The Infected

The Infected

Other NPCs
I see in the update notes, (other NPCs) just slipped in there. Are we getting more survivors?! Would be a nice touch Mike is a working machine solo.
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Showing 1-12 of 12 comments
terrim_mcleod Nov 22, 2024 @ 8:04pm 
I'd hire Mike in real life.
DoneTax Nov 23, 2024 @ 2:44am 
Theres a lot stuff i could think of! Like NPCs that do stuff like Cement or Dry Bricks. NPCs that farm the other smaller ressources (Sticks, Firewood, Coal...). NPCs that would run workstations such as the sawmill and such.

An NPC that hunts? Theres a lot possibility. Excited to see whats next!
DigxStudios  [developer] Nov 23, 2024 @ 12:14pm 
I fear that if mike does too much that maybe the progression is way too fast? I find him a bit OP as is for building.
Nocternaldaze Nov 23, 2024 @ 12:39pm 
Originally posted by DigxStudios:
I fear that if mike does too much that maybe the progression is way too fast? I find him a bit OP as is for building.

That is one of the reasons i have never bothered with mike, plus if too many things are done by npc`s what is left for the player to do.
slayerofgods Nov 23, 2024 @ 3:04pm 
A second or even third NPC could work. It would make the base look a little more alive with people moving in it. And I do agree, the tasks should be simple tasks. This is a survival game, not a NPC management game. SO keeping along the lines of pick up x and place in y actions are good. Things that require thinking about future needs, not so much for them. Things like how much clay soil to be changed to clay, how much clay should be used to make cement, How much clay to make bricks, how much sand goes to cement or should they make glass. Way too much for NPC.
Simple tasks Clean up base, (Sticks, stones, plants). I would think there could be some barn interactions of moving milk and eggs to NPC storage containers. I don't think I would want them emptying workbenches, My gosh, you would never find anything and all the pc storage chests would be a total mess. It sounds good, until you think about the mess he makes in the NPC containers of mixed items.
Secondary thoughts, Where will New NPC's live? Each one needing a house/hall? Expanding the house with new bed and whiteboard? Those could be very valid choices, and could greatly affect current builds or change plans to future builds.

But, we shall see what happens to them. Some folks will be happy, some mad, some say they will never play again unless their demands are met.
Dahlia Nov 24, 2024 @ 7:07am 
Originally posted by DigxStudios:
I fear that if mike does too much that maybe the progression is way too fast? I find him a bit OP as is for building.
I completely agree with this. I like having to get things myself and do the work! I feel like Mike already does so much, it seems like having him do more would mean nothing for the player to do.
Negol Nov 24, 2024 @ 7:33am 
I think he already does a lot, the only thing he can do now is feed the animals and empty the box in the stable.
That way you can go on longer trips without the production of eggs and milk stopping.
DoneTax Nov 24, 2024 @ 10:44am 
Originally posted by DigxStudios:
I fear that if mike does too much that maybe the progression is way too fast? I find him a bit OP as is for building.

He is for sure. Thought about suggesting it here already.

Maybe just make him slower? Reduce his Movementspeed by 25-35% or something like that. He is insane fast, but i think a nerf of like 1/3 of his speed would be okay.

Or same speed, but only 50% of resources gathered. Sometimes he just puts like 8 Logs into my log stands, thats way too much. Maybe set a cap at 3.

Overall i think (for all tasks) it would be enough if you make him move slower. As i said like 25-35% would be cool i think
ButtKraken Nov 27, 2024 @ 9:21am 
Mike is under house arrest for refusing to work and the town hall has been demolished. We don't need any more freeloaders over here.
Vanta Dec 1, 2024 @ 6:58pm 
Originally posted by CoowlQuappeMicklon:
Originally posted by DigxStudios:
I fear that if mike does too much that maybe the progression is way too fast? I find him a bit OP as is for building.

He is for sure. Thought about suggesting it here already.

