Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Note that Elves speed also speeds up hero if they are an elf which makes some heroes much better and far more useful.
Sword Dancer is very strong with +speed and a regen health source. Any fighter with speed greater than 5 makes a few of the last boss phases much more manageable.
I'll try the Beast team :
AGUATILIS (L1 Beast Archer) (Appears in upper dungeon)
1 D / 4 HP / 6 S
When an ally dies gain +2 Power.
HYPOGEAN (L1 Beast Fighter) (Appears in upper dungeon)
1 D / 5 HP / 5 S
Has +1 Attack if your party isn't full.
MARTAUR (L2 Beast Fighter) (Appears in Underneath)
2 D / 8 HP / 5 S
Death: Give all allied beasts +1 Attack.
TAUR THE EXILED (L3 Beast Fighter) (Appears in the Abyss)
0 D / 10 HP / 4 S
Has +1 Attack for each allied Beast.
Other option :
AMGUAN (L2 Beast Mage) (Appears in Underneath)
2 D / 5 HP / 4 S
Death: Restore 4 health to all fighters.
Inexhaustible.
IXOTLE HATCHLING WARD (L3 Beast Mage) (Appears in Underneath)
2 D / 4 HP / 4 S
Death: Fill your board with Hatchlings.
But I wouldn't call the summon team broken, or any of the classes relating to it broken, it's more so that other classes just can't compete with the mechanical advantage of soaking up damage and spawning more units. I think that other classes need to be tuned to have more viability, rather than nerfing one of the only things that even works atm.
Its a bit boring and annoying to rerroll heroes until you get Thoric with the boot at the start of the game. Xandos with artifact that gives +2 poison dmg is other good combo. I havent tried the def combo yet.
Only Xandos and Thoric seems viable heroes to me, the rest are really lacklusters. Most artifacts and heroes are pretty bad, they need to be buffed hard.
I only played the 1.3.0 and 1.3.1 patches. From what I can read in the patch notes, one of my prefered unit, Maeledox, only got its shield ability from the 1.3.0, so it was perhap weak before then. The 1.2.1 patch made the Divine Protector what it is now (I consider him very good too). The 1.1.1 patch seems to have been very good for the Tinkerer and the Battle Mage.
1°) Attack proc do not remove the Power buff and thus make the Javelineer unit, the hope champion Lyra and the Lizard Hero Gryx very strong, in that order. Just stack power items on them, and have their auto attack proc while always being exhausted so as not to lose the Power buff. Perhaps the Power buff should disappear for attack proc, same as regular attacks.
2°) The Tanner can give you unlimited money in two specific (three if you count Abaddon, but that one is very annoying to execute) encounters. Perhaps the Tanner shouldn't give money when executing summons.
gohon316_1999's guide, albeit a little bit outdated, is still very good and gives away most of the good comps : armor, doom, hope, lizard, summon and (poison). You could add a Hero specific build for Thoric with two Immortal Belt (Counter: Healing) and Aamon's blade (Counter : +1 Attack). You probably also want to add a summon unit and a lot of armor items (not for hope) whatever comp you choose.
Anyway, my prefered comps (ng+++++, portal fight has affliction debuff to take into account, which summons deal well against):
Eloa 2, Armorsmith, Tanner, Divine Protector, Tinkerer. Early units, no item necessary, can kill Worms immediately, can farm infinite money.
Gryx, Maeledox, Amguan, Hypogean, Any. With the Amguan Staff and Ethereal Essence as artifact, your Maeledox can have a lot of shields during one turn, and thus can scale +Attack very fast while easily tanking. Last slot can be Praliator(stall and multikill) / Tinkerer(summon) / Aviakoran Guard(summon) / Praexator (no stall).
Any Hero, Channeler, Void Summoner, Blood Leech, Elemancer. That's 2 Doom proc per turns, so the Elemancer scales well if your summons dies quickly. The Sanguinist is an interesting alternative from the 1.3.1 patch to replace the Channeler (but you have no tank so the first round is dicey) or the Void Summoner, or even the Elemancer itself (3 Doom proc per turn, but no unit that really benefit from it). The Divine Protector can also replace the Elemancer for a more defensive approach.
Dominique, Battle Cleric, Battle Mage, Sage of the World, Aviakoran Guard. Just a hope comp, if you want to be able to stall, do not choose Dominique or any inexhaustible unit.
Elder Gryx, Zed. It's just the final stage of Elder Gryx's Power cheese.