Fetish Locator Week One
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Fetish Locator Week One

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Review of the game. English version.
Translated by Google translator.

Well, for a long time I have not written reviews here, but it so happened that after passing this game I have something to say to both the people that are thinking of buying this game and the developer himself. I say right away that there will be spoilers along the way.

1) The plot.
For Visual Novels especially 18+, no deep plot or lore required. All that is needed for such a game is memorable characters that stick into your memory and which it will be pleasant to remember later. Recently I've played Liam from Acting Lessons or Derek from Being a ♥♥♥. Right there with this everything, to put it mildly, is not very good. I'll start in order.

1.1.Main Hero
There is a truly strange story with the main characters. You see, in stories of this type, the main hero can be of two types: a regular Hero or a Dummy Hero. An ordinary hero is our constant companion from any other game. He has his own background, his thoughts in his head and his principles. The witcher Geralt is a perfect example. No matter how you play Geralt in The Witcher 3, he will not stop being a witcher from this. It's even easier with the Dummy Hero. This hero has a vague past and a wonderful present that the hero invents for him. A perfect example is any main heroes or Fallout series. So in visual novels they use most often dummy heroes, so that the hero can imagine himself in the place of the GG and do anything without relying on anything except his imagination and moral norms. But here, as I said, everything is strange. The main character, although nameless (we choose his name ourselves), has already managed to do something after the fact and sometimes does things that in fact could not have been done or things that I would not have let him do. Because of this, as a player, it is not clear to me whether I am playing myself in the shoes of the main hero, or I am playing the main hero, not myself.

1.2. The rest of the characters.
Most of the characters are either poorly spelled out or not spelled out at all. For the complete walkthrough, I more or less figured out the motivations of Stacy, Lydia and Amber-Rose, and no wonder these are the main women in the life of our hero. It is difficult to say something intelligible about secondary girls. I only remember some attempts to parse Polly's character and that's it. Also (advice to the developer) I would advise showing more than talking. For example, the situation with Lydia. In the game, over a cup of coffee, she tells us about what is under the shadow of her parents' glory. If I were responsible for the plot / game design, I would have come up with a scene where the main hero, remembering his first meeting with Lydia, would remember how she and her parents come to college. All eyes, all people, look at her parents, not at her. And here you don't need to say anything, everything immediately becomes clear.

1.3. Plot and narration.
The plot and its setting are extremely simple. Here is the main character, and he has a dream. But, but, but, but .... Not to reproach the creator, but at first it was difficult for me to understand who I am (as the main hero) and what I need to do. Why this happens is easy to say. The hero is far from a beginner in this world, but here I myself, as a player, are here for the first time. Because of this, this dissonance occurs. This is the first time I see the characters (for example, the neighbor of the main hero) and therefore I do not know what to expect from him, the hero, on the contrary, knows his neighbor, therefore, does not particularly strain. Therefore, in such games, for example Being a ♥♥♥, the player and the main character find themselves in a new world for themselves, exploring it and getting to know it. Together they will find out who is a friend and who is an enemy, who to believe, and from whom you can expect a knife in the back. Immediately the hero seems to recognize new people for himself, but he already knows some after the fact, and therefore it is difficult for me to evaluate this or that character, since the hero has known him for a long time. There is also a problem with the Wednesday party. Well, as a problem, one-sided approach to the issue. The bottom line is what. By Wednesday evening, we need to score 50 points and you, as a player, have only 3 options for how to get to the party.
1) Get 50 points honestly.
2) Get 25 points, buy the rest for real money.
3) Do not collect the required number of points and get to the party aaaaaaaaand and get to it because this is an Extended Edition.
I will not say that the third option is generally superfluous, since it destroys the atmosphere and the veracity of what is happening, I want to focus on something else. Namely, there are no other legal options to get to the party besides a set of points. This is, frankly, stupid. If I were the game designer of this game, I would suggest other options. For example:
1) Sneak to the party, without scoring, so the GG could meet Lydia, but in the future he could have problems with the Fesish Locator application itself and with the people organizing the party.
2) Pete (neighbor of GG) for a significant amount, could replenish main hero points from zero to 50. This option would hint to both the player and the protagonist that Pete knows more about the Fetish Locator than he says.
3) Having agreed with someone from those who go to the party, our hero could go for his place. This choice would also have consequences in view of the dissatisfaction of the Fetish Locator administration and others.

2) Animations and design
It will be shorter here. I will not criticize the creator too much, as I understand that this is his first game. There is a slight progress in animations from Monday to Sunday. I don’t know if it’s appropriate to talk about design, as it’s subjective, but some girls have too large lips (Nora, Stacy) and lack makeup on their face (Nora).

3) 18+ content
To be honest, for myself, I did not find anything interesting in terms of 18+ content. Maybe I don't like most of the fetishes presented in the game, or maybe their direction is just bad, it's hard to say.

4) Thoughts from myself
If I were the author in the second week, I would add a little economic mechanics. Well, you know, so that the Main character would have money and he would dispose of it as he wants. Because now, when the main character spends money, it is not clear to me whether he can afford anything about himself or whether he needs to hold the money for later. You can also increase the length of the day by making the passage from an hour to an hour and a half. Adding all sorts of mini-stories will make the world in which the heroes live more lively and saturated with colors and emotions from the player.

The result.
If there was an average mark here, I would put it exactly. There is a good concept here, as well as interesting finds, but there are also all sorts of rough edges and problem areas. If you want to see an interesting and complete story with written characters, then it's too early here. If you want to look at 18+ content, then you will most likely leave with nothing. But to be honest, I have faith in this project and for now I will say “Yes” to its author, and then we'll see what happens in the second week.