Maybe just make him slower? Reduce his Movementspeed by 25-35% or something like that. He is insane fast, but i think a nerf of like 1/3 of his speed would be okay.

Or same speed, but only 50% of resources gathered. Sometimes he just puts like 8 Logs into my log stands, thats way too much. Maybe set a cap at 3.

Overall i think (for all tasks) it would be enough if you make him move slower. As i said like 25-35% would be cool i think

I haven't tested most of it myself but doesn't it all depends a bit on how you play the game. If you cut trees a bit further away to spare nature at your base location, 3 logs might turn out disappointing, maybe?

If your game settings are set to have heavy hitting enemy AI demolishing your base and Mike first task is to repair, so you can focus on battle with your sidekick backing you up, is there still enough extra time left for other tasks you want Mike also to pay attention to?

Also new players might experience it differently than "pro's".

My Mike has a lot of time but is some how always very busy enjoying his ADHD.
So I run a rather useles business in almost rotten patato suncreme and bio-fuel to keep up and try to deal with his ADHD, when i'm in the mood. It's been awhile. Anyways.
Once there was a time everything was serene... now Mike runs, using all 8 entrances - I'm starting to panic less lately when doors are kicked open, i'm getting there -, the cooking pots out of my hands in my cooking workshop. But I like it! Therefor or better when i see Mike now, I see myself before he was around. Acting like a mad men, watering a field with a Flask so what am I greatfull he likes it so much.
Since i'm not having a SSE with him, a Synchronized Swimming Exercise, I don't mind him being better at getting the job done then one might expect.
You burn 8 logs in no time if you choose to build big. It's not needed maybe, but its how you play the game.

I spend a lot of time shuffling Decor and daydreaming. Sure Mike become OP for me but it still comes in handy. At full throttle, making coins apart from looting, big building project, he's (and his speed) vital.

-The option to label individual planters/greenhouse/... as: "hands off Mike", would grant the player some control back.
(-A button on his forehead to toggle: "Sit for a moment", (him just standing there might look awkward), without the player having to run to his taskboard, stop Mike from running to another base unwanted. _New animation,to much work_)
Vanta Dec 1, 2024 @ 8:41pm 
Originally posted by DigxStudios:
I fear that if mike does too much that maybe the progression is way too fast? I find him a bit OP as is for building.

Forgive me for still being curious but it being OP for Mike to be involved in building i get but what the "OP" referred to originally was something about storage containers that could store food for Mike
AND posible Other friendly AI :).

It would be a lot of work and what about preformance but
Friendly AI can also be introduced in another way. As a sort of a side-mission.
It initiate the same: distressed friendly AI needs your help.
Vehicle broke down and you need to provide the goods to repair.
Or an army related AI needs your coop to help repair his transmitter by delivering goods to AI storage container in townhall or a specific spot on the map.
They either show up at your spawn location base after unlocking specific tech related to their "side-mission" or you run into them on the road. Or the player gets a Notification he unlocked a mission by progress (Day 66?) a pop-up appears at a spot related to the mission where you can activate a mission when ready.
They might be able to roam around your base where as so the player has to provide food and protection during the process of gathering the demanded goods. A not fundamental tech might be the reward or maybe a blanco tech paper. Or a half blanco tech paper. 2 missions.
After the mission they dissapear? Linger around as long you (or Mike, when the player is looting) give them food, acting like they're busy?
It fights off the loneliness some expirience and provides a mini storyline if you let the friendly AI give the player vague hints, nothing concreet.

They give a one time bonus and send off or taking care for if the player wants to support them.
slayerofgods Dec 1, 2024 @ 10:26pm 
It is funny how some people are saying the current MIke is OP. but others are wanting to add crafting advanced items to his list of tasks. Way more proof that there is no way to make everyone happy. And in the long run, efficient to OP keeps more people happy. If he is throttled back too much, many more would complain, and at the same time, if he suddenly gets more buffs, many more would complain.
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