In Silence
Die Monster Oct 17, 2020 @ 8:36pm
Too easy as Rake
Very easy to win as Rake, can easily track a survivor after a flashbang. 9/10 times I double hit them and kill.
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Showing 1-4 of 4 comments
Ravenhood Games Oct 18, 2020 @ 5:18am 
So we will ignore tracking system for a few seconds after a flashbang. I added it to my list
Some Kinda Kobold Oct 18, 2020 @ 5:43am 
Kinda agree with this. The Flashbang gives the Rake perfectly clear Vision after maybe a second, making it very easy to see which direction someone ran and chase after them. I suggest having the Flashbang utterly blind and deafen the Rake for a longer time.
snowyyツ Oct 18, 2020 @ 6:34am 
Yeah rake shud be blind and stunned for a few more secs aslong as the survivor is in his super flintstone run speed. xD sorry but the animation when getting that run speed boost looks hilarious when looking at it.

Another thing i think they shud change is incase the killer find the same person in less than 1 min or 30 secs the flash shudnt stun him as much (kinda like a punishment for the survivor for doing a bad job escaping the first time).
Last edited by snowyyツ; Oct 18, 2020 @ 6:37am
AguilaDeAcero Oct 18, 2020 @ 11:50am 
Also, I would like to add the annoyance that can be specially in late games when every mice it's spamming their noises.
I get that that's the idea but it's really frustrating even more when they all gather around and follow you AND your radar it's beeping constantly.

One workaround could be to give mices a 2 life opportunity. I don't know if I missed something but they aré invulnerable, right?
Also the pressue and fun it's still going for the dead survivors.

It could be like when Rake found a mice he can stomp 'em but they borrow instantly AND get respawned from the ground far away from the killer. Only two times like this and in the third time it's insta dead AND back to espectator mode.

You can tweak it around. It's an idea.

Lastly, I saw a lot of intentional trolling when mices follow other survivors and spam noises to atract the killer to the them for an easy kill. Maybe prevent mice noises when they are close to survivors? Or at least a harder cooldown near proximity to them?

Back on topic, i'm somewhat ok whith op but keep in mind that It's not always that easy to track survivors. You can spend lots of time trying to search someone AND only the see them road runner away.
Specially if they found lots of batterys for the flashlight I saw alot of rage quiting AND abusing of those situations.

Ps: I would love to see a progression system in the near future.
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Showing 1-4 of 4 comments
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Date Posted: Oct 17, 2020 @ 8:36pm
Posts: 4