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报告翻译问题
Moreau and Chivalry don't have monster and specials, they are duel games
The combat in Space Marine is infinitely better than Vermintide, in my opinion.
Mordhau and Chivalry have way more modes than just duels; including "Horde", which is a four player co-op hack'n'slash against a horde of AI. You kill AI to upgrade your weapons and armor, and the objective is to survive each wave.
Space-marine Combat is almost a dancing game as you are constantly moving as if your in a dance of with the orks. with the spinning jumping and rolling side to side while it is good for a 3rd person shooter which it is. not for a first person shooter which Darktide is.
Neither chivalry or mordhau have such a massive focus on perk stuff. Nor do they have specials/monsters/lords.
Vermintides melee is fantastic and in depth, without being overbearing and control intensive.
The space marine comparison is awful, two games that treat their melees entirely differently. Both are great.
Also the sophisticated combat mechanic of Mordhau was built for PvP and is absolute overkill for PvE. It's wasted on bots.
It would be awesome if they implented 3rd person in Darktide
Sound *Abba - Dancing Queen*
Scene *Ogre - Dancing, rolling, shooting and spinning*
VagabondTM needs to get his brag rigths rules checked. Anyone can brag of having the best system of anything. It creates TENSION BRUH
The only really good PvP combat system I can remember is For Honor. At least on release (didn't play much later) without newer classes you could win most 1v1 fights with all classes. Sure some were faster and easier, some had longer reach, some more bash, but it all was winnable and all had it's good and bad sides. Also I remember hardest difficulty in campaign being really awesome and hard.
Mordhau has perks in it's Horde mode, and equipment upgrading - it doesn't have magic properties on weapons though. There are also bosses and monsters with special properties.
Vermintide's melee is basic, with light attacks, heavy attacks, limited blocks, and side steps. . . Space Marine is better, in my opinion. It doesn't matter if they "treat their melees entirely differently", it's melee combat and an apples to apples comparison. Now, comparing the gameplay of Space Marine and Vermintide wouldn't be an apples to apples comparison, as they are two different genres with melee combat in it. You can compare them to Killing Floor, Left for Dead, Back 4 Blood, Deep Rock Galactic, GTFO, Strange Brigade, Helldivers, and Warframe as well. Warframe is probably the king of the genre, given it's depth and astounding amount of content, if you can look past it's monetization practices.
Having played Chivalry competitively with Clan Magnus Legio and Serenity, against the best groups in NA, I have to disagree with it being bad for PvP. The skill ceiling is incredibly high, and the contortionist combat is a feature, not a bug. At the highest levels, people don't use fast weapons; I was a Vanguard Brandistock main. Never played Chiv 2, so I can't comment on that.
For Honor is more like a hybrid between Mount & Blade's directional combat, and the moveset combat of fighters like Tekken and Mortal Kombat. It's also very fun, but boils down to preference. I think the combat in For Honor has just as high a skill ceiling as Chiv/Mordhau, and the combat is much more visually pleasing than in Chiv/Mordhau. Still, I prefer to play the latter, as I don't like using controllers, and mouse and keyboard controls for For Honor felt REALLY weird.
It's certainly not casual friendly.
"Look at me swinging my big hammer bachwards over my head while I bend over backwards and then swing it back up again into your nuts."
Or just set your mouse sensitivity super high so you can offend everyone around you.
Don't get me wrong, it's not for everyone, just like For Honor or Mount & Blade isn't. It all personal preference; I just object to the idea that it doesn't take skill to be competitive. Learning to perform reverse overheads, rainbows, drags, accels, etc takes time and skill; even more so when you're doing it in combat against multiple foes, target switching and parrying all the while. For most people it takes roughly 200 hours to be proficient enough to 1v1, at 400 hours you're ready for 3v3s, etc.