Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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We are penal troops serving the Ordo Sepulturum?
And the Death Guard Traitor Legion along with Daemons of Nurgle will be the big baddies at least for game 1?

You can read more about it all here

https://warhammer40k.fandom.com/wiki/Ordo_Sepulturum

"The Ordo Sepulturum, also called the Ordo Sepultura, is an Ordo Minoris of the Inquisition. This Ordo is one of the smallest and newest of the Ordos Minoris, formed during the 13th Black Crusade. The focus of the Inquisitors who comprise this Ordo is the relatively new threat presented to the Imperium of Man by the emergence of the Plague Zombies, the Nurgle-spawned Zombie Plague and the Poxwalkers. The Ordo Sepulturm's Inquisitors are particularly dedicated to combating the Death Guard Traitor Legion and all the myriad diseases and plagues it has unleashed on the Imperium since it became a more active force in the galaxy following the resurrection of Roboute Guilliman, the Lord Commander of the Imperium and the birth of the Great Rift."


https://warhammer40k.fandom.com/wiki/Death_Guard

"The Death Guard are one of the Traitor Legions of Chaos Space Marines. They worship and devote themselves exclusively to the Chaos God Nurgle and as a result of his mutational "gifts" they have become Plague Marines; Astartes who are eternally rotting away within their power armour and infected with every known form of disease and decay but who are immune to all pain or minor injury.

The Death Guard are a Traitor Legion entirely steeped in the power of Nurgle, the god of death and plagues, their very essence the epitome of all that vile Chaos God stands for. Their bodies are hives of filth and decay, their flesh eternally rotting away even as it is renewed by the ceaseless process of death and rebirth."


https://warhammer40k.fandom.com/wiki/Penal_Legion

"The Penal Legions are thrown into the most dangerous and suicidal of engagements where the chances of survival are minimal. Some go into battle filled with remorse for their crimes. Others walk like men already dead, their limbs trembling with fear. Some embrace the carnage and the prospect of their own death with madness born of fear.

Most die in the first moments of such engagements and pay a quick price for their crimes -- but a few may survive to be cast once again into the cauldron of blood and fire and see if the Emperor is yet done with their service.

These rare survivors are a savage breed who can walk into the mouth of hell and emerge screaming their defiance at death. In the end, however, death finds all, and even the most indomitable survivor will eventually find the only release from their crimes that there can ever be. A very few of these rare and dangerous survivors may find themselves performing new and more lethal service for an Inquisitor who has use for resourceful and hardened killers."
Naposledy upravil VEF215; 11. led. 2021 v 2.06
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Zobrazeno 16 z 6 komentářů
Not a fan of the setting, they should've did Guardsmen on Cadia... then you can pretty much have every single Guardsmen/Imperium unit as a playable class. Even all assassin and psyker classes could be playable if they chose Cadia as a setting.
Atomsk původně napsal:
Not a fan of the setting, they should've did Guardsmen on Cadia... then you can pretty much have every single Guardsmen/Imperium unit as a playable class. Even all assassin and psyker classes could be playable if they chose Cadia as a setting.

Would be cool, especially if it's during the destruction. Perhaps you escape and they could have made a sequel.

But, it's Fatshark.
Atomsk původně napsal:
Not a fan of the setting, they should've did Guardsmen on Cadia... then you can pretty much have every single Guardsmen/Imperium unit as a playable class. Even all assassin and psyker classes could be playable if they chose Cadia as a setting.

that sounds like a completely different game, something more suited for a battlefield clone
They will most likely do Orks as enemies in an expansion or sequel
VEF215 původně napsal:
They will most likely do Orks as enemies in an expansion or sequel

i think thats unlikely, as its been said before, a human killing even a mass of humans in 40k is not too out of place, a human killing a even number of orks is less so
Gunslinger původně napsal:
VEF215 původně napsal:
They will most likely do Orks as enemies in an expansion or sequel

i think thats unlikely, as its been said before, a human killing even a mass of humans in 40k is not too out of place, a human killing a even number of orks is less so

https://www.ign.com/articles/warhammer-40k-darktide-bolter-indomitus-details

"Those different things currently consist of a whole host of Chaos troops and daemons, but Fatshark appears to have significantly long-term plans for Darktide. One day we could be jamming the muzzle of a Bolter into the maws of 40K’s cockney greenskins.

“Every single interview [Andersson] will talk about Orks, but it's not their time yet,” says Martin Wahlund, co-founder of Fatshark. “At some point they will matter, I promise you, but I don't know when... We see this as a long, continuous journey, so to speak, that we want to build over time.”

And, with any luck, there may be more than Orks in the future, too. “When we started Vermintide 1, the Old World was an active IP,” recalls De Geer, referring to the original version of Warhammer Fantasy that has since been discontinued. “And then it stopped being an active IP. And so this time we felt that we want to be current. We want to be able to connect to whatever Games Workshop plans for the future, and so Darktide is very much current 40K, it's the latest and greatest of 40K.”
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Zobrazeno 16 z 6 komentářů
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Datum zveřejnění: 11. led. 2021 v 0.26
Počet příspěvků: 6