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I'd never thoughts male and female was that different (only cosmetic and such).
So you mean it's not 22 characters but 44 in the end ?
That's really a lot.
Sorry if I can't help much for now (didn't played a long time your game for now).
Only started with common basics of 6, but I'm still a bit confused on how to play them.
With all the enemies that explode in to acid blood when they die, I am afraid to melee at all, so any class that needs to be up close is at a disadvantage. I am trying to keep my distance and outrange the enemies - which makes the Sniper very powerful.
There are classes that start with very few abilities because they need 100 or even 125 AP to open them up. I haven't played past the second screen of missions yet, but so far in the early going, some of the classes are very limited because they can't use most of their abilities.
In the early game I think both of the Recon characters are very powerful, just because they can both summon gun drones right from level 1. A party with two of those on their side gets a huge boost early on.
The Shop doesn't have certain items at all, like the sniper rifles for example.
I am still enjoying the game so far, and it is growing on me the more I play it. Will be interesting to see how the characters compare once they are higher level and have a large pool of AP. And also to see how well the drones scale compared to high level characters.
I have mine close to 125AP so we'll see how she turns out once she can summon the medic bot.
"Deploys a spider drone on target, empty tile. The drone can move independently and detonate in subsequent turns, inflicting damage to all adjacent units."
The unit itself has no skills/actions available. Is it missing "Detonate" or am I misunderstanding the description?
EDIT: Second weird skill thing on allied Soldier Scout: its "First Aid" skill does not heal (others?). I spent 70 AP, used the skill twice a neighboring unit, received no healing.