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But as for a cameo i am not shore but don't think so
I love this idea, maybe the space marine can be THE PAYLOAD we can help escort(?) to a rendezvous point after they get separated from like a main unit and gets trapped until we free them?
Lots of what ifs I know but would be a fun mission haha
As for chaos space marines, it's possible but unlikely. Even one chaos space marine can cause ridiculous amounts of destruction. There have been stories were entire guardsmen forces pretty much sacrificed themselves through some crazy plan just to kill a few chaos marines and their own traitor forces knowing they had no chance of fighting the chaos space marines head on.
So who knows. Maybe a mission where we're trying to avoid the chaos marines or have to escape from them would work.
A chaos space marine wouldn't be a miniboss to a normal human. Wouldn't even work as a major boss, to be honest, unless something else besides us actually does most of the fighting and killing.
with that said, I wouldn't mind helping out a Leman Russ, but it'd be doubtful (even though I love my Dark Angels ♥♥♥♥ YOU SPACE PUPPIES) even a loyal astartes would be on planet and not actively ♥♥♥♥♥♥♥ up a group of cultists that a group of normal imperials (by that I mean physically and yes even ogryn are not on their level) can fight. Astartes (loyal or traitor) are ♥♥♥♥♥♥♥ 9ft. tall SUPERHUMANS and actually quite rare in the imperium, as few have actually fought along side them in the guard or inquistion and even fewer have even SEEN one. They also aren't even the biggest baddest anymore with the introduction of the Primarus who are even taller/bigger/stronger/faster/so on and so on.
Astartes aren't a case of Captain America vs normal human, it's a case of Hulk vs nomral human.
They actually could. There's some messiness here because A) it's warhammer, it's lore is always a mess and B) it's a game, so things are fun before they're realistic, but a normal person being turned into an effectual zombie doesn't mean they're suddenly a god. A good strike team could definitely take down hordes of chaff. The traitor guardsmen were supposed to be the cream of the crop for the system though, so that's a bit of a different story, but the game makes it sound like our convicts all had plenty of combat experience too, and it doesn't look like the traitor guard is still operating in an organized military fashion. Not that this is nurgle's thing anyway.
But killing a chaos marine would be way beyond the hand-wavy range of believable unless, again, it's indirect like we bring down an entire section of the hive on him or something.
Ogryns aren't as great as people think they are. They're still basically a variation of normal human and also tend to be fairly stupid and easy to manipulate without someone constantly in control of them. Like, seriously, look them up. They have locks and timers on their weapons to prevent them from wasting ammo and most of their commanders don't bother giving them complicating orders or using them for manuevers.
A plague ogryn is a miniboss in this agme for a reason and it makes sense. It's a "oh ♥♥♥♥ oh god moment" for sure, but it's not like they're a greater demon of nurgle or a chaos marine lmao. It's just a really ♥♥♥♥♥♥ pairing of already tough to kill with the dark god known for making things tough to kill that makes them so dangerous.
A space marine could probably kill one alone without much trouble. Yes, they're strong enough to physically kill a space marine, but the likelihood of it is low, and from what I remember of the few times it happened in the stories, it was always a distracted (chaos I believe) marine, already wounded one, or damaged one that the ogryn got lucky with getting through the armor.
It's like saying well technically a normal human could kill a space marine with a bolter to the head. Yep, true, but the chances of that actually happening in a general combat scenario is next to none.
exactly there's an old meme that is very very true when it comes to IG, and while yes our convicts may be working for an inquisitor it's not they like are actually inquisitorial forces and decked out with all their toys...at least not for awhile.
I can't find the meme right now,, but it basically shows how IG (which is one of our characters are) in their codex are badass but in EVERY other forces codex they are nowhere near their power. and it's true The IG forces don't "win" by their infantry, they win with tanks and artillery raining hell continuously down on their enemy...even while their own infantry have fixed bayonets and engaged in melee combat which leads to many other jokes about Commissars and their kill counts.
A tide game is pushing the very limits of the lore to the extreme in 40k by being "normal" humans which is why and we shouldn't see many of the other units 40k has to offer simply because of the difference in power.
Don't get me wrong I would love to bring death to 'nids,Eldar (Dark or otherwise),Orks, Necron, Tau, and various spawn/servants of Chaos, ESPECIALLY the Tau...but without being space marines or some crazy powerful Psyker it WOULD be lorebreaking to the point it wouldn't be warhammer anymore, even if GW does tend to play fast and lose with it when it suits them. While it may be a video game, we've had so little 40k games that are good that I want one that is that does at least TRY to stay within the boundaries and not just throw it to the wind.
As for could we kill one. Depend on the load out we have. 4 Vet with lasguns/Knife
Hardly any chance. Give them Plasma, Melta and Bolter. No real problem with a SM