some improvements, namely: an ingame "manual", where the basic gameplay elements are explained in a simple and easy to navigate menu.
something like:
- Combat -> Enemies/Beastiary
-> Armour
-> Damagae types
-> Weapon stats
- Stamina -> Sprinting/sliding
-> Blocking
You get the idea. The tutorial for example never mentions the Auspex, that you need to use for mission objectives, you have to fing out about it during the game, in the middle of an horde event. Can't even equip the auspex outside these events, so good lukc figuring that out ahead of time....
Which is fine, sure. But... With that in mind, why not just have 3 ammo show up as 1 shot, rather than 3?
...Then again, Fatshark have been bad with information and UI stuff for a long time.