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I personally went furthest with my white mage(not for buffs, for damage).
In campaign your main ways to recover mana is through melee and soul shielding, but eventually you will be able to build affinities and command abilities, which grant you mana on potion, passive mana regen at full health(or at the cost of mana bar for X time) and mana back when you hit a weakness.
At the later end game(rift) you can go pure caster, spamming spells and never running out.
First playthrough, a little slower without the DLC weapon for gun or aggressive soul shielding.
Post-game and into the DLC onward, options become available to have more aggression, higher risk-reward, and/or more sustainability.
Example of a super glass cannon, high risk-reward route at endgame using Black Mage (it could have been any of its spells, but what I felt like at the time I recorded. Ignore the narration, clipped it out of a longer video: https://www.youtube.com/watch?v=vIBLFbzhEPY