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the most recent one,
yeah this one, I left a neg review so I can confirm it was 2.
It simply doesn't work in the genre, don't like Vermintide kind of combat - don't look into horde slashers/shooters. Dying Light style only works when your enemies can be counted on the fingers of one hand.
If you are simply looking at weapons that you can feel the impact of... I don't know how you missed chainsword ripping enemy in half or thunder hammer blasting the air out of heretics lungs yet, it's still Vermintide melee, but not every weapon is aimed to fight a single enemy where that weapon "weight" is possible, some of them have to be like a rubber dildo because otherwise you won't cut 2-7 enemies in one hit and be ripped to shreds.
I don't really think combat is terrible but it's not great either. There were times were I perfect dodged backwards and rats still hit me even though their spears were 1-2 meters away from me.
Games like Elden Ring or Dark Souls didn't have such issues ( maybe some bad hitboxes and hyper active bosses but overall it was player skill that decided the success ).
Vermintide 1 and 2 can stack hordes of enemies where blocking pretty much is a necessity as dodging will result in taking damage at times. They should give physical space for each rat so there is a limit how many can stack up in front of the player. That's all i'm saying. It's not bad but not really great either.
You should never back-dodge against trash, they have particularly quick chasing attacks specifically designed to counter unending backdodges, otherwise you would just be able to disengage combat for free.
Why don't you just do both block and dodge, mix block pushes into the mix as well. If you use only one of the tools at your disposal you "WILL" die. Use all of them constantly, at once, or interchangeably.
There's sprinting and sliding so hopefully it will be good