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The game physics seems to be of issue for me. Some objects can not be pushed in a certain direction and whenever they need to drop off a platform they'll suddenly have unlimited momentum and shoot across the room. Fortunately these issues do not stop progression...just have to walk a little farther across the room to get your box. I did however find an almost game breaking box that could not be pushed down a filght of stairs...reloading the game 3 times seemed load the correct physics and I was able to progress (of course when I tried to video it everything worked).
The pre-rendered cutscenes work fine. The ingame cutscenes however are awful as the audio is not synced. Reason for the audio not syncing with the cutscene is the cutscene plays so quickly on fast computer hardware that the animations play faster than intended, but this is only during cutscenes.
If you do end up playing the game be sure to turn "fog" off in the video settings otherwise the screen will be so dense of fog you could cut it with a knife.
(Alienware x51)
That doesn't change how horrible the camera (and the controls) is in this game, though... and how much it ruins gameplay, especially when I can't tell what the hell I'm doing in some fights (hey let me finish off that ene--wait NO WHAT ARE YOU DOIINNNNNNNG). Unless you have a gamepad, you're probably going to find it hard to play this game... and even then, the controls and general game design feels dated. I've played it with keyboard and mouse, and I've just now reached the 50% mark. I think I've found myself cursing more than anything else. The puzzles have all been absurdly easy, and the only thing I've had a hard time with (besides the lolcamerandcontrolsissues fights) is the wall to wall jumping. Where I apparently might be better off trying to use my keyboard's macro keys than actually trying to time that ♥♥♥♥, because it appears to be utterly random and/or way too tight.
I had a longer rant typed up here, but I'll cut it off and use it as part of a review later.
Game length is the only problem for me :(.