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I'm not familiar with Logitech G-Hub but that's how it works with XMOUSE and I really very much doubt it wouldn't work properly since these programs fully hijack your mouse inputs so it's almost certainly a setup issue.
I can tell you that it's going to be just about impossible to execute certain attacks with an emulator active, although there are ways to set up hotkeys that will bypass that issue.
They work in menus and everything else, just not to actually execute an attack, it's odd.
I know it might sound counter intuitive, but rebind the key for weapon special (mouse thumb button 5) to something else (i use V).
After i did that my AHK macros worked. You might want to try AHK too.
I just use this:
{
*XButton2::
While GetKeyState("XButton2", "P")
{
Send {LButton down}
Sleep 30
Send {LButton up}
Sleep 70
}
return
}
F12::ExitApp
The change that worked for me was really simple. I changed this command:
SendInput, {LButton}
to this command:
Send {Lbutton}
Here's the full script of my autoclicker in case anyone else wants to use it. Hotkeys to note: ctrl+left click initiates the autoclicker; the autoclicker cancels on RMB press or hold (it rarely won't stop clicking on RMB press - if it does, just press RMB again); F2 disables the autoclicker but doesn't close it - press F2 once to disable, press F2 again to re-enable; F3 closes the autoclicker.
Change the Delay variable to change the time between clicks.
Use arm braces and proper support to build healthy muscles and joints. Even damaged ones that hurt can heal and build strength.
I've been gaming since 3 years old and I agree with everything you say.
But what is far more IMPORTANT than FORCING OTHERS to take responsibility for YOUR HEALTH.
Is that YOU, YOURSELF educate yourself on how to NOT hurt your muscles doing the same repetitive muscle movements all the time.
These type of hand injuries aren't limited to video games, Mouse clicking will never change. But what can join is your attitude to how you play your games and adapt/overcome.
Try checking out other macro programs like VoiceAttack, but seriously no one is going to care about your health more than yourself.
Its unfortunately the same concept for workers in the work place.
Literally do nothing that you're not willing to answer for.
Are you willing to answer for the excessive mouse clicking that this game may take?
Seems like you need better idea's/concepts rather than having game devs cater to more simplified controls.
Remember the good ol discussion of the ergodynamics of the office chair and how you HAVE to sit properly in an office chair for it to NOT cause spinal injuries long term?
Excessive sitting? Excessive standing? All these ring any bells?
Just....listen to your bodies guys, everything in moderation.
If you need a break, take a break. Play something else, go outside and go for a walk. Go shopping or something. Do whatever heals your body. Because clearly this game doesn't!
Best of luck going forward and I hope your hands and wrists feel better. <3
Not accounting for well understood medical concerns is absolutely on the developer.
Everyone in the thread is literally adjusting for it through software to mitigate the damage so I don't know how you feel that's not accounting for it.
Also, this isn't something that anyone is ever told as a kid and no you can't fix joint damage after the fact.
You come across as some extreme form of apologist bent on blaming everyone else instead of the developer.
"Not having to click every single attack" isn't simplifying controls it's removing ridiculously un-needed mechanics that have absolutely no gameplay purpose and have absolutely no effect on the overall game.
I feel your massively ignorant on this subject if you seriously believe "just going outside" is a magic fix all.
Fact is I have been gaming for around thirty years as my primary hobby and no, repeated stress injuries were not something well understood until recently, since gaming hasn't even been socially acceptable until relatively recently (~15 years, maybe).
You won't. Autoclickers and software macros are largely left alone by most anti-cheat software, even if they are technically against many ToS's.
Case in point, they come built into most OEM higher-end keyboards and mice these days.