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I just bought the PoP trilogy because i played Warrior Within and The Two thrones when they came out but never played the first one.
Its not a bad game, I think people like it because of nostalgia.
It gets better with WW, they put combos and more enemies, so its less repetitive.
I love when after an enemy is on the ground and the Prince is far away atacking another enemy, you can push Directional + Dagger to that fallen enemy and he does a long flip jump sequence all the way to stab that enemy on the ground. WW has this too but doesn't look as smooth.
Warrior Within expanded it to a more flexible, combo based / violent aproach, which i love as well...but it made things too easy. Specially the counters which didn't required exact timing.
What I liked about it?, that kinda aladdin ish artstyle, the actual story. Oh and the entire theme, and vibrant world, the music, the voice acting, superb, and diffently what UBI Soft is known for. The other games feel like they where influenced by God of War, which is most likely since god of war 1 came out after Sands of Time, and idk..........i never really ended up liking any of the other games. The 2010 reboot was nice though, totally a differnt game but nice. I think of the orginal trilogy the only one I think is pretty good, other then sands, is two thrones, is it two thrones? I think so well what ever the third and final one is.
I couldn't even list all the ways combat is broken but the worst are, once again, the camera and the inability to select targets. In a combat system that's all about flow and crowd control, it's unforgivable (yes even for 2003) to have neither free aimed multi-target swings nor player-controlled lock-on. Instead, this abomination has single-target, lock-on combat BUT YOU CAN'T CONTROL THE LOCK-ON. I don't even...
The whole time, it feels like you're fighting for control over your character against an idiot holding a bungie cord tied around your waist.
Purely on its own merits, the game's strength is in its 3D puzzle-platforming design. On the one hand it was a direct iteration of Ico (which was then a relatively obscure game), and on the other hand it was an evolution of its predecessors (the old 2D Prince of Persia games). Interestingly, Ueda (the lead designer of Ico) claims that Ico was influenced by the original Prince of Persia. Anyhow, this is all to say that the biggest strength in Sands of Time was the puzzle-platforming.
The combat is rougher, but no less remarkable. At the time, most people faulted it for being so repetitive and easy (it's pretty easy once you get a couple basic rhythms down). BUT the core design was really smart. The strike-counterstrike system vs. mobs has had a direct influence on other later games like Assassin's Creed, the Arkham games, and the latest Spider-Man game. On its own merits, the combat system is pretty dull, but in context of game design history, it's really smart.
EDIT: I've now been playing for a bit and have a major correction to make to what I say above. My prior times through the game were on the Gamecube version. This most recent replay is my first time playing the PC version. This version is seriously buggy and gets buggier the further I get. I usually forgive games their glitches and funkiness, but these are getting to the point of being unplayable. For example, sometimes when I approach a ledge, my character just randomly flies high up into the air, lands, and dies. And the camera regularly gets caught (and lost) in wall geometry. It's frustrating. And I figure that now that the game's been out this long on PC, the current state of the game is the game we now get for posterity. Ugh.
I know your post is like 5 years old but honestly no.
I just uninstalled it after being absolutely through with the absurdly trash combat and horrid camera problems. Don't get me started on some of the other bugs I ran into during my unfinished playthrough.
I managed to beat this game years ago on the original Xbox and while it wasn't perfect either I don't remember it being THIS bad.
Platforming is the most fun but that's ruined so much by iffy camera angles and slight misses that wouldn't even happen in better games.
It has to be something about the PC version because the game is just absolute, worthless DOGS@#%.