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And as far as I understand there is only going to be 4 classes at the start of the game (Septembre)
But we might get a few more as Dlcs
But those will most likely will be in this lists
https://wh40k.lexicanum.com/wiki/Acolyte
Also, we have classes, not 'characters.'
We make our own characters in Darktide. ^_^
Originally was thinking RT but then you'ed have the whole retinue and the needed explanation on multiple RT's in the same locations ect, so I thought something based off of a former or current member of a Brat gang or something similar. They wouldn't need to be Spyre Hunters to have access to expensive exotic weapons and there are probably plenty of Brats(or the Tertium equiv) to pad an Inquisitor's ranks for us to play as.
Thanks to a Nobles fondness for the exotic and Cold Trade it wouldn't be crazy to have a few xeno weapons as high tier weapons. Besides possible xeno tech they could have unconventional exotic weapons like Las Lock weapons, Dueling Pistols, Needle Guns, different akimbo pistols ala Kal Jericho, or even a Lathe Pattern Power Maul so you can go full Harlock/Emeraldas, duel Mono Swords, Power Sabres or Rapiers ect.
A lot they could do with customization as well, with a Nobles/Brats you don't know if you're being attacked by Harlequins or a Victorian David Bowie.
A quick list pulled from Dark Heresy:
-Exotic
Ranged: Grav pistol, graviton gun, needle pistol, needle rifle, web pistol, webber, Purgatus crossbow, Condemnor, digi-weapon, Firesprite needler, Holo-Spectus, Integration cannon, quillgun, hellrifle, siverseine launcher
Melee: Ghostblade, graviton hammer
Grenades: Hallucinogen, haywire, krak, photon flash, web, psychotroke, psych-out, rad, whitefire, graviton, ironfaith incense, fire bomb, melta bomb, spore bomb, abyssal charge, argent globe, and Tears of the Emperor
-Xenos
Ranged: Shardcarbine, shuriken cannon/catapult/pistol, splinter cannon/pistol/rifle, shoota, big shoota, burna, rokkit launcha, slugga, Kroot rifle, pulse carbine/pistol/rifle, ablative projector, concussion beamer, resonance arc, Guldaniri bile projector, neural catalyser, Xenarch death arc
Melee: Agoniser, Eldar power sword, Harlequin's kiss, clone field, shimmershield, choppa, big choppa, cascade lance, molecular blade, Havatian ringblade, talonblade
Grenades: plasma grenade, stikkbomb, photon grenade, Akvran cutter, Kyaire riveblade grenade
And, as far as Xeno-stuff goes, there's really no limit to whatever they want to invent for lesser races.
Something I forgot about for human exotic weapons is the Monomolecular Sword and Chain Scythe, both are weapons used by Spyre Hunters but ones that I think could logically be used apart from them. Also thought about Digi weapons but hadn't really decided how they could work, maybe a skill that has a chance to damage enemies that attack you? There are also Inferno Pistols even though they can be pretty rare, Inquisitors do like them a lot though. Was thinking about a Inferno for a Noble Class but not as a weapon but an ult skill similar to Saltz's BH or Bardin's OE's Crank Gun.
But there are some of these weapons I doubt we'll actually see. Choppas, for instance, are no different from low-tech axes but maybe they'll show up as cosmetic skins. Also, things like webbers are non-lethal apprehension/disabling tools so there's less chance we'll see them (though SotT did get a disabling weapon so who knows).
Like we have a big character in the ogryn who would struggle to move around the hive city so perhaps a character that actually finds it easy to move around thr hive city would be cool
Tho not sure what his ability would be, they are known for sniping but the veteran already covers that the ads get headshot damage bonus ability.
A Jokaero would be great especially as an explanation for how some of the more exotic Xeno weapons we could use are maintained....and I want to call him Clyde.....Clydeus lol.
I also agree on stuff like the Choppa, that could easily be a cosmetic but wouldn't bring a whole lot to the table as a new weapon. Mostly dismissed the Ork stuff myself, but that's personally because I've been focusing on stuff a Noble might like not stuff for every class.
Yeah I had thought of stuff like the Webber or Shredder, they can be lethal if whatever is caught keeps struggling, but still don't seem like the best for a Horde Shooter. They could disable Elites and maybe slow monsters but still wouldn't be as versatile as the Deepwood Staff, who knows though they could be fun. Def great for disabling big Elites like the Staff you just wouldn't have the DPS of the ranged attack. We'll have to wait to see how Inventory/equipment will work, maybe the Webber could work as a "Gadget" not a main/secondary weapon.